# Nine Chronicles

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fw33KFKD7U0paOsN9Di9S%2F230912_%E1%84%90%E1%85%A1%E1%84%8B%E1%85%B5%E1%84%90%E1%85%B3%E1%86%AF%E1%84%8B%E1%85%B5%E1%86%AF%E1%84%85%E1%85%A5_%E1%84%83%E1%85%A9%E1%86%BC%E1%84%80%E1%85%B3%E1%86%AF%E1%84%86%E1%85%A9%E1%86%AB%E1%84%89%E1%85%B3%E1%84%90%E1%85%A5%20\(1\).png?alt=media\&token=f978dbfb-4dbf-4850-8a4b-443e9017b825)

## **Nine Chronicles is a fully open-sourced online RPG without servers, governed by its players, and supported by a complex economy driven by supply and demand.**&#x20;

Set in a vast fantasy world, it operates on a distributed game network powered by gamers. Developed by [Planetarium Labs](/introduction/planetarium-labs/team), every action in the Nine Chronicles ecosystem is recorded on the blockchain, ensuring transparency and security.

In Nine Chronicles, the player-driven economy is a central feature, with all in-game items existing as Non-Fungible Tokens (NFTs), granting true ownership and unique assets to players. Beyond the economy, the direction and development of game content are also guided by the player community. Players have the power to influence and create new content, ensuring that the game evolves according to the interests and desires of its community. This player-sustained network not only enhances the gaming experience but also creates a dynamic, ever-evolving world shaped by its inhabitants.

Contact us: <contact@planetariumhq.com>

Customer Support : <https://planetariumhelp.zendesk.com/>


# Game Contents

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The Gameplay experience of Nine Chronicles consists of numerous engaging elements that cater to all kinds of players; from the most casual to the most competitive ones.&#x20;

Throughout their journey in the Nine Chronicles ecosystem, players have to make various decisions on how to approach the game and optimize their character growth in Nine Chronicles.

{% embed url="<https://youtu.be/Dfyugzqgd2M>" %}
Nine  Chronicles Steam Strailer
{% endembed %}

The elements that make Nine Chronicles a unique game with true decentralization are:

* [Adventure](/introduction/intro/game-contents/adventure)
* [Arena :: PvP Competition](/introduction/intro/game-contents/arena-pvp-competition)
* [World Boss :: Raid](/introduction/intro/game-contents/world-boss-raid)
* [Adventure Boss](/introduction/intro/game-contents/adventure-boss)
* [Item](/introduction/intro/items) ownership on the blockchain
* [Shop](/introduction/intro/shop)[ ](broken://pages/lZBSc7DMOUyRwiDHDPq3)in an active economy with no limitations
* Competitive PvP and PvE events with [$NCG](/introduction/tokenomics/what-is-ncg) rewards


# Adventure

## Introduction

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The Adventure is the core gameplay mode in Nine Chronicles and the foundation of the in-game economy. Players face fierce opponents throughout the stages of the five available worlds. The Campaign currently consists of 400 unique stages and players have to fight through each of them to reach the end of the Nine Chronicles world!

## The Nine Worlds

Each world in the Nine Chronicles realm contains 50 stages. The 50th Stage of each World contains the Boss of the world and poses a significant challenge for the players. As of now, these are the available worlds in Nine Chronicles:

**World 1-3 (Yggdrasil, Alfheim, Svartalfheim) :** These are the early game stages, designed to allow players to progress smoothly. Adjustments have been made to monster specs and reduced required cooking specs to provide an experience where players gradually become stronger through equipment crafting and usage.

**World 4-7 (Asgard, Muspelheim, Jotunheim, Niflheim) :** Each world offers unique monsters and stages, requiring various strategies and equipment to clear. From this point, clearly stronger equipment and skills are needed.

**World 8 (Helheim) :** This world is themed around Hel, the goddess of death from Asgard. The strongest equipment tier, Sacred Tier has been introduced, along with various updates including new skills, ATK, and SPD foods.

Future content after World 9 will include cyclical content, an item compendium, costume and pet growth systems, providing a more diverse experience.

## Entering Stage

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Players enter various stages in Adventure mode. Each stage features different monsters and challenges, and clearing these stages rewards players with experience points and various other rewards based on their progression.

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While it will be described in more detail in Actions and Transactions, it is necessary to briefly explain the main energy mechanism of The Adventure. To enter any stage, players have to spend Action Points. Every stage fight requires 5 Action Points. Once players deplete their action points by entering the stages, they can refresh their Action Points and continue battling by using the Prosperity Meter. The Prosperity Meter refreshes every *1700 blocks* or approximately 4.5 hours. Alternatively, players can refresh their Action Points by using Action Points Potions at any time.&#x20;

## Battle

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Battles are automated, but strategic preparation is crucial during the pre-battle phase. Players earn experience points by defeating enemies and clearing stages. Each stage is divided into three waves, with rewards (including EXP) given at each phase - achieving one star in the initial phase grants EXP.

The stages get progressively more difficult as players pass through the different worlds and more complex strategies have to be devised to be able to challenge them. The number and traits of enemies vary between the stages, and the elements and attacks of the enemies differ between the different worlds.

By winning against enemies in the campaign stages, players are rewarded with materials that are used to craft valuable items. As they defeat harder opponents and progress through the stages, they are rewarded with more valuable materials and are able to create stronger items while increasing the strength of their character. Players can find information on what Materials will be rewarded on the Information page of the Adventure stages.

### Sweep & Repeat

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After clearing a stage, players can use the repeat function to continuously challenge the same stage to gain additional EXP and rewards. This auto-repeat feature allows for efficient farming of Exp and material items.


# Arena :: PvP Competition

## Introduction

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Arena is a competitive feature of the decentralized role-playing game, Nine Chronicles. It allows players to challenge each other in battles to earn in-game rewards such as NCG (Nine Chronicles Gold) and exclusive NFTs.&#x20;

The arena seasons provide a structured format where players can compete weekly to climb the rankings and earn a share of a substantial reward pool. This arena setup not only enhances the game's competitive aspect but also provides a play-to-earn opportunity, rewarding active and skilled players.

## Fun Elements for Players

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The Nine Chronicles Arena offers players various enjoyable elements, including strategic PvP battles, staking opportunities, and the chance to earn exclusive seasonal rewards. Players are motivated by the thrill of climbing the leaderboard and the prospect of gaining rare NFTs and substantial NCG rewards.&#x20;

The arena fosters a competitive environment where both skill and strategy are crucial, and the continuous updates and varied challenges keep the gameplay fresh and engaging.

At the end of the season, the final Arena rankings can be viewed on the Nine Chronicles portal: <https://nine-chronicles.com/arena-rank>

## Season Composition and Rewards by Type

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Arena seasons typically last for about a month, encompassing several weeks of competitions. Each season is divided into weekly segments where players can earn rewards at the end of each week. For example, Arena Season 0 had a total reward pool of 896K NCG and 240 season-exclusive NFTs, with weekly NCG rewards distributed to the top-ranking players.&#x20;

Moreover, end-of-season rewards included prestigious titles and mythical-grade costumes. The rewards are designed to incentivize both participation and high performance, ensuring that all players have opportunities to benefit from their efforts.

## Reward Distribution Logic and Contribution to NCG Ecosystem

The reward distribution in Nine Chronicles Arena is based on a combination of player rankings and accrued medals, which reflect their participation and performance. At the end of each season, the NCG reward pool is divided among participants according to their share of medals. This system ensures that even less experienced or lower-ranked players receive some rewards, promoting broad engagement.&#x20;

Additionally, the staking mechanism allows players to lock up NCG to earn extra rewards, thus reducing the circulating supply and potentially increasing the value of NCG. This structure not only rewards player activity but also helps maintain a balanced and sustainable in-game economy.


# World Boss :: Raid

## Introduction

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The World Boss in Nine Chronicles is the first feature allowing multiple users to participate simultaneously, combining cooperation and competition for better rewards. Fenrir and Sehrimnir the World Boss, and players share a global HP to fight together, paving the way for encountering stronger bosses.

The newly premiered ‘World Boss’ is the first feature that Nine Chronicles presents where multiple users can participate simultaneously. Players can now cooperate and compete at the same time for better and better rewards.

## Configuration

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The World Boss is unlocked after clearing Stage 50, with its season lasting for 1 week followed by a two-week off-season. Each battle comprises 5 waves, with the boss growing stronger as you progress. Players receive a "Battle Grade" after completing each battle, which affects the rewards. Each player is given three tickets daily, with additional tickets available for purchase using NCG.

## Rewards

In the World Boss, players enjoy the thrill of cooperating and competing to meet stronger bosses and earn various rewards. Post-battle, they receive rewards based on battle grades, boss kills, and season standings, providing a sense of accomplishment .

### **Battle Reward**

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Battle rewards will be given according to individual battles. The reward will be given immediately after the battle.

### **Battle Grade Reward**

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Battle Grade Reward will be given each time you have a breakthrough to the next grade. In other words, if you start with B-Grade but move on to A-Grade, you will get a reward. This reward will be refreshed every season. Theoretically, you can get up to 5 Battle Grade (including achieving D-Grade) rewards during one season.

### **Boss Kill Reward**

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Boss Kill Reward will be given out to the players who participated once the boss has been killed. The reward will vary according to the number of participation and ranks.

### **Season Reward**

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Season Rewards will be given out once the season is over. Rewards will vary according to the ranking & monster collection levels (Bonus rewards for Monster Collection will be updated with future versions).


# Adventure Boss

## Introduction

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The "Adventure Boss" system is an exciting new addition to Nine Chronicles, where players can engage in challenging battles with bosses while competing for coveted rewards. This content introduces a unique mechanism where the game world is brought to life through user-driven events. Players categorize into two main roles: operating users and participating users.

Operating users set bounties to open up content, effectively investing in the game's ecosystem. The gameplay spans across a world map with varying boss battles, offering a rich and dynamic experience. Participating users, on the other hand, take on the role of combating these bosses to earn rewards. This system fosters a competitive yet collaborative environment where both types of players can benefit significantly from each encounter.

## **Fun and Rewards for Operators**

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Operating users, or investors, will find a great sense of excitement and fulfillment in setting bounties and initiating content for the entire player base. This role offers a strategic element of investment where users determine the bounty amount and directly influence the game’s dynamics by deciding when and which bosses to deploy. The competitive edge of vying for the top position in bounty contributions adds an extra layer of thrill.

The rewards for operating users include exclusive bonuses based on their investment and the number of participants attracted to the content they initiate. This not only provides monetary satisfaction but also a sense of achievement and recognition within the community, making the entire experience deeply rewarding.

## **Fun and Rewards for Participants**

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Participating users engage in the direct combat aspect of the Adventure Boss system. They face off against formidable bosses unleashed by operating users, aiming to secure the highest possible scores and rankings. This opens up a dynamic play environment where strategy, timing, and skill come into play, providing a highly engaging and competitive experience.

Successful players are rewarded with various loot, points, and hierarchical rewards based on their performance in boss battles. The sense of accomplishment from overcoming challenging opponents and the thrill of competing against peers for top rankings contribute to an enriching gameplay experience.

## The Decentralized Nature of Game Operations and Positive Impact on the NCG Economy

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One of the most innovative aspects of the Adventure Boss content is its decentralized approach to game operations. By allowing users to set bounties and decide on the rewards, the game shifts part of its control from the developers to the players. This participatory mechanism ensures that content availability and reward distribution are flexible, dynamic, and directly influenced by player activity.

This decentralized system positively impacts the NCG (Nine Chronicles Gold) economy by creating new opportunities for spending and earning NCG. Operating users invest NCG to set bounties, and rewards are distributed in NCG, fostering a self-sustaining economy within the game. As more users engage in setting and participating in bounties, the circulation of NCG increases, thereby enhancing the overall economic health and player engagement in Nine Chronicles.


# Collection

## Introduce

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The Nine Chronicles Collection System is where players collect specific items and submit them to unlock new stats. This system adds more fun to the game and motivates players to revisit previously explored stages to obtain various rewards.

## Benefit

The Collection System offers 2 types of stats: "+ stat" and "% stat".&#x20;

For example, if your attack power is 30 and you unlock "+50 ATK" and "50% ATK," the final result will give you a higher attack power. The stats include HP, ATK, DEF, CRI, HIT, SPD and CDMG.

## Required Items

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FCoLxqwyP8eeJ1LNOMM72%2FIMG_5207.jpg?alt=media&amp;token=03b2b793-286c-463a-88b4-973f5e76cfdb" alt=""><figcaption></figcaption></figure>

* **Equipment**: Collect and submit specific equipment such as ancient swords and shields. Some equipment may require an upgrade level (e.g., 5 ancient swords at +4, etc.).
* **Costumes**: Collect and submit specific costumes. This allows you to unlock new stats.
* **Titles**: Collect and submit specific titles. Collecting titles along with other items will grant you permanent stats.
* **Food**: Includes special items such as Golden Meat. These are used for collection registration and food crafting.
* **Materials**: Collect and submit materials like Ruby Dust and Golden Dust. Ruby Dust can be obtained as a reward from Monster Collection.

All required items must be submitted at once, and items will not be returned after submission, so careful consideration is needed.

## Significance

The fun elements of the Collection System include intuitive and rewarding character growth, as well as the challenging aspect of collecting specific items. By collecting and submitting items, players can enhance their character's stats, which can be utilized in various game content.

The Collection System diversifies gameplay and enhances the game's longevity by encouraging item collection and exploration. This provides players with a richer experience and allows them to enjoy the unique gameplay of Nine Chronicles.


# Season Pass

## Introduce

The Nine Chronicles Season Pass is a product that allows players to earn rewards by gaining experience points and leveling up through various game content. Here are the features of the Season Pass:

## How to level up

Players can earn pass experience points through Adventure, Arena, and World Boss content. As the pass level increases, various rewards can be obtained.

## Type

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* **Premium**: Purchasing the Premium product allows you to obtain additional rewards from the Premium tab.
* **Premium+**: The Premium+ product grants a large amount of pass experience points immediately, along with additional rewards. For example, purchasing Premium+ instantly gives you 13,350 pass experience points, allowing you to reach level 14 from level 0.

## Rewards

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Even after reaching the maximum level (level 30), you can continue to receive repeat rewards each time you level up. Additionally, certain Season Passes may include exclusive rewards such as limited edition titles.

The Season Pass provides players with additional experience points and various exclusive rewards, offering more incentives and benefits to enhance their gameplay experience.


# Patrol Rewards

## Introduce

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FJXqAf6lBJTDwUWoVJROi%2FUntitled-10.png?alt=media&amp;token=932c5e00-f147-405a-bfcf-88919c63f164" alt=""><figcaption></figcaption></figure>

* The Patrol Reward is a reward players receive after defeating small creatures that raid villages.
* You can see the Patrol Reward icon when you enter the lobby, and your character will continuously perform patrol activities.
* Pressing the 'Claim Reward' button starts the patrol reward timer, and you can collect rewards every 12 hours, regardless of whether you are online or offline.

## Rewards Detail

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fiq3JhI13Wg3uGe8P5utH%2FIMG_5115.PNG?alt=media&amp;token=33ed7190-9e52-4796-9672-c861fd45b071" alt=""><figcaption></figcaption></figure>

* Patrol Rewards can be claimed every 12 hours, and you will receive a certain amount of Crystals and Silver Dust depending on your level.
* Silver Dust is used to summon the 'Nimble Aura.'

## Event and Rewards Boosting

During event periods, Patrol Rewards are increased compared to normal times. For example, the reward collection time may be reduced from 12 hours to 6 hours, and the reward quantities may be doubled.

Patrol Reward system allows you to receive rewards even when you are not actively playing the game. It helps maintain continuous participation and rewards.


# Time & Block

## Blockchain & Time <a href="#blockchain-and-time" id="blockchain-and-time"></a>

Block time is a measuring unit of the time it takes to produce a new block in a blockchain network. In the Nine Chronicles world, time is measured not on traditional units of time (seconds, minutes) but in blocks.

Various in-game operations require a certain amount of time before they can be completed. This amount of time is represented in the number of blocks for each operation. Block time can vary based on network performance and block difficulty but is on average approximately 10 seconds in the Nine Chronicles network.

![Average Block time and Difficulty in Nine Chronicles](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2FO2zQk9yAphrdzmwZPVix%2FTime2.png?alt=media\&token=ce81752c-11c1-4932-90c3-c6612cb6c821)

The most important in-game operations which require a certain amount of time to be completed are:

* Round refresh for the Arena​
* ​Crafting & Upgrading​
* Action Points refresh via the Prosperity Meter​

## Arena Refresh Timer <a href="#arena-refresh-timer" id="arena-refresh-timer"></a>

Every round in the arena, players have five tickets at their disposal, which they can use in the span of **2,800** blocks. As soon as the 2,800 blocks pass, the tickets are replenished and a new round begins. One arena week currently lasts 112,000 blocks or 40 Round&#x73;**.** At the end of the arena week the results are tallied, leaderboards reset and players are able to start fighting anew.<br>

![Remaining blocks and time before a new arena round begins.](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2FgkCp0PUR7MBOHcPsChTF%2FTime1.png?alt=media\&token=58d17797-b65e-4ebe-89b9-0e423398025a)

## The Prosperity Meter & Action Points <a href="#the-prosperity-meter-and-action-points" id="the-prosperity-meter-and-action-points"></a>

The Campaign is the main gameplay element in Nine Chronicles. In order for players to enter a stage in the Campaign, they have to use five Action Points. When players run out of action points they can use the Prosperity meter to refill their Action Points. The Prosperity meter can be used once 1700 blocks have passed since the last time it was used. Action Points required to enter a Campaign StageRemaining Blocks before the Prosperity Meter can be used

![Action Points required to enter a Campaign Stage](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2FHHZ3CZC0F2IJNtWDNUNG%2FTime7.png?alt=media\&token=4b9be4fd-c450-4959-b177-b5d2addf9433)

![Remaining Blocks before the Prosperity Meter can be used](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2Fiaonlso30rsbudl2uM6J%2FTime6.png?alt=media\&token=24873291-5a67-4caa-a726-bcb56489797d)

## Action Points Potions <a href="#action-points-potions" id="action-points-potions"></a>

Another way for users to replenish their Action Points is by using Action Points Potions (AP Potions). AP Potions can be used at any given time to refill the Action Points of a player and give them the ability to continue fighting in the campaign without having to wait for the Prosperity Meter to replenish AP Potions can be distinguished between tradeable and non-tradeable and can be acquired:

* By completing certain Campaign stages for the first time (Non-tradeable)
* In the in-game shop (Tradeable)
* As rewards from the Monster Collection (Tradeable)

## The Crafting Queue <a href="#the-crafting-queue" id="the-crafting-queue"></a>

As previously discussed in the Crafting and Upgrading sections, when items are being crafted or upgraded, they are processed via the Crafting Queue. Processing in the Crafting Queue can take a different amount of blocks depending on the rarity of the item, its grade, and the success of the processing. As a general rule, the higher the grade of the item and the rarer the outcome, the more blocks it is going to take for the processing in the Crafting queue to be complete.The Crafting Queue has four available slots which can be occupied simultaneously. Adding a new item in the Crafting Queue can only happen when there is an empty slot available.The information for the number of blocks that each item requires before it is processed can be found on the crafting & upgrading tabs of the blacksmith

![Required blocks for crafting](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F7ZFSeoRDYLx3GzqIHXSt%2Fimage.png?alt=media\&token=5e4438ab-af91-4286-97d4-0c570c6b4f91)

![Required blocks for Upgrading](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FG5626KNgwIdfByZThBtE%2Fimage.png?alt=media\&token=7c4e874f-8ab5-4eba-827b-cc93177f52ad)

## Hourglasses <a href="#hourglasses" id="hourglasses"></a>

Players have the ability to circumvent the processing times of the Crafting Queue by using Hourglasses to instantly process an item. The amount of hourglasses required to speed up either the *upgrading* or *crafting* of an item is given by this simple formula

$$Hourglasses = Remaining Blocks/3$$

![A full Crafting Queue with the ability to speed up the processing
](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F0MrSsfoaDsGxHO7T2c6E%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA%202022-08-02%20%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE%206.25.02.png?alt=media\&token=7121e123-aeea-4b62-b877-475b9e54a3b3)

Hourglasses can be distinguished between tradeable and non-tradeable and can be acquired:

* By completing certain Campaign stages for the first time (Non-tradeable)
* In the in-game shop (Tradeable)
* As rewards from the Monster Collection (Tradeable)


# Shop

## PC Shop

The in-game shop is the place where players can trade items with other players. The shop is a fundamental part of Nine Chronicles as it enables true ownership by giving players the ability to actively participate in the economy and openly trade their in-game assets. As stated in Core Axioms, the Nine Chronicles economy is sustained by the player-base and is driven by supply & demand. The shop is the driving force behind the ideology of Nine Chronicles for a gaming ecosystem where the players can shape their own gaming experience.&#x20;

### Purchasing Items

![Players can buy and sell equipment, food, costumes and materials (hourglasses and AP Potions).](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FGw5zgFsKkUtYqZfkf4WN%2Fimage.png?alt=media\&token=30a8deea-e53d-46d8-a62e-cb6938566eeb)

The Buy page of the shop gives players the option to filter through all the Items that have been listed for sale by other players. The currency that the shop operates on is $NCG and players can spend their supply to acquire an item of their choosing.&#x20;

In order to find an Item that suits their needs, players can use the various filters in the Buy page to search through the various listings. Items can be found based on their type, Combat Power or even listing price. All of the available Equipment items that have been listed for sale can be found and be purchased in the shop.&#x20;

It is worth mentioning that Action Power Potions and Hourglasses can be found in the Materials tab of the shop and are purchasable.&#x20;

When a player makes a purchase via the shop, the purchased item will be delivered via the Mail Tab shortly after.

### Selling Items

![Players can post multiple Items for other players to discover and purchase](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FWKlsDAJ5uX8K4GkT1pX3%2Fimage.png?alt=media\&token=cb3cb5bf-cd72-4fc8-9cf7-e5138976d67a)

The Sell page of the shop gives players the option to list their items for sale. When a player chooses which item to list for sale, they can then set an $NCG price at which the item can be sold. The sale will complete when a buyer purchases the item, at which time the seller will receive the NCG amount that they listed the item for with a tax deducted.

Players can retrieve or change the NCG price of their listed Items from the shop at any time, if they have not been purchased by another player.

## Mobile Shop

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FR8jDup3xcHtkS9YaVbhI%2FIMG_4814.PNG?alt=media&amp;token=5d9084cc-fbd2-41d0-8ce4-3bf51850a420" alt=""><figcaption></figcaption></figure>

In the mobile store, items can be purchased with real money instead of NCG. Users can buy package deals and other items offered by the developer through the In-App purchase system (IAP). This provides a more convenient and intuitive purchasing experience and ensures greater accessibility for users, which is essential for mobile games.

## Significance

These differences take into account the characteristics and user experiences of each platform. The PC store allows users to freely trade resources earned within the game, while the mobile store offers a more intuitive and convenient purchasing method. Through this, Nine Chronicles meets the needs of a diverse user base and serves as a bridge connecting the in-game economy with the real-world economy.


# Items

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fz3atySp8G4VKcQvOqd1F%2FScreen%20Shot%202022-07-29%20at%202.40.08%20PM.png?alt=media\&token=1a1efc31-1ece-497d-a5bb-4f1e9bccb0f4)

Items in the Nine Chronicles world are the main way for a character to increase their power and progress through the increase in difficulty stages of the Campaign, as well as challenge strong opponents in the Arena.

Every equipable Item in the Nine Chronicles world is a unique NFT (Non-Fungible Token) over which the players have true ownership. Any item that a player possesses can be upgraded, bought, and sold in the shop.&#x20;

Items in the Nine Chronicles World are divided into:

* [Equipment](/introduction/intro/items/equipment)
* [Grimoire](/introduction/intro/items/grimoire)
* [Rune](/introduction/intro/items/rune)
* [Consumables](/introduction/intro/items/consumables)
* [Materials](/introduction/intro/items/materials)


# Equipment

Equipment Items refer to the Items that are directly usable by players during any kind of combat in the Nine Chronicles world. These items can be crafted, upgraded, and traded freely by their owners.&#x20;

Different equipment items provide different kinds of stat values to the players. It is a core gameplay aspect in Nine Chronicles for players to prioritize which equipment Items to craft, which to buy, and in which order to upgrade, in order to pass through the difficult challenges in the Campaign Mode and grow stronger.&#x20;

![Player accumulating a total of \~140K Combat Power](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FUVztfCtrlNcSRI9laRC7%2Fimage.png?alt=media\&token=5049985e-c374-4590-bf87-51c87c6325bc)

Equipment Items are accompanied by Combat Power which acts as an indicator of how strong an item is. The formula which calculates the Combat Power is:&#x20;

$$
CP= HP*0.7 + ATK*10.5 + DEF*10.5 + SPD*300 + HIT\*2.3
$$

The stat values of Items are divided into Base Stat values and Secondary Stat values. This distinction will come in handy at a later stage when we discuss Item Upgrading in detail.&#x20;

![Necklace with Base stat: HIT & Secondary Stat: HP](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FL40zLPnTF407J5FaHuFb%2Fimage.png?alt=media\&token=16c6dfc2-29d3-4c8b-91c5-88436011b2ec)

Every character has six equipment slots available which correspond to a specific item type. Generally, equipment items have different base stats depending on their type as shown below:

| Equipment | Base Stat |
| --------- | --------- |
| Weapon    | Attack    |
| Armor     | HP        |
| Belt      | Speed     |
| Necklace  | Hit       |
| Ring      | Defense   |

### Elemental Properties <a href="#elemental-properties" id="elemental-properties"></a>

Equipment Items have a specific elemental property associated with them. These are Wind, Water, Fire, and Land. While there will be more utilities for the elemental properties system in the future, currently, there is a 20% damage boost between the attacking character and the enemy based on this cyclical design. The element of the attacker is based on the weapon they have equipped while the defender's element is based on their armor.<br>

![Elemental buff system](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2FHrbuppYRl36EtMRjCvjm%2Fimage.png?alt=media\&token=8cf535b8-9e71-4180-b1d3-4b8a71f9ef7e)


# Item Crafting

![Water Heavy Sword with its required materials](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FS3qCAeAig22J9kfOQT0x%2Fimage.png?alt=media\&token=c755340a-55fc-4108-9eec-9922401d17a2)

Shortly after fighting for the first time in the Nine Chronicles world, players are able to start Crafting their own unique NFT Items. Before a player can craft a specific item, they first have to unlock the recipe for that item by defeating the required stage in the Campaign. Recipes require different materials depending on the type of the equipment, its grade, and the overall power of the item.<br>

![Black Crow Armor (Wind) recipe information](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2FKZHqhhpAZWDZJ1A6uP3N%2FCrafting3.png?alt=media\&token=f2813e95-f0cf-4255-9c48-e3504508d9ac)

When a player has gathered the required materials for a recipe, they can combine them and start crafting the item by placing it in one of the four slots of the Crafting Queue. This is when the stat values of the item are determined along with the number of blocks it will take to complete crafting. Generally, the higher the level of the recipe the more materials and the more blocks an item is going to require to craft.

![Black Crow Armor (Wind) crafting in progress](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FEhWibKNWIz6wSGPQNoPh%2Fimage.png?alt=media\&token=7a28453e-798b-48e8-8ee6-55502ed8e45b)

As mentioned in Time in Nine Chronicles, players are able to use Hourglasses to speed up the procedure and immediately complete the crafting of any item. The recipe page of each item is divided into three separate tabs:

* Basic: The base version of the item
* Premium: An upgraded version of the item that requires more materials and has a higher chance for better stat values.
* Mimir: Placeholder for future recipes.

### The Star System <a href="#the-star-system" id="the-star-system"></a>

When items are crafted, their secondary stat values are randomly generated as a means to diversify them and create a different power level for each item. When a player crafts an item, a dice is rolled for each possible secondary stat value. Each possible secondary stat value has the probability of being acquired during crafting written next to the value. In the following example, you can see that the recipe for a Solid Belt (Earth) has an 8% chance of individually acquiring the "Speed Increase" Skill while there is a combined probability of 4.0% to acquire all of the secondary stat values. If the roll determines that a secondary stat will be acquired, then the value of the secondary stat will also be randomly selected from the available range in the parentheses. You can find a detailed list of all the Item Recipes along with their available stat values and the required materials [here](https://docs.google.com/spreadsheets/d/1ppCR5ABq5iAbAvUT6gh8zWj7HiGe5NidWtFdE03naX0/edit#gid=1807358443).<br>

![Recipe with 4.0% probability of Great Success.](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2FZQXIXlsImzlPLLS8Fzkp%2FCrafting4.png?alt=media\&token=40aa6353-4d54-4cb2-9b38-c066bd2d02ed)


# Item Upgrading

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fsod1VmAUW24eJkOEUc5N%2Fimage.png?alt=media\&token=4d8b9ebf-c187-49e0-8936-068b81c43067)

Equipment Items in the Nine Chronicles World have the ability to be upgraded in order to increase their base and secondary stat values. When an item is initially crafted it starts with a grade level equal to zero. For an item to be upgraded, an item of the same type and grade must be consumed. Players generally refer to these consumed items as fodder items.

&#x20;As the difficulty of the Campaign stages increases, players will inevitably have to use upgraded equipment in order to keep progressing.&#x20;

When an Equipment Item is upgraded, the values of its stats increase based on the following formulas. At certain grade levels (+4, +7, +10, +13..) items require an amount of NCG to be upgraded which varies based on the type of the item.&#x20;

<table><thead><tr><th>Grade</th><th>Base Stat Increase</th><th>Secondary Stat Increase</th><th data-type="checkbox">NCG Required</th><th data-type="number">Items Required</th></tr></thead><tbody><tr><td>+1</td><td>+(8-12)%</td><td>0%</td><td>false</td><td>2</td></tr><tr><td>+2</td><td>+(8-12)%</td><td>0%</td><td>false</td><td>4</td></tr><tr><td>+3</td><td>+(8-12)%</td><td>0%</td><td>false</td><td>8</td></tr><tr><td>+4</td><td>+(8-12)%</td><td>+(25-35)%</td><td>true</td><td>16</td></tr><tr><td>+5</td><td>+(8-12)%</td><td>0%</td><td>false</td><td>32</td></tr><tr><td>+6</td><td>+(8-12)%</td><td>0%</td><td>false</td><td>64</td></tr><tr><td>+7</td><td>+(8-12)%</td><td>+(25-35)%</td><td>true</td><td>128</td></tr><tr><td>+8</td><td>+(8-12)%</td><td>+(8-12)%</td><td>false</td><td>256</td></tr><tr><td>+9</td><td>+(8-12)%</td><td>+(8-12)%</td><td>false</td><td>512</td></tr><tr><td>+10</td><td>+(8-12)%</td><td>+(8-12)%</td><td>true</td><td>1024</td></tr></tbody></table>

It is noteworthy that in the current implementation of Nine Chronicles, Items can be theoretically upgraded infinitely. However, since the fodder requirement cost increases exponentially, there is a practical limit to how much an item can be upgraded by the players. *When this document was lastly updated, there was only a single item in the whole Nine Chronicles ecosystem to have reached a grade of +11*

### Upgrading Times and Probabilities.&#x20;

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FIkOsQBX4fLrp7tEO6ghV%2Fimage.png?alt=media\&token=f4db92b5-5527-4190-86e2-1f091769e10e)

The Upgrading mechanism introduces the Success Rate probability. After a certain upgrade level, the upgrade may fail which will cause the fodder item to be destroyed while the item being upgraded remains intact. While it will be explained thoroughly in the Economic Design section, this mechanism is crucial to the sustainability of the economy of Nine Chronicles.

