This document provides the basic steps for launching Nine Chronicles inside the Unity game editor, where you can access various debug features and unlock every items & content for demo purposes.
What a collection 😉
Step-by-step instructions to launch Nine Chronicles inside Unity Editor
Using a terminal / console app, clone Nine Chronicles repository by typing the command below:
git clone https://github.com/planetarium/NineChronicles.git
Navigate to the cloned directory () and run the commands:
git config core.hooksPath hooks git submodule update --init --recursive
Open Unity Hub, move to the Projects tab, add thefolder inside the folder. (Trivia: Nekoyume was our project code name 🐱💤)
1) Click the ADD button
2) Navigate to the NineChronicles folder, and select the folder named nekoyume
3) nekoyume was added, and is now ready to launch!
Launch nekoyume project. Because the Unity Engine is importing the game assets for the first time, it may take a while. Once this step is complete, use the Project tab to open the scene file called inside the folder.
Double click on the Game file inside Assets/_Scenes folder.
For the last step, we need to initialize the blockchain data (genesis block) before launching the game. From the menu, navigate to Tools/Libplanet section, and run.
This will create a new Genesis Block.
Press the play ▶️ button (middle of the screen) to launch the game!
You may need to create a new key or type in your passphrase
Items are fully unlocked by default
Disabling Screen Components to Record
By deactivating UI components from the Hierarchy view, you can take video captures without extra layers. Below is a short tutorial to activate / deactivate components inside the Unity Editor: