As an engineer and a project lead specializing in early-stage products, Kijun worked at Nexon and Dropbox crafting mobile games and real-time collaboration tools. Before starting Planetarium, he had been helping startups in Korea and US with product development while running an independent media art studio. He is a graduate of the California Institute of Technology with a degree in Computer Science.
JC Kim is a Forbes listed serial entrepreneur who likes to create new levels of fun and convenience with technology and sophisticated user experience design. Starting with a group buying business through his own website in middle school, he has provided products/services to over 20 million users, such as Hantweet and Dodo. Since 2017, he has been strongly fascinated by the innovation that blockchain and community-driven economics will bring, and has been deeply involved in the web3 project such as LINE Blockchain and Planetarium.
As a full stack developer with 13-years of experience, Swen led the development of an electronic ordering system at Bridgebooks Korea and served as skilled industry personnel in Ware Valley, where he participated in the development of database security solutions. Since joining Spoqa as an early member of the company, he has contributed to the development of Dodo Point's server and led the acquisition of Point Plus (formerly Tmon Plus). Starting in 2017, he managed a development team with over 20 developers as the CTO of Spoqa.
Minhee has over 10 years of production server programming experience. In 2011, he worked as a CTO at StyleShare, and in 2013, he developed the music radio app, Beat, as one of the founding members of Beat Packing Company. Starting in 2014, he developed Dodo Point at Spoqa, and in 2018, he carried out the Carry Protocol project. In addition, he has been involved in several open source projects and gave the keynote address of Korea's largest developer conference, PyCon Korea, in 2017.
Yujeong is a seasoned UX designer and a product manager with experience in user research, data analysis, product design, process optimization, and project management. At Seoul National University Graduate School of Convergence Science and Technology’s UX Lab, she participated in numerous industry-university cooperation projects with KT and Bundang Seoul National Hospital. Since joining Spoqa, she worked as a UX designer and contributed to Dodo points accumulating over 16 million users. Starting in 2018, she was responsible for the product direction, strategy formulation, and team management as Spoqa’s Product Owner. She majored in Digital Information Convergence at Seoul National University.
Sangmi is a graphic designer with 11 years of experience, developing numerous games and managing teams at startups, live teams, and various other fields. In 2014, she joined Mobile Factory as an art director, where she led and produced the arts of 'My Little Farm', 'Girl and Dessert', and 'Shooting Hero.' Starting in 2017, she worked as the art director of Next Floor Art. In addition, she led Nexon Korea’s 'Tales Weaver' character production and development. Sang Mi has also participated in various graphic community activities, along with domestic and international illustrations.
Sujin is a graduate of Chungkang College of Cultural Industries majoring in 3D animation. She has experience in 3D rigging, SPINE-based 2D animation, and After Effects.
Garam is a graduate of Chungkang College of Cultural Industries majoring in animation. Prior to joining Planetarium, he produced characters and monster graphics for 'Ghost Busters World', an AR game based on Ghostbusters' IP at NextAge.
Chun Woong is a developer with 5 years of experience launching and operating live services. He joined Spoqa in 2014, where he built and operated Dodo point’s production server and the Windows client, which contributed to Spoqa expanding to 10,000 stores and 16 million users.
As a game developer with 10 years of experience, Seungmin has worked as a project lead, team lead, and founder of a game company. In 2012, he started the game studio HOYS and led an 11-member development team to create many unique gaming experiences on the mobile platform. Since then, he helped to launch many game development projects, most recently at FHLGames as the gaming department lead.