Similar to Item Crafting, when an item is being upgraded, it is placed in one of the four slots of the Crafting Queue for the number of Required Blocks displayed on the Upgrade page. Players have the ability to use Hourglasses to speed up the process and finish the upgrade immediately.


# Grimoire

## Introduction

The Grimoire is a newly introduced gear slot item in Nine Chronicles. This item takes the form of magical books and scrolls, enabling players to utilize various strategies in combat. The Grimoire is a special magical gear that unlocks another slot to enhance combat abilities.

## Details

The Grimoire comes in various grades (Rare, Epic, Unique, Legendary), each with different abilities and skills. This item is provided in a gacha form, allowing players to obtain special gear that can be equipped in the Grimoire slot without any visual changes. The Grimoire gear has a certain probability of using specific skills, offering advantageous effects in combat when equipped.

## Acquisition

The Grimoire can be obtained through Adventure Boss battles, often only available as seasonal rewards. Additionally, players have opportunities to acquire it through various in-game events and quests.

## Significance of the Acquisition Method of the Item in Nine Chronicles' Decentralized Economy

The acquisition method of the Grimoire item holds significant meaning in the decentralized economy of Nine Chronicles. This item supports a decentralized economic system where free trade among players determines the value of items based on supply and demand. It ensures that players can earn economic benefits proportionate to their in-game rewards and time investment.

Moreover, it promotes interactions among players within a self-sustaining economic structure operated without direct involvement from the development team.


# Rune

## Introduction

Runes are equipment in Nine Chronicles that provide players with additional stats and skills. This rune system offers various stat and skill options to enhance gameplay. For example, the Golden Leaf Rune provides multiple effects, especially helping to reduce damage and increasing the chances of victory.

## How to obtain

Runes can be obtained in several ways:

* **World Boss**: Rune fragments can be obtained from World Bosses.
* **NCG Staking**: Runes can be acquired through NCG staking (Monster Collection).
* **Workshop**: Rune fragments can be summoned in the Workshop using Golden Dust or Ruby Dust.
* **Events and Packages**: Runes can be purchased and obtained through specific events or packages.

## Type of Runes

There are various types of runes, each offering different effects:

* **Stun Rune**: Has a 10% chance to apply a stun debuff to the enemy for a few turns upon attack.
* **Vampire Rune**: Converts a portion of damage dealt into HP to heal the player.
* **Stamina Rune**: Helps manage stamina, allowing for longer adventures.
* **Swift Rune**: Increases attack speed.
* **Divine Grade Runes**: Provide exceptional effects with a high probability; for example, the Freyja’s Liberation Rune offers an evasion rate debuff with a certain probability.

There are also many other runes with various skills and stats.

## Other Features

* **Rune Enhancement**: Runes can be enhanced using rune fragments. The more a rune is enhanced, the stronger its stats become.
* **Rune Level Bonus**: There is a level bonus based on the total enhancement of the runes you own. Upgraded runes grant bonuses even if they are not equipped.
* **Additional Rune Slots**: You can unlock additional rune slots using Crystals or NCG, allowing you to equip more runes.

The rune system in Nine Chronicles offers a variety of effects and options, making gameplay richer and more dynamic.


# Costumes & Titles

Costumes & Titles are unique NFT cosmetic items that change the appearance of a character when equipped. They offer very little stat value increase contrary to other Items. Staying true to the spirit of true ownership, costumes and titles are tradeable in the shop.

The available NFT Costumes have a very limited supply and have been given out as rewards to players on very specific occasions.&#x20;

The available costumes are:

* Dark Valkyrie (9 available)
* Ruci (9 available)
* Hella's Shadow (80 available)
* Valkyrie (80 available)
* Lion Of Dawn (80 available)
* Rui (40 available)

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FgXyER7GZmcH9oGONG0kA%2FScreen%20Shot%202022-08-01%20at%203.49.10%20PM.png?alt=media\&token=1989692f-6d71-48a5-a61f-3e3bc7ff25f3)

The available titles are:

* Legendary Adventurer (Reward for early adopters)
* Sushi Frontier (Reward for participating in MISO IDO)
* Yggdrasil Champion (Reward for Arena Season 0: Rank 1-10)
* Yggdrasil Challenger (Reward for Arena Season 0: Rank 11-30)
* Yggdrasil Warrior (Reward for Arena Season 0: Rank 30-100)


# Consumables

Consumable Items refer to Items that players can use during the Campaign Stages to increase their combat stats for a single fight. Consumable items are a very important aspect of progressing in the Campaign. Consumable Items can be bought and sold in the shop similar to other Equipment items.&#x20;

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FxLLbPmDQ6ssO62zo7V78%2Fimage.png?alt=media\&token=2e4ca348-7754-4acc-9d06-14a79c23a38e)

Similar to the Equipment, players can decide which consumables to use in their stage fights and carefully optimize their strategy to maximize their chance of progressing.

![Fight with consumables equipped](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2Fjex9JBbOglTRBsFyfzAX%2FConsumables5.png?alt=media\&token=8484903b-218b-4415-91af-89c20c3ffc3c)

The required materials for crafting Consumables recipes can be found by competing in the Arena.

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FzDtEDTqb9Gqxu7aj3oq3%2Fimage.png?alt=media\&token=e50c592c-27f2-47a6-ab05-01a81c5a3790)


# Materials

Material Items refer to the components that are rewarded by fighting in the Campaign and the Arena. They are required for Equipment as well as Consumables Items to be crafted. Material Items are not tradeable in the marketplace.&#x20;

As players play through the Campaign and the Arena, they accumulate a variety of different materials in their inventory. These materials can be used to craft a number of different recipes. Different materials have different drop rates based on their rarity and utility. Required Materials to craft a Solid Belt (Earth)

![Inventory with various Materials](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FrndMWghAMSLEcQXGweJX%2Fimage.png?alt=media\&token=6f3924cb-6f44-4653-987c-426d65e6dc8d)

The materials that are required for each recipe can vary depending on the power level as well as the rarity of the item. Below you can see the material requirements for a Solid Belt (Earth) which is unlocked after defeating stage 216:&#x20;

![Required Materials to craft a Solid Belt (Earth)](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FzExSp6PSSoBgGwhZUZo9%2Fimage.png?alt=media\&token=f1e8ec84-9e2a-4ce2-ae92-a07eeacdfc8d)


# D:CC Nine Chronicles PFP

The First NFT Project of Nine Chronicles

## Intro D:CC(De:Centralized Cat)

*Official Website:* [*https://dcc.nine-chronicles.com*](https://dcc.nine-chronicles.com/)

We welcome you to our most distinguished society created to worship the one and only Cosmic Cat God the Grrreat. We are the great D:CC. Owning a D:CC issued PFP NFT means that you are accepted as a member with the eternal blessing of the CAT.

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fvz8WPbz2lLonY3beyx4z%2Fimage.png?alt=media\&token=9a076d70-dc54-42ef-aa81-b5e98199878c)

Our NFT is not just a simple profile picture, but an alternate identity within the Nine Chronicles universe where you can immerse yourself in play, craft, and earning experience. Your PFP can also act as your costume in Nine Chronicles. With your unique appearance, you can fight against the brutal monsters of the realm and compete with other gallant warriors in the arena!

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FHKYCBJ4P1E7IZxrhiVfk%2Fimage.png?alt=media\&token=11b60650-44b3-4afe-8923-f5d3e032192d)

##

## Roadmap

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FhYTLskg368AGpEu6G80W%2Fimage%20(2).png?alt=media&amp;token=0c5df19b-5b11-4bc5-8d2b-06760f8a83f3" alt=""><figcaption></figcaption></figure>

##

## NFT Minting

These are the final numbers of the NFTs that we are issuing. There is a total of 3,000 NFTs, and 2,800 of them will be sold during the Pre-sales.

* Pre-sales: 2,800 NFTs
* For the Team: 200 NFTs
* In Total: 3,000 NFTs

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F75DcoA4aFmzKHmgNxFkN%2Fimage.png?alt=media&amp;token=61703344-a575-4f75-b8d9-46fbec9fd421" alt=""><figcaption><p><strong>Minting Schedule</strong></p></figcaption></figure>

*For more minting information:* [*\[D:CC NFT Sales\] 🎉Minting Schedule🎉*](https://ninechronicles.medium.com/d-cc-nft-sales-minting-schedule-775922f9f86a)

{% hint style="info" %}
Our NFT is officially sold out. Thank you everyone for participating! *- 2022/9/23*
{% endhint %}

##

## Staking and Mileage

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fbij178M0hsfnQHQ7Xvos%2Fimage.png?alt=media&amp;token=bb5b806e-0900-4a68-82ac-9f87be060785" alt=""><figcaption></figcaption></figure>

In addition to Staking, this update will include the debut of a holder-exclusive token/currency, a.k.a; the **“Mileage (DCCM).”** The longer, and the more NFTs you stake, the greater rewards will be. Consequently, the more miles you earn, the greater the benefits get!

D:CC Staking will be one of the most important features in the D:CC Universe. New mileage with this update (code name: DCCM). This is just one of the new features that D:CC has prepared for you. we will continue to introduce new content and updates that will not only expand the value of D:CC NFT but also, on a greater scale, the value of WNCG, NCG, and Nine Chronicles Universe throughout the Web3 Market.

* With D:CC Staking, you can earn DCCM(D:CC Mileage Token), and WNCG.
  * Also, during the first year (’22 Dec \~ ’23 Dec) of D:CC Staking system, about 600K WNCG will be rewarded to the holders who have completed a specific D:CC Collection.
* With DCCM, you will be able to purchase various items from the Mileage Store (Coming soon) and receive numerous perks! Visit <https://dcc.nine-chronicles.com/staking> for Staking!
* Schedule
  * Staking opens: Thursday, December 15th, 06:00 AM UTC
  * Rewarding Mechanism starts: Friday, December 16th, 06:00 AM UTC (24 hours after staking opens)

### DCCM <a href="#id-37c1" id="id-37c1"></a>

* DCCM is a symbol for D:CC Mileage.
* D:CC Mileage is one of the rewards that you will receive as you stake your D:CC NFTs.
* With DCCM, you will be able to purchase various items from the Mileage Store.

### D:CC Mileage Store <a href="#b8bc" id="b8bc"></a>

* You can purchase new items that can be used in Nine Chronicles’ D:CC Mileage Store. This means that there will be items only supplied via the mileage store.
* A variety of items to expand the D:CC NFT system will be added to the Mileage Store.
* All items will be sold in the form of NFT, enabling secondary trading on OpenSea.

### D:CC Staking Collection <a href="#id-1ef7" id="id-1ef7"></a>

* Within the D:CC Staking system, there are 2 types of staking; General staking and Collection staking.
* Collection staking means you must stake specific D:CC NFTs meeting certain requirements.
* You will receive a designated reward once you have completed the collection.
* Even if you have not completed any of the collections, you can still receive the general staking reward according to the number of NFTs you staked.
* Not all Collections are permanent. Different types of Collections may be added and/or disappear with prior announcements.

### D:CC Collection for WNCG reward <a href="#e5a1" id="e5a1"></a>

* To receive WNCG as a reward, you MUST complete the "Collection 1. WNCG Activator".
* This collection is the easiest collection to complete among other collections.
* As soon as your WNCG collection is complete, you will start to receive WNCG reward according to your total number of staked D:CC NFT.

### Plans for DCCM issuance <a href="#e892" id="e892"></a>

* DCCM will be only issued via D:CC Staking. This means there will be no prior minting of DCCM for other purposes.
* The issuance cap will be set at 100M (100,000,000) DCCM per year. 100M DCCM is an issued amount in cases where 100% (total circulated amount) of D:CC has been staked. If only 50% of D:CC NFT has been staked, only 50% (50M) DCCM will be issued.
* DCCM is expected to be issued for the next 10 years, and there will be no more issuance after.
* Minted DCCM will be exchanged with other items from the Mileage Store, and the collected DCCM will circulate via other features of D:CC NFT that will be updated later on.


# Roadmap

* [2024 Roadmap](/introduction/intro/roadmap/2024-roadmap)
* [2023 Roadmap](/introduction/intro/roadmap/2023-roadmap)
* [2022 Roadmap](/introduction/intro/roadmap/2022-roadmap)
* [Completed Milestones](/introduction/intro/roadmap/completed-milestones)


# 2024 Roadmap

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FYSDa1Vxx2bCSGljadJ4V%2F1_Dt2Sf3XE4nBICD-w5rDIZQ.webp?alt=media&amp;token=ab6d16f4-260f-45c5-a4e1-a20a411acd53" alt=""><figcaption></figcaption></figure>

Dear Adventurers, 😺

Today, we are thrilled to unveil our roadmap for the year 2024 💖

In 2023, we celebrated many significant milestones, from expanding our multi-platform initiatives with the [**launch**](https://twitter.com/NineChronicles/status/1727330205663162424) of Nine Chronicles M to introducing innovative features like Golden Dust and Aura.

Rest assured, this year we aim to match, if not surpass, the offerings of the previous year. In 2024, we remain steadfast in our commitment to deliver a web3 community-driven experience to our valued community. This roadmap serves as a reminder of our commitment. However, please note that the items and dates are subject to change based on internal developments. 💪🏻

## I. POS Conversion: A step closer to becoming 100% everlasting <a href="#id-3a17" id="id-3a17"></a>

### 💻 **PoS Transition** <a href="#id-814b" id="id-814b"></a>

In 2022, our team [**began**](https://medium.com/nine-chronicles/invitation-to-the-first-pbft-playertest-on-testnet-with-rewards-2336791a98f6) the PBFT (Practical Byzantine Fault Tolerance) implementation and in 2023, we kicked off the [**transition**](https://snack.planetarium.dev/eng/2023/04/pbft-0/) to PoS, a consensus algorithm where chain users elect delegates to verify transactions on their behalf. The consensus process is more democratic and ensures that the community can participate in the process.

The PoS transition efforts bring us closer to our vision from Day 1 — building a fully decentralized game that will sustain without the intervention of the game company. 🙌🏻 Currently, we are in talks with leading projects regarding the validator pool and we will continue to share further updates and behind-the-scenes via the dev team’s [Engineering Snack](https://snack.planetarium.dev/kor/).

## II. Game Ecosystem & Community: Enhancing the web3 gaming experience <a href="#baff" id="baff"></a>

### 🗺️ **New Content** <a href="#eb14" id="eb14"></a>

We’re currently developing new worlds Hel and Vanaheim as well as some unique monsters. This year, our goal is to roll out new content that will further boost gameplay and provide immersive experiences such as item collection, circular content, and growth system features such as costumes, pets and more.

### **🎮 Community-driven web3 gaming experience** <a href="#b32f" id="b32f"></a>

We kicked off the [**pilot**](https://medium.com/nine-chronicles/prelude-to-guild-war-heimdall-arena-season-3-en-kr-jp-7d997da7878f) version of our Guild content, ‘Prelude to Guild War’, which encouraged the community to engage in unprecedented ways. The Guild content will go under iterations before becoming official content. We’re also considering various ways for users to create mods or build items using self-crafted resources in the Arena and World Boss content. Further, our goal is to enhance the community-driven experience by providing support for IP expansion, grants and more.

### 💰 **In-game Economy** <a href="#a9ec" id="a9ec"></a>

Earlier this year, we [**revamped**](https://medium.com/nine-chronicles/9cm-monster-collection-reward-increase-update-e9c5f0dd4a8f) the Monster Collection reward system to ensure a sustainable NCG ecosystem in addition to [**adopting**](https://github.com/planetarium/NCIPs/blob/main/NCIP/ncip-16.md) garage tokens, which are at the core of a decentralized business model. We also decided to [**extend**](https://ninechronicles.medium.com/d-cc-update-d-cc-staking-rewards-extended-aadf010d5d5f) the D:CC staking reward by 1 year with an additional 300,000 WNCG. Going forward, we plan to burn some of the revenue that incur from the IAP in Nine Chronicles M to contribute to the game’s token economy.

## III. Partnerships: Building Together <a href="#c43d" id="c43d"></a>

### 🤝 **Partnership plans** <a href="#d525" id="d525"></a>

This year, we aim to expand our collaborations with existing partners such as YGG and BNB Chain in addition to increasing outreach efforts with leaders in the web3 gaming space. In the coming weeks, we’ll be revealing a **special collaboration event** **with a new partner** so stay tuned! 🤫

## Lastly, why take the hard road? <a href="#f87c" id="f87c"></a>

*‘Why should we create an on-chain game? It’s hard’*

Behind the development of Ethereum lies a well-known story about Vitalik Buterin. The story goes like this. Buterin realized the need for decentralized services when his World of Warcraft character got nerfed. This inspired him to create Ethereum.

Nine Chronicles was built 100% on-chain because of the team’s vision to create an eternal world where the game will sustain as long as there is a single player. Even if the company no longer exists, the game itself will carry on as an infinite world.

While we’re fully aware of the challenges that come our way, we believe that by leveraging blockchain technology, Nine Chronicles will be able to build an ecosystem comprised of creative and diverse mods, content and products.

Thank you for the support you’ve provided us until now, and we ask that you will continue with us in our journey, at the forefront of web3!

LFG 2024! 🚀


# 2023 Roadmap

## **Adventurers!** <a href="#id-28f9" id="id-28f9"></a>

### **We are so thrilled to share our ambitious and aspiring roadmap for 2023.** <a href="#id-57c7" id="id-57c7"></a>

This year’s roadmap highlights the incorporation of the Decentralization & Improvement Proposal section, which is left blank (not entirely written by the team) to be finalized with the community.

The team will provide ample avenues for the community to voice their opinions throughout the game and operations and will improve Nine Chronicles based on your valuable comments.

That’s right. 2023 will bring Nine Chronicles one step closer to achieving its vision of ‘creating community-driven web3 gaming experience’.

Since the launch of the network, our awesome community has played a pivotal role in building a fully decentralized world where players can own and power together. Let’s continue this unprecedented adventure together in 2023!

## ⚡ Highlights of 2023 Nine Chronicles Roadmap <a href="#id-42af" id="id-42af"></a>

* **‘Decetnralization & Improvement’ section has been added. This section will be filled out together with the community.**
* **Main event of the 1Q:** In-game application of D:CC NFT and Launching of the D:CC PFP Pet System
* **Main event of the 2Q:** Transition to PoS
* **Main event of the 3Q:** Launching of Nine Chronicles M
* **Main event of the 4Q:** 2023 Arena Grand Finale

<figure><img src="https://miro.medium.com/v2/resize:fit:1400/0*3C4WwtuG2IEyPXRZ" alt="" height="395" width="700"><figcaption></figcaption></figure>

## 🔎 In Detail: 1Q and 2Q <a href="#id-2cc3" id="id-2cc3"></a>

<figure><img src="https://miro.medium.com/v2/resize:fit:1400/0*AWSuOpt8LNjOp0xM" alt="" height="395" width="700"><figcaption></figcaption></figure>

## **\[ 1Q ]** <a href="#c6e5" id="c6e5"></a>

### **🤳🏻 Mobile** <a href="#id-8202" id="id-8202"></a>

Continuous development ongoing

### **🐱 D:CC NFT** <a href="#id-7404" id="id-7404"></a>

Good News to the holders of D:CC! You’ve been waiting for a long time. Finally, you can apply your NFT to the Nine Chronicles. Fight with your own unique character and earn sweet rewards! Aren’t you curious about what other players will have?

Moreover, you will be able to earn in-game assets with your PFP mileage! Get Pet Soul Stone with PFP Miles! Collect soul stones and get cute Nine Chronicle Pets. You will also be able to trade Soul Stones with other users.

### **🌐 Decentralization & Improvement** <a href="#id-70cf" id="id-70cf"></a>

Communication for NCIP 1 will initiate, and the community voting schedule will be revealed. Participate in the improvement of the Nine Chornicles Ecosystem via voting!

### 😈 **Game Contents** <a href="#e5ac" id="e5ac"></a>

Gird your loins! World Boss Jerimnir is here! Jerimnir has returned from the abyss. Refusing his own fate of his flesh being devoured by the gods, Jerimnir and 3 new World Boss Runes awaits you.

Join the Seasonal Arena and the Championship Arena this year to show off your bravery and win various rewards! If you are not familiar with the Arena, click here!

## **\[ 2Q ]** <a href="#d158" id="d158"></a>

### **🤳🏻 Mobile** <a href="#e3a8" id="e3a8"></a>

More and more continuous development… Coming soon… Just a little longer.

### **🐱 D:CC NFT** <a href="#ef88" id="ef88"></a>

Would you like more mileage? Then, be ready for D:CC NFT Staking Collection launching in 2Q!

### **🌐 Decentralization & Improvement** <a href="#ee7d" id="ee7d"></a>

The PoS transition of Nine Chronicles will take place, and mining compensation logic will be reorganized. This will deliver a sustainable Web 3 gaming experience based on improved technology and scalability.

The development of NCIP 1 discussed in 1Q will be completed.

### 😈 **Game Contents** <a href="#a14b" id="a14b"></a>

(The Winter is coming) The 7th World Niflheim is coming! Be prepared for devastating monsters dwelling among the hard blizzards of Niflheim. Hope you like the cold weather. Brrrrrr!

Exclusive PFP runes for D:CC holders will be unlocked! Own some D:CC NFTs in advance to enjoy these new runes!

Nothing is better than a cup of cold Monster Punch in the hot summer! A portal to the seasonal event Dungeon ‘Monster Island’ will open.

Don’t forget to participate in the Seasonal Arenas & Championship too!

## 🔎 In Detail: 3Q and 4Q <a href="#fb8f" id="fb8f"></a>

<figure><img src="https://miro.medium.com/v2/resize:fit:1400/0*LC4GEaA-GPIKNB4i" alt="" height="395" width="700"><figcaption></figcaption></figure>

## **\[ 3Q ]** <a href="#id-3fda" id="id-3fda"></a>

### **🤳🏻 Mobile** <a href="#id-1d46" id="id-1d46"></a>

Nine Chronicle Mobile will be released! Now, Nine Chronicles is expanding its horizons to a variety of mobile devices and OSs. Instead of being a ported version of the PC version of Nine Chronicles, Nine Chronicle M will be launching with endless new features such as in-app purchases, new Web3 BM with a transparent Gacha system, and numerous content expansions!

### **🐱 D:CC NFT** <a href="#id-53e3" id="id-53e3"></a>

D:CC NFT Staking Collection 3 will be launching. Hold on to your NFTs for more staking and miles!

What? D:CC NFT is evolving! The NFT upgrade system is just around the corner!

### **🌐 Decentralization & Improvement** <a href="#id-3a87" id="id-3a87"></a>

Communication for NCIP 2 will initiate, and the community voting schedule will be revealed. Participate in the improvement of the Nine Chornicles Ecosystem via voting!

### 😈 **Game Contents** <a href="#id-429f" id="id-429f"></a>

A terrifying World Boss will appear in Nine Chronicles with 3 new runes!

Don’t forget to participate in the Seasonal Arenas & Championship too!

## **\[4Q]** <a href="#id-6378" id="id-6378"></a>

### **🤳🏻 Mobile** <a href="#id-960d" id="id-960d"></a>

More diverse mobile content development and implementation will take place.

### **🐱 D:CC NFT** <a href="#cd76" id="cd76"></a>

D:CC NFT Staking Collection 4 will be launching. Hold on to your NFTs for more staking and miles!

The 2nd NFT Collection, expanding the Nine Chronicles and D:CC Universe, will launch! To experience and contribute to an endless universe of Nine Chronicles, pay close attention to the new collection!

### **🌐 Decentralization & Improvement** <a href="#id-1adc" id="id-1adc"></a>

The development of NCIP 1 discussed in 3Q will be completed.

### 😈 **Game Contents** <a href="#id-682f" id="id-682f"></a>

A living nightmare, the land of the dead, 8th World, Hel is coming! Who will be the first warrior to conquer death?

Exclusive PFP runes for D:CC holders will be unlocked! Own some D:CC NFTs in advance to enjoy these new runes!

The seasonal event Dungeon World Horizon will wrap up in 2023 and prepare for 2024. What kind of new cuisine will fill our adventurer’s hungry stomach this time?

Finally, it’s time to decide on the king! The 2023 Arena Grand Finale will be held! It’s time to show off your year-long hard work and be rewarded!

### **Our team looks forward to filling out all the gaps in the 2023 Roadmap with our community.** Together, we will be able to make a new history of gaming.💪 <a href="#id-7701" id="id-7701"></a>

If you’re discovering us for the first time, follow us on [Twitter](https://twitter.com/NineChronicles), and don’t forget to visit our [Discord](http://discord.gg/planetarium) to join our great community and learn more about the open-source RPG network powered by players. Cheers!

📎 [Download the Nine Chronicles 2023 Roadmap Full Version](https://docs.google.com/presentation/d/12V1CRb_u-WNQA6OqSMqDPyYOnb6OjZ9FJFLhwsQdkRk/edit#slide=id.p)

📎 [See It on the Web](https://online.fliphtml5.com/conzg/vrgf/)


# 2022 Roadmap

## 2022 Roadmap

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fk8HnDyynByzjpQIjbwEO%2Fimage.png?alt=media\&token=02f8dc0f-c977-42d8-9419-f864fffc3e70)

Adventurers, we’re very excited to share our ambitious roadmap for 2022.

Nine Chronicles has many tasks this year. Since the launch of the network, our [amazing discord channel](https://discord.com/invite/planetarium) has been very vocal about how to build a decentralized RPG that players can enjoy, compete, earn, and power together.

This year’s new updates will reflect the accumulated [Nine Chronicles Improvement Proposals (NCIP)](https://github.com/planetarium/NCIPs) as much as possible. In addition, we will hold a community vote every quarter to reflect your opinions directly on the system or content to be added next quarter. 🤗

### 💪🏻 2022 Challenges <a href="#cd0a" id="cd0a"></a>

1. Release major updates to revamp Nine Chronicles’ economy with long-term growth potential for the players and the network
2. Add fresh content and reorganize existing ones to offer new cooperative/competitive challenges. *Require complex situations for different types of equipment to be utilized.*
3. Release mobile client and PoS upgrade to grow our userbase
4. Reflect the community’s opinions on the roadmap consistently
5. Build exciting partnerships with growth opportunities
6. Update systems and basic balance to improve user experience

### 🗓 First Quarter <a href="#id-68c1" id="id-68c1"></a>

March will kick off with PvP Arena Season 2 — are you excited yet?!

We are planning to introduce the level requirement for items after the event, which will increase the depth of trading and craft activities.

In addition, a location guide for obtaining specific materials will be added in the item information tab, and a shortcut will be provided.

Community voting for Arena Season 3 rewards and our digital card drop with [KOLLECT](https://kollect.cards/) will also be unveiled in March, so please pay a lot of attention.

### 🗓 Second Quarter <a href="#eeea" id="eeea"></a>

At the beginning of the second quarter, not only will Arena Season 3 be held in mid-April, we also aim to resume whitelisted community mining. In addition, we will rebalance items to stabilize the market economy, and this progress will be disclosed to the community with as much detail as possible.

At the end of the quarter, we will release the long-awaited 💎 ‘crystal system’ based on item dismantling. This will be one of the largest updates to the 9C economy, with huge new opportunities for growth and earning. We will also introduce a major system update to the PvP arena, where a new competition to the reward model will become available every month. World 6 will also be opened with a set of new stages and items to craft.

During the second quarter, Nine Chronicles Dungeons, a game based on the Nine Chronicle IP developed by our community will be released as well. We are also creating a branch of the 9C experience on [The Sandbox](https://www.sandbox.game/) through [our partnership ](https://medium.com/sandbox-game/partnership-announcement-the-sandbox-ft-planetarium-d6c08afd40d0#:~:text=We%20are%20happy%20to%20announce,the%20passion%20of%20making%20games.)— we can’t wait to share this!

### 🗓 Third Quarter

The major update arriving the third quarter is the release of the World Boss 🔥, the first cooperative content of Nine Chronicle. This will add a new dimension of play to complement our competitive PvP Arena.

There will also be a huge overhaul of the NCG Staking Feature 🏦. We’ve always wanted to reward NCG holders with bonus opportunities to compete, earn, and grow. The staking overhaul will feature creative ways to unlock more fun, and will fundamentally change how players interact with the network.

And there will be the first Quarterly Arena, a larger organized PvP event. With more diverse rewards at stake, we expect sharp competition among our adventurers.

We are also exploring NFTs by utilizing our amazing assets and art. Who wouldn’t want to collect cute Nine Chronicles PFP? 🐱

In addition, we plan to make the proof of stake testnet of the Nine Chronicle available to the public.

Last but not least, through a Summer seasonal event, one of the biggest festivals of Nine Chronicle will be held 🌞

### 🗓 Fourth Quarter

The fourth quarter with Halloween 🎃 and Christmas 🎄 events will be an exciting season to come. In addition, ‘The Annual Arena’ will be held at the end of the year. This event, held only once a year, will close out 2022 with the largest rewards of the season.

We’re also excited to reveal that the mobile version of Nine Chronicle will be unveiled at the end of the year, which will unlock the game to a wider audience all across the world. From the very beginning, we planned Nine Chronicles as a multi-platform blockchain gaming experience that travels with you. We look forward to testing this together with our dedicated community before the release 😼

Along with this major release, we are planning to roll out the Proof of Stake network upgrade to decrease the network’s latency significantly.

Go share the news, find your friends to earn together, and see you in the arena soon!

If you’re discovering us for the first time, follow us on [Twitter](https://twitter.com/NineChronicles), and don’t forget to visit our [Discord](http://discord.gg/planetarium) to join our early access and learn more about the open-source RPG network powered by the community. Cheers! 👋


# Completed Milestones

* 2021 Q4 - \[Network] RPC Nodes (connect to other full nodes to play without syncing the whole chain)
* 2021 Q3 - \[Economy] Ethereum bridge, Wrapped NCG, Liquidity Pool
* 2021 Q3 - \[Gameplay] Crafting system overhaul
* 2021 Q2 - Play-to-earn (onboarding) portal launched
* 2021 Q2 - Monster collection (staking v1) launched
* 2021 Q2 - Marketplace 2.0 (multi-select, filters, expiration) launched
* 2021 Q1 - Nine Chronicles is open-sourced with the community grant program
* 2021 Q1 - Nine Chronicles mainnet processes 1M transactions&#x20;
* 2020 Q4 - Mimisbrunnr (elemental dungeon update) launched
* 2020 Q4 - [Planetarium raises $2M funding from Naver, et al.](https://decentralizedgaming.io/2021/01/12/planetarium-raises-2m-to-power-open-source-serverless-mmos-on-blockchain/)
* 2020 Q4 - Nine Chronicles mainnet launched 🚀
* 2020 Q3 - Nine Chronicles open beta launched with 2k players
* 2020 Q3 - [Raised public presale 2: 114K USD sold out in 8 minutes](https://twitter.com/NineChronicles/status/1301132795243147264)
* 2020 Q2 - [Raised public presale 1: 80K USD sold out in 18 hours](https://www.playtoearn.online/2020/07/16/nine-chronicles-first-pre-sale-sold-out/)
* 2020 Q2 - [Nine Chronicles Network raises seed funding led by Hashed](https://egamers.io/nine-chronicles-kicks-off-presale-with-ubisoft-and-hashed-onboard/)
* 2020 Q1 - Monthly closed beta starts
* 2019 Q4 - [Planetarium joins Ubisoft Entrepreneurs Lab](https://www.prnewswire.com/news-releases/blockchain-gaming-start-up-planetarium-joins-ubisoft-entrepreneurs-lab-300948500.html)
* 2019 Q2 - Nine Chronicles first alpha test
* 2019 Q1 - Libplanet (blockchain core) open sourced
* 2018 Q4 - Nine Chronicles project launched
* 2018 Q3 - Planetarium founded

## Additional Projects in Discussion <a href="#additional-projects-in-discussion" id="additional-projects-in-discussion"></a>

* [Random valuable drops](https://docs.google.com/document/d/1YuMCoblhQuRyPICzGVnrut-oGGWJZ9rnoY1cZR7KFNs/edit)
* [Enchantment system](https://docs.google.com/document/d/1CqqaMllJYgLQU-SktrfzlxkfNIYFOeKz5fRldCEoDKw/edit)
* [Guild system with staking pool](https://docs.google.com/document/d/1LVKApuPynCvPfDaShc5m8gqwWNao3MgXDCHt4G7FuAM/edit)
* Guide & SDK for new game action creation
* Mac and Linux builds: grant given out for volunteer maintainers
* Steam release
* BSC & Polygon bridge
* Additional classes or traits

Refer to [NCIPs](https://github.com/planetarium/NCIPs) for community improvement proposals in the discussion. Since Nine Chronicles is fully [open source,](/introduction/technology/libplanet) you can also start projects and discuss how to roll this out with us ;)


# Release Notes

## 200470

### Limited-Time Weakened Monsters Event

* As a limited-time event, monsters across all worlds have been weakened by 20%. This bonus is active starting from this update and remains in effect until the next update, giving players a great opportunity to push their progression further.

### NCU Connection Status Display

* NCU (Nine Chronicles Universe) connection status is now visible both in the portal and in-game, making it easier to see your cross-title integration at a glance. Your PETPOP and RB nicknames, along with linked quest information, are displayed as part of this overview.
* Additional NCU features — including active NCG reward season banners, collab event displays, and detailed cross-title milestones — are coming in an upcoming update.

### Adventure Boss Rework

* A new material, Distorted Essence, has been added to Adventure Boss. Distorted Essence comes in 5 types — Attack, Defense, HP, Hit, and Speed — earned through boss-specific and floor-based first-clear rewards.
* Boss-specific Essences: Surt drops Attack Essence, Laufey drops Defense Essence, Jormungandr drops HP Essence, and Hera drops Hit Essence.
* First-clear rewards at Floors 6, 16, and 26 grant 1, 2, and 3 of that boss's Essence, respectively.
* Speed Essence is granted from first clears at Floors 11 and 21 (1 and 2 respectively), regardless of which boss is fought.
* Bounty rewards now include each boss's Essence as a possible random reward. Drop weights for existing Bounty rewards (Gold Dust, Ruby Dust, Runes, Emerald Dust) have been adjusted accordingly.
* Following these changes, some existing rewards have been relocated. The Epic Hammer from Floor 6 and the Circle from Floor 11 have been moved to Floor 8. Total obtainable quantities remain unchanged.
* 25 new collections that use Distorted Essences have been added.

### Shop Improvements

* Free Package Refresh
  * The lineup and contents of Free Packages in the Mobile Shop have been reworked.
* Conditional Mobile Exchange Access
  * When you hold 1 or more NCG and are eligible to purchase, the Mobile Shop will now display a selection popup for SHOP and EXCHANGE.
* New Transcendent Skin
  * One new Transcendent grade skin has been added, available for purchase in the Mileage Shop.
* NCG Voucher Returns (Preview)
  * Starting September, portal purchase missions will be updated and NCG Vouchers will return.

## 200460

### New Event Dungeon&#x20;

Bifrost Reforged A new limited-time event dungeon, Bifrost Reforged, has been added. The event runs from July 21 to August 23. New event-exclusive collections have been added, providing meaningful stat boosts to support player progression during the event period.

### New Collections

* 12 new collections tied to the Bifrost Reforged event dungeon have been added.
* 1 new Season Pass collection has been added.

### Mileage 3x Event&#x20;

Throughout the Bifrost Reforged event period (July 21 to August 23), mileage earned from Mobile Shop purchases will be tripled. All July Season Pass purchases made prior to this update are eligible and will be automatically migrated to receive the 3x mileage bonus retroactively.

## 200450

### New Content

#### New Stages

**New Stages — 471–500**

30 new main stages have been added, expanding the world up to Stage 500. The new stages drop the materials needed to craft the new Transcendence (Grade 8) equipment, and all existing conveniences—such as Sweep and Crystal rewards—are fully supported across the new range.

#### New Equipment

**New Transcendence (Grade 8) Equipment — Land · Wind · Normal**

New Transcendence equipment sets for the Land, Wind, and Normal elements have been added. Each set covers every slot—Weapon, Armor, Belt, Necklace, and Ring—and each piece comes with its own crafting recipe, unique options, and an active skill.

#### Other New Additions

**New Collections**

New collections featuring the new Transcendence equipment have been added. In addition, new stat collections let you gather Emerald Dust, Sapphire Dust, and Golden Meat to boost ATK, HP, DEF, HIT, and SPD—adding a deeper, material-driven path for growth.

## 200440

### Content Balance Adjustments

World Boss — Wave and Reward Rebalance

World Boss has been rebalanced across all waves, with adjustments to boss stats, damage scaling, and reward distribution per wave to better align with player effort and progression. These changes will take effect from the next season. The currently ongoing season will conclude under the existing rules, and the reworked balance and rewards will apply starting from the following season.

Custom Equipment — Grade and Balance Rework

The Custom Equipment system has been reworked. Equipment grade structure has been revised, and stat ranges and craft outcomes have been re-tuned across all grades for a more meaningful crafting experience.

### NCU

RB Final Teaser Banner

The final teaser banner for the upcoming Rune Battle (RB) season is now live in-game. Players can preview the runes available in the first RB season and start planning ahead.

### Game Improvements

New Transcendent Costumes

* Two new Grade 8 (Transcendent) costumes have been added to the Costume Summon pool.

New Transcendent Titles

* Two new Grade 8 (Transcendent) titles have been added to the Mileage Shop.

New Transcendent Runes

* Two new Grade 8 (Transcendent) runes have been added to the Rune Summon pool.
* One additional Grade 8 (Transcendent) rune has been added as a Monster Collection reward & adventure boss pass.

Summon Premium Effect Threshold Changed

The threshold for triggering the premium summon visual effect has been raised. Previously, the effect played when a Legendary or higher grade item was included in the summon result. It now plays only when a Mythic or higher grade item is included, preserving the premium moment for truly rare pulls.

### Bug Fixes

Fixed an issue where the Critical Damage (CDMG) Collection bonus was not being correctly applied to player stats. After this update, CDMG values from collections will be calculated and reflected as intended.

## 200430

### New Event Dungeon — Bifrost Gate

A new limited-time event dungeon has been added.

* Two exclusive event materials are introduced for the Bifrost Gate
* These materials are used to complete event-exclusive collections that provide meaningful stat boosts to support player progression
* Completing all 12 collections requires a combination of dungeon clearing and package purchases

***

### New Runes — PETPOP&#x20;

New Grade 8 (Transcendent) skill runes have been added as part of the NCU collaboration.

* **Freya PETPOP Rune**: A survival-oriented hybrid rune with HP, DEF, and SPD stats, plus an ATK buff skill. Adventure only.

***

### Game Improvements

#### Buff Limit Adjustments

The upper limits for several stat buff/debuff skills have been increased to accommodate higher-tier gameplay:

| Skill         | Stat | Previous Limit | New Limit    |
| ------------- | ---- | -------------- | ------------ |
| ATK Boost     | ATK  | +15,000,000    | +150,000,000 |
| ATK Reduction | ATK  | -15,000,000    | -150,000,000 |
| SPD Boost     | SPD  | +15,000,000    | +150,000,000 |
| HIT Boost     | HIT  | +15,000,000    | +200,000,000 |
| HIT Reduction | HIT  | -15,000,000    | -200,000,000 |

#### Synthesis Cost Reduction

The number of materials required for equipment synthesis has been reduced across all grades. Lower grades receive a modest reduction, while mid-to-high grades see a more significant decrease.

| Synthesis | Aura    | Grimoire | Costume |
| --------- | ------- | -------- | ------- |
| G1→G2     | 15 → 13 | -        | -       |
| G2→G3     | 15 → 13 | -        | -       |
| G3→G4     | 15 → 13 | 10 → 9   | 20 → 18 |
| G4→G5     | 15 → 11 | 15 → 11  | 20 → 15 |
| G5→G6     | 16 → 12 | 16 → 12  | 20 → 15 |
| G6→G7     | 12 → 9  | 12 → 9   | 15 → 11 |
| G7→G8     | 10 → 9  | 10 → 9   | 12 → 11 |

#### Bug Fixes

* Fixed an issue where the PC launcher would display a white screen indefinitely when the node status was unstable

## 200420

### Nine Chronicles Hard World Open

* Stages 451–470 Release
* Content with significantly higher difficulty than existing worlds
* To play Hard Mode world content, a Catalyst Potion is required in addition to the existing Action Points
  * Catalyst Potions can be obtained through Patrol Rewards and Monster Collection rewards
  * Catalyst Potions can also be obtained as rewards from stage clear quests

### Transcendent-grade craftable equipment

* 10 types in total — 5 Fire-attribute and 5 Water-attribute pieces
* Transcendent-grade equipment is designed to grow significantly stronger as it is enhanced.

### **Game Improvement**

* 5 new collections related to Transcendent equipment and 1 new collection related to a new title have been added.

### Additional Updates

* Detailed information regarding the new rune to be added through NCU - PETPOP will be shared in early April.
* NCU's second title, **Ragnarok Breaker**, will be coming to you soon — thank you for your continued patience.
* The update for Infinite Tower floors 101 and beyond will be scheduled for April, after we have had the opportunity to review participation numbers and equipment distribution among adventurers engaging with the new Hard Mode world.

## 200410

### Patrol Reward Event

**Feb 24, 2026 – Mar 24, 2026 (4 weeks)**

During the event period, Patrol Rewards will be adjusted so that players can obtain

**Golden Dust, Ruby Dust, or Emerald Dust** based on their level range,

with up to **2,000+ obtainable**.

Log in and claim rewards regularly to experience a variety of summons!

***

### Transcendent-Grade Summon Equipment Added

#### ▸ 4 New Auras

* Transcendent Auras: **Ymir, Beast, Aegis, Barrage**

#### ▸ 9 New Grimoires

* 3 each in Attack / Defense / Function categories (Total 9)

#### ▸ 2 New Runes

* Limited-time planet Thor-related Transcendent Runes
  * Skill Rune: **Thor’s Mjölnir Rune**
  * Stat Rune: **Ragnarok Rune**

#### ▸ 2 New Costumes

* Championship commemorative Transcendent costumes:
  * **Odin 26 First Champion**
  * **Heimdall 26 First Champion**

***

### Transcendent-Grade Adjustments

* **Summon Rate Changes**
  * Aura / Grimoire / Rune / Costume summon data updated
* **Synthesis Changes**
  * Aura / Grimoire / Costume synthesis data updated
  * Mythic costumes **SharkBa2** and **TriplexMazi** can no longer be obtained via synthesis

***

### Game Improvements

* Added new Collections related to Transcendent equipment
* Added Mythic-grade Hammer

## 200400

### **Game Improvements**

* **Event Dungeon SWEEP Added**
  * You can now quickly claim rewards from event dungeons by using **SWEEP** based on the number of tickets you own.
* **Increased Stage SWEEP Max AP Potion Usage**
  * Previous: Max **20**
  * Updated: Max **100** potions
* **Increased Stage REPEAT Max AP Potion Usage**
  * Previous: Max **1**
  * Updated: Max **5** potions
* **Reduced World Boss Repeat Block Interval**
  * Previous: Once every **5 blocks**
  * Updated: Once every **1 block**
  * At the beginning of the update, the interval was set to ensure a similar experience across all environments due to the lack of animation skip. With this change, faster progression is now possible.
* **Rune Level Cap Adjustment on Initial Unlock**
  * Previously, newly unlocked runes were limited to emphasizing the “open” feature rather than upgrading.
  * This has been adjusted so that newly unlocked runes can now be leveled up to **Level 30**, depending on available materials, allowing faster progression.
* **Collection Sorting Improvements**
  * Previous: Displayed in descending order based on the time added
  * Updated: Collections are now grouped by **% reward priority**, then sorted by **total reward value** in descending order
* **21 New Collections Added**

***

### **Infinite Tower Season 3 Data Added**

* Added content for **Infinite Tower Season 3**, which will run throughout **February**
  * **Skill Runes and Auras disabled**
  * Increased the number of conditions applied per floor to provide a more varied experience
  * **Maximum CP significantly increased**
  * Chains with **5 or more players reaching Floor 100** this season will unlock **additional floors in the next season**, so we encourage your participation

***

### **2nd Anniversary Event Ended**

* **2nd Anniversary Event Popup Closed**
  * Patrol rewards have been restored to their original state
* **Thor Event Conclusion**
  * After the currently ongoing World Boss, no further content such as Arena, World Boss, or Infinite Tower is scheduled for Thor.
  * The period opened to allow players to return **staked assets and held NCG** to their original chains during February will be closed, so please plan accordingly to avoid any inconvenience.

#### **Bug Fixes**

* Fixed an issue where **season rewards could not be properly claimed** when the **Fenrir-type World Boss** was active.

## 200390

### **Infinite Tower 2nd season**

* This season, Aura and Water/Wind attribute equipment cannot be used on any floor.
* Starting this season, the probability of each condition being selected will be displayed.
* Starting this season, the conditions selected for each floor will be shown when you enter the floor.
* The resources required to enter each floor have also been simplified.
* From next year, we are considering a system where seasonal conditions for the Tower of Infinity will be proposed by the community. We look forward to your ideas and participation.

***

### **25 Last Event Dungeon - Golden Dust Valut Open**

* A year-end seasonal event dungeon where you can obtain Golden Dust and Sapphire Dust has been added.
* This event dungeon is scheduled to run for four weeks starting on the 25th, when the ongoing 2nd Anniversary event ends.

***

### **NCU 2nd Project – Teaser Banner Update**

* A new NCU project is on the way — one that both new players on a new platform and long-time Nine Chronicles fans will be able to enjoy together.
* In this project, you’ll play through content tied to Nine Chronicles’ main story, *Odin’s Conspiracy*. We’re also working hard on features that let you make payments with WNCG in external environments.
* In addition, we’re carefully reviewing many of the high-quality projects from the recent game jam to see if they can be integrated into NCU. We’d really appreciate your interest and support.

***

### Game Improvements

* A red dot indicator is now shown on the 2nd Anniversary event popup when Recon rewards are available to claim.

## **200380**

### **Infinite Tower Open**

* **The Infinite Tower is a feature designed to offer a wide range of experiences by introducing various conditions and challenges. This initial release is just the first step, and we plan to continue improving it in many ways. We truly appreciate any suggestions you may have, so please feel free to share them with us.**
* A challenge-based content that **resets once every month**.
* Contains **exclusive rewards** obtainable only within the Tower.
  * In this season, clearing **Floor 51** grants a **Mythic-grade costume**.
* Each floor requires specific **entry conditions** and applies **unique buffs**, which players must overcome to win the battle.
* Tickets recharge **every 12 hours**.
  * In the Previewnet version, players can attempt more runs thanks to Sapphire Dust rewards from patrol.
* The Tower initially launches with **up to 100 floors**, and if enough players reach the final floor in a season, **additional floors** will be unlocked in the next season.

***

### **2nd Anniversary Event Open**

* **2nd Anniversary Event Dungeon** is now available.
  * Obtain 100% of all rewards including **AP Potions, Dust, Hammers**, and more.
  * Anniversary **Grimoire and Aura** can be crafted using event materials.
* Obtain the **2nd Anniversary Mythic-grade Costume and Title**.
  * These items receive **additional buffs only during the event period**, and will return to their original stats afterward.
  * They **cannot be used as Synthesis materials**, nor can they be obtained through Synthesis results.
* **Two free Rune Slots unlocked**
  * One Skill Rune Slot and one Stat Rune Slot are added for free.
  * We hope this allows for more diverse builds and enjoyable adventures.

### **New Costumes Added**

* Two new costumes for the **2025 Autumn Championship Winners** have been added.
  * The **2025 Summer Championship Winner** costumes are no longer obtainable through Summon or Fusion.
  * The Autumn Champion costumes will only be obtainable **until the Winter Champion costumes are released**.
* Two new costumes: **Avatar of Infinity** and **Avatar of Defense**
  * The **Avatar of Infinity** costume can be obtained **exclusively from the Infinite Tower**.
  * The **Avatar of Defense** costume can be obtained through **Costume Summon**.

### The seasonal planet - Thor re-opened

* The upcoming seasonal planet will run from **November 25, 2025 to Thursday, January 29, 2026**.
* More details will be shared via our Medium post after the launch tomorrow.

### Portal Shop Open

* A **market feature** will be added to the **Play section** of the Nine Chronicles portal site.
* Through this page, **all packages that were previously only purchasable on mobile will also be available on PC**.
* To ensure service stability and prevent mission abuse, **the portal shop will only be available to users at level 300 or above**.

### Game Improvement

* **4 new Mythic Costumes**
  * Added 2 costumes from the **2025 Autumn Championship Winner series**
    * The 2 costumes from the **2025 Summer Championship Winner series** can no longer be obtained via Costume Summon or Combination.
  * Added **1 new Infinite Tower reward–exclusive costume**
  * Added **1 new costume exclusive to Costume Summon**
* **20 new Collections**

  * **9 new equipment-related Collections** for the 2nd anniversary
  * **10 new material-related Collections**
  * **1 new Season Pass Collection**

## **200370**

### **Custom Equipment Balance Adjustments**

* **Crafting Cost Adjustments**
  * Required material quantities and block requirements per tier have been reduced by **2–4x** compared to before.
* **Equipment CP Balance Adjustments**
  * The base balance of Divine-grade equipment has been adjusted to match the overall balance level of Divine–Mythic-grade equipment,

    resulting in a **4–18x increase** depending on the tier.

***

### **World Boss Balance Adjustments**

* Increased stats for the **final WAVE boss**.
* **Contribution Rewards Increased**
  * Crystals: **2x** the previous amount
  * Golden Dust: **4x** the previous amount

***

### **Rune Balance Adjustments**

* **Mythic-grade Rune Enhancement**

### **Mobile Shop Double Mileage Event**

* Starting after the maintenance on **October 23**, mileage earned from purchases in the **Mobile Shop** will be **doubled**.
  * For **Season Pass**, the double mileage will apply beginning with the **November season**.

***

### **Mythic-Grade Titles Update**

* New **Mythic-grade titles** have been added and are available for purchase in the **Mobile Shop Mileage Tab**.

***

### **New Collections Added**

* Collections related to the newly updated items and existing **Mythic-grade equipment** have been added.

### Bug Fix

* Fixed an issue where banners were not loading properly and appeared as white screens.

## **200360**

### Event Dungeon – Ruby Dust Vault

* A special 20-floor event dungeon will run for four weeks.
* You can earn a variety of hammers and dust (over 3,000 rubydusts in total).
* In this event dungeon, from floor 11 and above, every play will 100% drop both Hourglasses and Ruby Dust.

### Nine Chronicles Universe

* The Nine Chronicles IP will now officially serve as a hub connecting various types of content.
  * The primary goal of the Nine Chronicles Universe projects is to **increase playtime for Nine Chronicles players**.
  * It will also serve as a gateway to introduce and connect Nine Chronicles and NCG through various external channels.
  * The first official project, **Petpop**, will soon launch a new season where players can earn NCG as rewards.
  * For more detailed guidance on NCU, please refer to the link below.

***

### Game Improvements

* **Mythic-Grade Item Synthesis**
  * 1:1 exchange between Mythic-grade items is now supported.
  * *Note: This ratio is temporary and will later be adjusted to a standard 2:1 exchange.*
* **Guaranteed Results for Multiple Summons**
  * 10x and 110x summons now come with a guaranteed results system, offering different grades and quantities depending on summon currency and type.
  * *The guaranteed rewards may change depending on event operations.*
* **Dormant Account Deletion and Recovery Flow**
  * Starting from April 2025, account data of users who have not logged in since before that time will be deleted.
* The contents of some package products have been updated with adjusted quantities.

## **200350**

### **Adventure Boss Floors 21–30 Added**

* First-clear exclusive Yggdrasil stat runes for upper-tier Adventure Boss floors updated.
  * Four types of Mythic-grade runes have been added, each appearing according to the type of Adventure Boss.

### **Rune Updates**

* Balance adjustments to existing runes.
  * Stat balance for almost existing runes has been adjusted between 2x and 20x.
    * Many lower-grade and stat runes have been significantly boosted.
  * NCG consumption for enhancing the basic Adventurer’s Rune has been changed to 0.
* Four new Mythic-grade runes added.
  * Four new Mythic-grade runes have been added to Rune Summoning.
    * To ensure balance stability, Mythic-grade runes have a maximum level cap of 150.

### **Three New Mythic-grade Costumes Added**

* The companion Dag has been added to the Water-element Ran costume.
* Two costumes have been added to commemorate the winners of each quarter’s championship.
  * Once the winner of the current Heimdall Championship is decided, the costumes will be renamed after the Odin and Heimdall winners.
  * The concept is to honor the warriors whom Freyja guides to Valhalla for Ragnarok.
  * This costume can only be obtained through Summon and Fusion until version 200380, when the next Championship winners of the new Odin and Heimdall emerge.

### Game Improvement

* Fixed connection issue on mobile version during node failures.

## 200340

### World 9: Second-Half Update

* **Stages 431–450 added**
  * The final stages of the regular World 9 have been released.
  * **10 Mythic-grade gear pieces** added: 5 Earth-attribute and 5 Wind-attribute.
  * **20 stage quests** (for 431–450) and **10 equipment-crafting quests** added.
* **World 9 Dialog Added**
  * The final chapter of the main scenario unfolds across **Stages 401–450**.

### **Change to Mobile Login Methods**

* On first login in the mobile version, you will no longer be able to sign in via **Twitter** or **Discord**.
  * This will be applied to the **Apple M** build first. **Apple K** and **Android M/K** will adopt the change starting with the next update.

### Game Improvements

* **Adventure Boss bounty distribution updated**
  * **Before:** 15% to slayers, 80% to staking users, 5% to a random single player.
  * **Now:** 30% to slayers, 65% to staking users, 5% to a random single player.
  * A Planetarium account will distribute **at least 200,000 NCG per chain** as bounty—your interest and participation are appreciated.
* **Item-related storage improvements**
  * Improved the blockchain storage model for **items, skills, and stats**.
* Adjusted the **required CP for sweeps** on stages **401–430**.
  * The **CP needed to perform sweeps** on stages 401–430 has been reduced.
* **Mythic-grade costume “Skuld” added**
  * Skuld is now included in **Summon** and **Synthesis** targets.
* **27 new Collections**
  * 2 Skuld-related collections.
  * 10 “no-skill” collections for **World 9 Normal, Fire, and Water** attribute gear.
  * 15 Dust/Item collections: **5 Ruby Dust**, **5 Emerald Dust**, **5 Golden Meat**.
* **Stage dialog display order changed**
  * **Before:** shown after the stage result popup.
  * **Now:** shown before the stage result popup.
* **Costume Summon probability info popup order changed**
  * Now sorted in **descending order** from higher grade to lower grade.
* **Settings**
  * Removed the **Redeem Code** button.

## 200330

### Event Dungeon - Dust Vault

* A 20-floor event dungeon will run for four weeks.
* Every five floors, you can earn a variety of hammers and goden & ruby & emerald dusts.

### Game Improvement

* CP values will now show comma separators every three digits, making equipment and player information easier to read.
* The **Free-Package** contents have been enhanced.
  * Depending on your level, you can now receive **even more Dust, AP Potions, and Hourglasses for free**.
* **Mileage rewards** have been added.
  * A **Mythic-grade costume, Urdr,** is now available.
  * This costume cannot be obtained through synthesis.

## 200320&#x20;

### &#x20;**Synthesis Balance Adjustment**

* We have tweaked the required material amounts and success rates in the Synthesis system so that you can now reliably obtain higher-grade items. Mythic-grade items are also obtainable via synthesis

### **New Grimoires Added**

* 9 Mythical-grade grimoires
  * You can obtain them through the Summoning and Synthesis systems

### **New Costumes Added**

* 1 Mythical-grade costume
  * You can obtain them through the Summoning and Synthesis systems.

### **Worldboss Balance Adjustment**

* The World Boss has been strengthened to match the players’ boosted stats following the release of new equipment.

### A maximum cap has now been applied to stat reduction skills

* ATK Reduction(Aegis Aura) - Max 85%
* SPD Decrease (Fenrir SPD Down Rune) - Max 20%
* The skill cap is applied to each individual skill ID up to its maximum value, and then the results are added together.

## **200310**

### World 9 Update – Part 1

* Stages 401–430 of World 9: Vanaheim have been added.
  * You can obtain crafting recipes for **Normal Mythical-grade equipment** from stages 401–405.
  * Recipes for **Fire and Water Mythical-grade equipment** can be obtained from stages 415–427.
  * The crafting system for Mythical-grade equipment now includes the following characteristics:
    * **Golden Dust** is required as a material for crafting.
    * Some materials cannot be substituted with crystals and must be obtained directly through stages.
  * The **Normal Mythical equipment** has a lower level requirement of **350**, to help existing players transition into World 9 more smoothly.
* The remaining stages of World 9 and the final set of equipment will be released in the next update.
* Stage dialogues that reveal the story of World 9 will also be available in the next update.

***

### 4 New Mythical-grade Auras Added

* The following four Mythical-grade auras have been added to aura summons: **YMIR, BEAST, AEGIS, and BARRAGE**.
  * Summon rates have been adjusted with the addition of these Mythical-grade auras.

### 1 New Mythical-grade Costume & 2 New Sacred-grade Costumes

* The **Mythical-grade "Sea Ran" costume** and **2 Sacred-grade costumes** have been added to costume summons.
  * Summon rates have been adjusted with the addition of the Mythical-grade costume.
  * Sacred-grade costumes have received stat buffs following the introduction of the new Mythical grade.

### Rune Enhancement Cost Adjustment

* To reduce the burden of enhancing certain runes, frequent NCG requirements have been compressed into 50-level intervals, and the required number of rune shards has been increased.
  * The following runes are included in this adjustment:
    * **Golden Leaf Rune, Fenrir HP Rune, Fenrir ATK Rune, Fenrir Bleeding Rune, Saehrimnir HIT Rune, Saehrimnir DEF Rune, Saehrimnir Skill Rune, Stun Rune (Adventure), Stun Rune (Arena), Vampiric Rune (Adventure), Vampiric Rune (World Boss), Stamina Rune (Adventure), Stamina Rune (Arena), Quick Rune (Arena), Quick Rune (World Boss)**

### Skill Balance Changes

* The max damage of the **Thorns skill** attached to some **Legend armor** and **world** **boss runes** has been adjusted.
  * The damage dealt by these items and runes is now capped at **200,000 per hit**.

## **200290**

### **World Boss Improvements**

* **Changes to Season Reward Distribution**
  * The reward distribution method will change from a ranking-based system to a system where the total reward pool is distributed based on players' contributions.
* **Improved Reward Distribution System**
  * Instead of distributing rewards in bulk after the season ends, players will now be able to **claim** their rewards individually.
    * **Claim Period:** Rewards can be claimed during the two-week off-season after the season ends.
    * **Claim Location:** The rewards can be found in the same location as the previous season rewards.
      * During the season, the total reward pool and the player's contribution will be displayed.
      * During the off-season, the reward amount claimable based on the player's contribution will be displayed.
* **Fixed Ticket Purchase Price**
  * Due to the change in the reward system from ranking-based to contribution-based, the ticket purchase price will be fixed at **1 NCG** (The same price applies up to the maximum purchase limit).
* **World Boss HP Adjustment**
  * HP of all **Wave World Bosses** will be increased.
  * The **Global HP** of the World Boss will be increased.

***

### **Arena Improvements**

* **Tickets:**
  * The default ticket purchase amount will be changed from **4** to **1**.
  * When purchasing tickets, the total number of tickets purchased for the season will be displayed.
* **Opponent List:**
  * If there are more than 1,000 participants, the opponent list will be adjusted to target those ranked above **1,000**.

***

### **Game Improvements**

* Added an **automatic material registration feature** for grinding.
* To improve game execution speed, the leaderboard ranking display and **custom craft equipment production count** display will be temporarily paused.

***

### **Bug Fixes**

* Fixed a bug where an error occurred when removing equipped items.

## **200280**

### **Arena Rule Changes**

* **Ticket Refill Count**:
  * Initial and subsequent refills grant **5 tickets**.
  * Each season, **20 ticket distributions** occur, allowing players to use a **total of 100 basic tickets per season**.
  * Additional ticket purchases limited to 24 **tickets** (4 per interval).
  * **Purchase Prices**:
    * Season: Starts at 1, increases by 0.2 per purchase.
    * Championship: Starts at 2, increases by 0.2 per purchase.
    * You can purchase up to 4 tickets at once, and any unused tickets will be reset when the interval changes.
* To ensure stable service, please note that during the last 10 blocks of each interval, the following actions will be unavailable: refreshing the opponent list, and conducting arena battles using tickets. And purchasing additional tickets also be unavailable during last 40 blocks.
* **Score and Ranking Updates**:
  * Updates occur at the start of each ticket refill interval.
  * Scores and win/loss stats for battles within an interval are displayed in the UI and reset at the next interval.
* **Opponent List Updates**:
  * At each ticket refill interval, 5 fixed opponents are displayed based on rank groups:

    <table><thead><tr><th>Group</th><th width="40">Range (%)</th><th>Win Score</th><th>Loss Score</th></tr></thead><tbody><tr><td>1st</td><td>Top 0–5%</td><td>+22</td><td>-1</td></tr><tr><td>2nd</td><td>Top 5–20%</td><td>+21</td><td>-2</td></tr><tr><td>3rd</td><td>Top 20–60%</td><td>+20</td><td>-3</td></tr><tr><td>4th</td><td>Top 60–80%</td><td>+18</td><td>-4</td></tr><tr><td>5th</td><td>Top 80–100%</td><td>+16</td><td>-5</td></tr></tbody></table>

    * Opponents are chosen randomly from these groups.
    * If you are targeted and defeated by an opponent during the interval, your rating will decrease by 1.
  * Opponent refresh:
    * You can refresh up to 7 times per round.
    * Refresh Cost
      * 3 free refreshes, then 4 paid refreshes
      * Paid refresh cost starts at 0.5 NCG, increasing by 0.5 NCG per use
  * Battles cost **5 AP per action**.
  * Ingredients previously awarded as Arena rewards are now obtainable from specific stages in each world.

***

#### **Battle and Score Processing Updates**

* **Opponent List & Scoring**:
  * Transferred from on-chain contracts to dedicated external services.
* Transferred from on-chain contracts to dedicated external services.
* **Event Management**:
  * Allows event organizers other than Planetarium to customize rules (e.g., scoring and ranking).
* Allows event organizers other than Planetarium to customize rules (e.g., scoring and ranking).
* **On-Chain Records**:
  * Chain will log and return battle results processed through external services.
* Chain will log and return battle results processed through external services.

***

#### **Clan Battle Feature**

* **Clan Scoring**:
  * Clan scores are calculated by summing the top 10 players’ scores within the clan.
* Clan scores are calculated by summing the top 10 players’ scores within the clan.
* **Rewards**:
  * Clan rankings determine rewards at the end of the season.

***

#### **Game Improvements**

**Planned Features**

* Inventory Sorting in the PC Version Shop:
  * Items are now grouped by type and sorted by CP (Combat Power).
* Mobile Version - Planet Access Notification:
  * If planet data cannot be retrieved, a message will inform users that access is temporarily restricted and to try again later.
* NCG Refund Button Adjustment in Staking Popup:
  * The NCG refund claim button, previously available only in the amount change flow, is now directly visible in the main popup.

***

#### **Bug Fixes**

* Resolved an issue where adding a new synthesis material removed previously registered materials.

## **200270**

### **NCG Claim Feature Addition and Stake Amount Adjustment Process Update**

* **NCG Claim Distribution**
  * NCG used across each chain will now be distributed to staking users at a fixed percentage every block.
  * The total distributed amount will be divided proportionally based on the total staked NCG amount.
  * Once the accumulated amount exceeds a certain threshold, users will be able to claim their rewards.
* **Stake Adjustment Policy Update**
  * The previous 4-week lockup period required to decrease staked amounts has been removed.
  * However, if the staked NCG amount is reduced, the excess amount will only be refunded **after 75,600 blocks (approximately one week)** from the adjustment block.
    * While the reduced NCG is being processed for return, additional reduction requests cannot be made.
  * This adjustment is part of the Proof-of-Stake (PoS) policy, and further detailed explanations will be provided in upcoming announcements.

***

### **Costume Summoning and Synthesis Features Added**

* **In response to the overall enhancement of equipment and rune balance, the stats of all previously distributed costumes have been adjusted upward.**
* **Additionally, a summoning feature has been added for 22 of the newly adjusted costumes, allowing players to acquire them through summons.**
* **Costumes obtained via summoning can also be acquired through synthesis.**

***

### Game Improvement

* Patrol reward stabilization
* Improvement of event dungeon ticket and AP point overlap issue
* Added feature to prioritize sellable items in the PC shop "Sell" section
* Added planet name to push notifications in the mobile client
* Improved mobile client to display only accessible planets when some planets are unavailable

## **200260**

### **Synthesis System Added**

* **New Feature**: The new synthesis system allows you to combine multiple lower-rarity pieces of equipment to potentially create a single piece of higher-rarity equipment.
* **Applicable Equipment**: **Aura** and **Grimoire** gear.
* **How It Works**:
  * Select multiple lower-rarity items as materials.
  * Initiate a synthesis attempt to produce a higher-rarity item.
  * On success, you receive an item of the next rarity tier. On failure, you obtain an item of the same rarity tier as the materials used.

For more detailed instructions and specifics, please refer to [NCIP-23](https://github.com/planetarium/NCIPs/blob/ncip-23/NCIP/ncip-23.md).

***

### **3 New Sacred Auras Added**

* **Aegis**, **Barrage**, and **Beast** Sacred-Grade Auras have been introduced.
* They can be obtained through **Golden Dust Summons** and **Ruby Dust Summons** in the Aura Summons menu.

***

### **Ragnarok Collaboration Event Dungeon Added**

* **Event Duration**: From **December 20, 2024, 5:00 AM (UTC)** to **January 10, 2025, 5:00 AM (UTC)**
* **Unique Event Food**: Provides boosts comparable to items found in Worlds 7–8.
* **Abundant EXP**: Earn **11 EXP per stage** for rapid leveling.
* **Generous Rewards**: Obtain Golden Dust, hammers, hourglasses, and exclusive crafting materials.

***

### **Mobile Mileage Integration**

* Mileage earned from Odin, Heimdall, and Thor Planets has now been consolidated.
* This unified mileage will accumulate when purchasing items from the mobile shop on any planet.
* Unified mileage can be spent across all planets, except for Thor.

***

### **New Items Added to Mileage Shop**

* **1 Costume** and **1 Title** added to the Mileage Shop.
* **1 Golden Thor Rune** and **1 Golden Meat** items added to the Mileage Shop.

***

### **Game Improvements**

* **Rune Equipment Fix**: Resolved an issue that prevented proper rune equipping when non-owned runes were erroneously equipped.

## v**200250**

### **Custom Equipment Adjustments**

* **Introduction of MAX Values for Custom Equipment with Damage Reduction Based on HIT Count**
  * Damage reduction capped at a maximum of 30%.
    * This restriction applies only to custom equipment. When both custom equipment and the Golden Leaf Rune are equipped, damage reduction can function up to a maximum of 81%.
  * Additional adjustments are being made to address other potential issues. Soon, overall Min and Max values will be implemented, and this process will be carried out in consultation with the community.
    * For the next release, version 200260, we are working with the development team to evaluate whether it can function as originally described. We will provide a detailed explanation regarding the adjustments and changes.
* **Skill and Stat Growth Adjustments for Equipment Upgrades**
  * Updated growth efficiency for Normal to Unique and Legendary grades.
    * The adjustment to upgrade efficiency has been pre-applied to the mainnet on November 25, 2024, to minimize any impact.&#x20;

### Nine Chronicles M 1st Anniversary Events

* **Free Costume Event**

  Celebrate the 1st anniversary with a free costume giveaway.
* **Patrol Rewards Event**

  Enhanced patrol rewards to commemorate the milestone.
* **Double Content Rewards Event**

  Earn double or more rewards in various content during the anniversary period.
* **1st Anniversary Event Dungeon**
  * Features bosses and monsters from Worlds 1-8.
  * Obtain new event materials, AP potions, hourglasses, and rare rewards such as hammers, Golden Dust, Ruby Dust, and Emerald Dust.
  * Designed with higher balance levels than regular event dungeons, allowing players to gain better rewards based on their progress.
  * Collect event materials to craft **Aura & Grimoire anniversary event equipment**.
* **1st Anniversary Season Event Chain - Thor**
  * Limited-time event lasting only 3 months.
  * Experience growth 5x faster than normal.
  * Includes goals such as improved Arena rules and guild play testing.
  * Detailed information about Thor will be provided through Medium later this week.

### **Summoning System Improvements**

* **UI Enhancements**
  * Updated layout and visuals focused on summoning results.
* **110 Summon Feature Added**
  * Players can now summon 110 items at once.
* **Rune Summons with Emerald Dust**
  * A new option for summoning runes using Emerald Dust has been introduced.
* **4 New Divine Grade Runes Added**
  * 2 Loki Vampiric Runes for stages or World Boss usage.
  * 2 Thor Strike Runes for stages or World Boss usage.

***

### **New Season Pass Additions**

* **Courage Pass**

  The existing Season Pass has been renamed but retains the same functionality.
* **Adventure Boss Pass**
  * Resets monthly.
  * Designed to provide additional rune shards as rewards from Adventure Bosses and Monster Collections.
* **World Clear Pass**
  * Can only be earned once per account.
  * Does not reset monthly.
  * Grants rewards for clearing every 10 stages from Worlds 1 to 8.
  * Allows for increased summoning and content engagement using Golden Dust even with just the base rewards.

### Mobile Mileage Shop Open

* Earn 8 points for every $1 spent on item purchases.
* 11 mileage-exclusive items are available for purchase.

### Game Improvements

* Added a "No Skill" condition to the collection filter.
* Fixed an issue where it was not possible to change the amount when Monster Collection was in a migratable state.

## v200240

### World Boss Reward Improvements

* After the World Boss season ends, rewards based on ranking will now include Golden Dust and AP Potions.
  * Players ranked 1-100 will receive Golden Dust and AP Potions in addition to Rune Shards and Crystals, with amounts depending on the rank group.
  * Detailed quantities can be viewed in the World Boss rewards tab in the game.
* The reward runes for the World Bosses Fenrir and Jerminir will be replaced.
  * The old runes can still be acquired through Summon - Rune Summon and traded via the shop on the PC version.
  * The new runes consist of Legendary skill runes and Unique/Epic stat runes.
  * We hope to continue managing content value by regularly replacing reward runes through seasonal changes, in collaboration with the community.

### World Boss Rune Replacement and First Clear Reward Enhancements

* Three Adventure Boss reward runes have been replaced.
  * The previous CRI, HIT, and SPD runes have been swapped with HP, ATK, and DEF runes.
  * HP runes are now included in operational reward runes, while ATK and DEF runes are rewards for participation.
  * The old rune shards can be traded via the shop on the PC version.
  * We aim to continue managing content value by regularly replacing reward runes through seasonal changes in collaboration with the community.
* First Clear Rewards for Adventure Bosses have been enhanced.
  * The rewards for each floor have been changed from HIT/SPD runes to ATK/DEF runes.
  * The number of hammers rewarded for each floor has been increased by 50-100%.

### New Rune Added to Monster Collection (Thor - Golden Seed Rune)

* A new reward, the Thor - Golden Seed Rune, has been added to Monster Collection.
  * Available for players staking 5,000 or more.
  * This stat rune of divine grade will be beneficial for those conducting NCG staking.
* Migration Guidance Enhancement
  * New rewards have been added again, allowing you to obtain the new rune shards after migrating the Monster Collection.
  * In response to previous feedback where many adventurers suffered due to insufficient guidance about migration, this time, guidance has been strengthened.
  * When migration is available, a popup will appear in the game’s staking menu to guide players through the process.
    * After migrating, rewards will be granted according to the latest reward table.
    * Please note that when migrating, the start point for calculating the interval for receiving rewards and adjusting contracts will be updated.

### Pet Balance Adjustments and Eight New Variation Pets Added

* Pet Balance Adjustments
  * The performance of four existing pets (Black Cat, Red Donguri, Valkyrie, Little Fenrir) has been improved.
  * Depending on the pet type and level, their abilities have been increased by 20-80%.
  * We look forward to your continued interest and affection.
* Eight New Pets Added
  * Eight new pets with appearances similar to existing pets have been added.
  * With the upgrade from 4 to 8 crafting slots, we hope you enjoy crafting with various pets across multiple slots.
  * The UI for using pets during crafting has been updated to accommodate the new additions.
  * The new pets can be unlocked and enhanced using the same soul stones as existing pets.

### Collection Balance Adjustments and New Additions

* To enhance the value of the collection system, new collections with lower entry barriers for Worlds 1-7 have been added, along with strengthened rewards for existing collections and new collections for summons and new foods.
* 73 New Collections Added
  * 35 new collections for zero-strength equipment (with no skill) from Worlds 1-7 have been added.
  * 36 new collections for Grimoire equipment have been added.
  * Two new collections for Golden Steak food have been added.
* Balance Adjustments for 44 Existing Collections
  * Rewards for 35 collections for zero-strength equipment (with skills) from Worlds 1-7 have been significantly increased.
  * Rewards for nine collections for AP Potions, Hourglasses, and Silver Dust have been greatly improved.
* Collection Sorting Order Changed
  * To make it easier to check collections for future progress, completed collections have been moved to the bottom.
  * Newly added collections will now appear at the top for easy identification.

### November Season Pass

* The Collection Master Pass, commemorating November's collections, will begin.
  * You can earn the "Collection Master" title through this season pass.
* More details are available in the Medium announcement.

### November Event

* Throughout November, various rewards will be added to patrol rewards to help you enjoy your adventures.

### Game Improvements

* Fixed an issue where the background app sound would stop on the mobile version.

## v200230

### Custom Equipment Crafting System Added

* A new custom equipment system that uses new materials, Scrolls and Circles, has been added.
  * This menu unlocks after clearing Stage 301.
  * You can craft three types of items: Weapons, Necklaces, and Rings.
  * You can choose your desired appearance from a variety of options, and each time, the stats and skills will be randomly generated.
  * Every time you craft, your relationship will increase by 1. As your relationship increases, you’ll be able to craft equipment with more diverse appearances and stronger stats.
* **Materials Acquisition**
  * Scrolls can be obtained through Monster Collection item rewards and custom equipment grinding.
  * Circles can be obtained from Adventure Boss, World Boss rewards, and custom equipment grinding.
* For more details, check the Medium announcement.

### Monster Collection Rewards Added

* A new material, Scrolls, for custom equipment crafting has been added to the Monster Collection rewards.
* Available from the 500 NCG range and above.
* To receive this reward, you need to migrate to the new Monster Collection contract.

### October Event

* Throughout October, various rewards will be added to patrol rewards to help you enjoy more adventurous gameplay.
* To support growth through equipment crafting, the block cost required for world equipment crafting will be reduced by 20% throughout October.
* For more details, check the Medium announcement.

#### October Season Pass

* The Halloween-themed "Hallowinners Pass" will begin in October.
  * You can get the Hallowinners title through this season pass.
* For more details, check the Medium announcement.

### Game Improvements

* **Grinding System Improvement**
  * When grinding equipment, additional material items will now drop alongside Crystals.
* **Crafting Slot Expansion**
  * You can now open up to 4 additional crafting slots using NCG, Crystals, Golden Dust, or Ruby Dust.
* **Batch Craft Completion**
  * A new feature has been added that allows you to complete all currently crafting slots at once using Hourglasses.
* **Adventure Boss Improvement**
  * As mentioned in NCIP - 21, adventure bosses for each season will be improved to prevent the selection of bosses that appeared in the previous two rotations.
* **Armor Icon Change**
  * The avatar armor icons and the equipment armor icons have been separated for better distinction.
* **Collection Addition**
  * One new title from the Season Pass rewards has been added.
* **PC Version Shop Improvement**
  * The default sorting criteria for each category has been updated.

### Bug Fixes

* Fixed a bug where the result screen would freeze and not appear after completing event dungeons due to quest processing.

## v200220

### World Boss Improvements

* We are preparing long-term improvements for the World Boss system. The details of these changes will be decided and implemented in collaboration with the community through NCIP. Please stay tuned.
* Ahead of these long-term adjustments, we have made short-term changes to enhance the World Boss specs and adjust the percentage of players who can achieve the highest rank.
* The stat balance of the 6 Runes (3 Fenrir, 3 Saehrimnir) from the World Boss has been adjusted. Only the stats have been increased, with no changes to skill effects.

### September Event

* The returning Crystal Equipment Event will allow you to embark on your adventures with more crystals than before.
* Additionally, throughout September, the Patrol Reward System will offer various rewards to help you continue your exciting adventures.
* Detailed information can be found in the Medium announcement.

### September Season Pass

* The Odin’s Treasure Pass, celebrating new Odin-related content in September, will begin.
  * You can earn the "Odin’s Warrior" title through this Season Pass.
* Detailed information can be found in the Medium announcement.

### Game Improvements

* Collection Additions
  * Added collections for 2 title rewards and 4 costumes from previous Season Passes.
  * Added a collection for 3 food items from the CITRUS CARNIVAL event dungeon.
* Adventure Boss Improvements
  * Fixed an issue where the reward list for the Adventure Boss challenge and rush was not fully displayed.
  * Adjusted so that the icon will not be displayed if the NCG reward is 0 or below.
* Mobile QR Backup Improvement
  * Improved the export process by increasing the image size for better recognition.
* Fixed an issue where the package name of mobile items purchased on different platforms was not displayed correctly in the mail.

### Bug Fixes

* Fixed a bug where the client displayed results differently from the actual clear results when challenging Adventure Boss.
* Fixed a bug where the background would shift up or down during battle simulations.

## v200210

### Item Upgrade Hammer System Added

* A system has been added where you can use hammers obtained from Adventure Bosses to add experience during item upgrades.
* Hammers can be used to enhance weapons, armor, belts, necklaces, and rings.

### August Event

* The event dungeon 'Citrus Carnival,' which will run throughout August, is now open.
* In this dungeon, you can obtain Golden Dust, event-exclusive food, and event medals.
* Detailed information will be provided through Medium.

### August Season Pass

* Season Pass, which allows you to obtain the title of Bounty Hunter, is now ready.
* Season Pass offers more rewards than previous passes, allowing you to get more rewards from Adventure Bosses.

### Game Improvements

* Inventory Improvements
  * The sorting of the material selection part during enhancement has been improved for practical use.
    * The sorting order of the material tab has been changed so that hammers can be immediately checked after AP Potions, Hourglasses, and Dusts at the top.
    * By default, the first sorting is in descending order of rarity, and items of the same rarity are displayed in descending order of CP.
* Adventure Boss Improvements
  * A function to display summary information of the last season during the season progress and the waiting time for the next season has been added.
  * A feature has been added to show the contribution percentage directly in my information.

### Bug Fixes

* Fixed the issue of infinite loading during World Boss play.
* Fixed the issue where the backup function of the maintenance and update guide backup key was not working properly.
* Fixed the issue where the number of crystals obtained was not displayed correctly when attempting grinding consecutively.

## v200200

### Adventure Boss System Added

* The Adventure Boss System has been added.
  * Players can become operating users with NCG and receive rewards such as Golden, Ruby, or Emerald Dust, as well as new Critical Rune stones.
  * Participate in raids using AP Potions and receive rewards like hammers, NCG, dust, and new rune stones.
    * One random player among the participants will receive 5% of the total operating amount in NCG as a reward.
    * Participants will share 15% of the operating amount in NCG based on their contribution.
  * The timing of the Adventure Boss opening is determined by the decentralized participation of players and must be defeated within 4 hours of opening. Once the season ends, it can be reopened after 10,800 blocks.
* For more details about the Adventure Boss System, please check the following article:
  * [Introducing Adventure Boss](https://medium.com/nine-chronicles/9cm-introducing-adventure-boss-eda4712cd2e2)

### Grimoire Equipment and Summoning System Added

* Grimoire equipment, which can be summoned using Emerald Dust, has been added.
  * The equipment obtained from summoning is non-tradable by default.
  * A total of 36 types of equipment have been added, comprising 3 skill types, 4 grade levels, and 3 sub-stats.
* Grimoire equipment can be equipped in the newly added Grimoire equipment slot.
* Emerald Dust can be obtained as operational rewards and raid rewards in the Adventure Boss System.

### Game Improvements

* Equipment Crafting Balance Changes
  * The crafting experience for Epic, Unique, Legendary, and Sacred grade equipment has been greatly improved.
    * The crafting cost for premium recipes has been significantly reduced.
      * The amount of materials required and the waiting blocks generated during crafting have been greatly decreased.
    * The chance of attaching skills to equipment has been greatly increased.
    * The amount of crystals needed to unlock recipes has been drastically reduced.
  * The NCG required to enhance Normal, Rare, Epic, and Unique grade equipment has been reduced by 50%.
* Stage Balance Changes
  * The stats of monsters in Worlds 6, 7, and 8 have been significantly decreased.
* Change in World Boss Ranking Calculation Method
  * To ensure a consistent experience in ranking methods, the World Boss ranking calculation method has been changed to an arena-style system where ties are ranked lower.
  * The current issue of multiple ties at the S grade level, leading to a lack of distinction in rankings, will be addressed in collaboration with the community this quarter.
* Addition of 11 New Collections
  * New collections have been added, including the newly introduced Emerald Dust and the June Season Pass title-related collections.

## v**200190**

### Game Improvements

* Block creation time will be stabilized through the libplanet update.
* Improved food usage UX:
  * In the inventory, food with the same ID will no longer be displayed individually. Instead, the quantity will be shown to make it easier to use and check.
  * In the PC version of the shop, the UX has been improved to allow multiple food items with the same ID to be listed for sale at once.

## v**200180**

### Ruby Summon Update

* Ruby Aura and Ruby Rune summon using Ruby Dust has been added.
* Similar to the existing Golden Dust Rune summon, but the summoning probabilities for runes are different. Check if the probability for the rune you wanted has increased!
* Detailed information on summon composition and probabilities can be found in Workshop - Summon.

### New Auras and Runes Added

* Three new Ymir Auras, including a Sacred grade, have been added.
  * Ymir Auras can be obtained in three grades: Unique, Legendary, and Sacred.
  * Ymir Auras can be obtained through Golden Aura and Ruby Aura summon in Workshop - Summon menu.
* Two new Sacred grade Odin Runes have been added.
  * These runes, along with future Sacred grade rune shards, will have the untradable attribute.
  * These runes can be obtained through Golden Rune and Ruby Rune summon in Workshop - Summon menu.

### June Event

* Golden Dust and AP Potions have been added to the reward items for patrol rewards.
* The waiting block required for new equipment craft is reduced by 30%.
* Golden Dust will be distributed to players above level 250.

### Ruby Guardian Pass Update

* The Ruby Guardian Pass, which allows you to obtain the Ruby Guardian title, has been released.
* The Ruby Guardian title grants outstanding stats with HP 63,114 and SPD 20,872.

### Game Improvements

* Some collections have had their rewards enhanced.
* Some new collections have been added.
* Rare, Epic, and Unique grade auras have been added to the Normal Aura summon section in Workshop - Summon.
* A feature to import your QR code-shaped key has been added to the game start screen.

### Bug Fixes

* Fixed a bug where the animation speed slowed down after the World Boss event.
* Fixed a bug where some users did not see the 8th World Quest in Odin Chain.

## v**200170**

### **Rune Level Bonus System Update**

* A Rune Level Bonus system has been updated, which applies a stat bonus to equipped runes based on the total level of all runes.
* Receive bonuses ranging from a minimum of 30% up to a maximum of 1000%! It's a great opportunity to level up your runes.
* Detailed explanations will be provided through Medium.

### **Multi-Level Rune Upgrade Feature Update**

* Improved to allow leveling up to a maximum of 30 rune levels at once!
* The success rate for all rune enhancements has been changed to 100%!
* For levels previously under 80%, the upgrade costs have been adjusted to match the 100% standard.

### **Addition of 2 New Runes**

* Two new Sacred-grade runes have been added:
  * One skill rune and one stat rune, detailed specs can be checked through Medium.
  * These runes, including future Sacred-grade rune stones, are non-tradable.
* These runes can be obtained through Workshop - Summon - Golden Rune Summon.

### **May Event**

* Rune Level Bonus Update Celebration Event
  * Throughout May, the world bosses Odin and Heimdall will continue without breaks.
  * World boss battle rewards & grade rewards for rune stones will increase by 1.5 times.
* Crystal Equipment Material Drop Event
  * During the event period, stages 150, 200, 250, and 300 will drop crystal equipment materials instead of usual materials.
  * Use these materials to craft crystal equipment and grind to obtain crystals, which will be a great help on your future adventures.
  * Detailed probabilities and explanations about crystal equipment can be checked through Medium.

### **Season Pass Rune Master (May 2024) Update**

* A season pass that allows you to obtain the title of Rune Master has been updated.
  * The Rune Master title is designed to provide excellent support in adventure missions.
* For premium pass users, there is a new feature to receive unclaimed rewards from the previous season for a week after the new season starts.

### **Game Improvement**

* Stage rebalancing from stage 151 to 359 to aid adventurers in entering the 8th world.
* Adjustments made to reduce the number of blocks required for enhancing 8th world equipment.
* A correction was made to the def stat of some 8th world ring equipment which was incorrectly configured.
* Some collections have been upgraded and new collections have been added.
* A feature to back up the key file containing account information on the mobile start screen has been added.
* Equipment tooltips now display the experience held by the equipment.
* Before crafting, the equipment recipe now shows the experience the equipment will hold initially.
* The recipe section displays the number of related collections and the achievement numbers.
* The crystal acquisition calculation from equipment grinding has been changed.
  * It increases up to 5 enhancements, and thereafter, the same amount as 5 enhancements will be granted.
  * The maximum pure acquisition per piece of equipment is limited to 100 million crystals, excluding the staking bonus.

### **Bug Fixes**

* Fixed an issue where arena ticket information was not updating properly after use.
* Fixed an issue where personal information was not updating properly in the arena list.
* Fixed an issue where the actual outcome and the simulation during stage progression were different.

## v200162

### Bugfix

* Fixed an issue where the guidance on obtaining materials was abnormally provided under certain conditions.&#x20;
* Fixed an issue where the summon skill introduction button was not clickable.&#x20;
* Fixed an issue where the names of some collections appeared abnormally.

## v200160

### **New World 8 Added**

* New World 8, HELHEIM, has opened!
  * 50 stages, ranging from 351-400, have been added.
* New grade, Sacred Class equipment has been added!
  * Recipes for making a total of 25 types of equipment, including weapons, armor, belts, necklaces, and rings, have been added, with 5 kinds for each type.
* 6 new types of food have been added!
  * Recipes for crafting these 6 types of food have been added.
* Level data up to a maximum of 500 levels has been added.

### **Collection System Improvements**

* Convenience features have been added to the collection system.
  * A shortcut feature to obtain the materials needed for the collection has been added.
  * The collection list sorting function has been improved.
    * It is sorted in the order of immediate completion possible, some conditions met, and no progress made.
  * A shortcut to the collection menu from the crafting menu has been added.
  * Stats obtained from the collection can be checked in the stage, arena, and world boss battle preparation screens.

### **In-Game Monster Collection Improvement**

* A presentation for checking items received when collecting monster collection rewards has been added.
* The main lobby now displays information related to monster collection progress.
  * It shows the level and the remaining time until reward claim.
* Migration feature added
  * When rewards are updated, migration can be conducted to renew the agreement with new rewards.

### **April Event**

* Balance adjustments in celebration of the World 8 update.
  * The block and required material quantities for crafting equipment in Worlds 1-7 have been changed.

### **Game Improvements**

* The collection list has been expanded, and some reward balances have been adjusted.
* The SKIP feature for World Bosses now skips the entire battle.
* A retry button has been added after clearing the last stage of the event dungeon.
* The maximum amount of AP potion that can be used with the SWEEP feature during stage progression has been increased from 10 to 20.
* The REPEAT feature during stage progression now allows for the use of 1 bottle of AP potion.
* The crystal substitute cost for crafting equipment with legendary-grade materials has been reduced by 33%.

## v200150

### **Collection System Update**

* A collection system has been added that allows players to gather equipment, food, costumes, titles, and materials to acquire Stats.
* The stats obtained through this system include two types: the existing + stats and the % stats, which are being added for the first time.
  * % stats are calculated in combination with existing skill buffs, applying the percentage after summing all + stats.
  * CDMG is an abbreviation for Critical Damage, a stat that increases the additional damage dealt on a critical hit.

### **Monster Collection In-Game Start, Change, and Claim Feature Added**

* The functionality to start Monster Collection, change amounts, and claim rewards, which was previously only possible through the PC version launcher, has been made available in-game for players.
* As a result, users who do not use the PC version can also receive various rewards through the Monster Collection.

### **Monster Collection Ruby Dust Reward Added**

* Ruby Dust, used in the collection, has been added as a reward for the Monster Collection.
* Plans are in place to provide various uses for this material item in the future.

### **SPD Related Combat Processing Change**

* The display of stats owned by players has been changed to not use decimals.
* In arenas, world bosses, and stages, the processing of speed after using a skill, which was previously treated the same as attacks, has been changed. Now, when a skill is used, the SPD value is recalculated by multiplying by 0.9 instead of 0.6. Through these changes, the probability of taking another turn after using a skill has significantly increased.
* This change aims to reduce the cost of using skills, thereby increasing the value of skill equipment and emphasizing the diversity of combat strategy with skill use going forward.

### **Bugfix**

* Fixed an issue where the announcement image did not display in the main lobby at the start of the World Boss season.
* Fixed an issue where the levels of avatars in the arena were displayed abnormally.

##

## v200140

### Libplanet Update

* Making systems faster at processing activities.&#x20;
* Optimization of data structures.

## v200132

### Preparation for Guild Event

* The features related to the guild event that will take place during Season 3 of the Heimdall Planet Arena have been updated..

### Preparation for Mobile - Shop Event.

* The feature related to purchasing free items in the mobile shop has been updated.

### Bugfix

* Fixed a bug where the tradability of Monster Collection Golden Dust, Silver Dust, and Golden Meat was incorrectly set.
* Fixed a bug where the calculation of misses was incorrect when the hit stat was very high.
* Fixed a bug where menus were displaying information about events that had already ended

## v200130

### Event Dungeon Open

* #### From December 20th, 2023, to January 9th, 2024, an event dungeon with generous rewards is open! Rewards includes Golden Dust, Silver Dust, AP Potions, and Hourglasses, and it gives you 10 or more EXP each time you play.

### Added Crystal Rune Slot.

* You can open one slot each for Stat Runes and Skill Runes with 5M and 50M crystals, respectively.

### Added DCC Pet Function&#x20;

* A Pet function using Souls Stones for crafting is added. You can acquire Soul Stones through the PC version now, and will be available on mobile version soon as well.

### Bugfix

* Fixed the bug where equipment worn in the arena or stage was being unequipped.

\
v200120
-------

### **Golden Rune Summon**

* Rune stones can now be summoned using Golden Dust in Workshop - Summon.
* You can summon World Boss runestones and new runestones that can only be found this time in the corresponding menu.
* The cost of a single summon is 20 Golden Dust, and you will receive 10 Rune Stones.
* The 11-time summon costs 200 Golden Dust, the same as the aura.

### Introducing 8 new runes

* We're adding 8 new runes that can be obtained through Rune Summoning.
* Starting with this update, runes will be more content-specific, with different skills and stats.
* Please visit Medium for more details on how they'll be introduced.

### Christmas decorations to the main lobby

* We're adding Christmas decorations to the main lobby for the holidays.
* Starting with the decorations, there will be a variety of events, so we hope you all enjoy a happy Nine Chronicles.

##

## v200110

**Nine Chronicles M is now open!**&#x20;

You can find the mobile version of Nine Chronicles on various countries' Google Play and App Store.

**Multiplanetary: Introducing a new network system**&#x20;

The existing Nine Chronicles mainnet had limitations on the total transaction volume it could handle. Also, due to the accumulated play records over the past few years, there were difficulties in competing in the new system. To overcome these issues, we are introducing Multiplanetary, which supports more than two networks.

* The play records of the existing mainnet will be named Odin and can be played as before.
* With the introduction of the Multiplanetary system, a new network named Heimdall will be launched.
* Each network is named after a planet and has independent play records and economic systems. For more details, please refer to the following link: <https://bit.ly/9C_M_New_Chain_Heimdall>

**Balance adjustment**&#x20;

Various values will be changed to allow early users to enjoy various equipment crafts and adventure experiences. The initial reinforcement cost is reduced, and the initial experience points for equipment crafting, as well as clear rewards for each world, are increased compared to before.

**New Aura release**&#x20;

Aegis Aura (ARENA SPECIAL) and Barrage Aura (ADVENTURE SPECIAL), which can be summoned with Golden Dust, have been added. Check the summon menu for more details.

**Season Pass system added**&#x20;

A Season Pass system has been added, allowing you to receive various rewards with Courage Experience that accumulates just by playing game.

## v200100

### **\[ Improvement]**

* Less memory usage

## v200092

### **\[ Improvement]**

* Tutorial Optimizations
* Changing block interval time from 12 to 10 seconds
* Optimized UI for different resolutions

##

## v200091

### **\[ Improvement]**

* Add rewards when creating new avatars
  * Crystal 200000, Long Sword, Casual Clothes
* Change Lobby Image
  * Rearrange background and each content location
* Change the loading image
  * Display loading images by adventure, arena, shop, workshop content
* Change New Avatar Tutorial

### **\[** Bugfix **]**

* Corrected the part where the acquired crystal calculation is not properly calculated when grinding the upgraded aura.

## v200090

### **\[ Added ‘Patrol Reward’ Function ]**

* Earn a set reward every 12 hours depending on the level.
* Rewards can be earned every 12 hours over time even if you're not connected to the game.
* Can earn crystal and silver dust rewards.

### **\[ Added** Nimble **Aura** Summon **]**

* Nimble Aura Summon Additional Open to Summon with 10 Silver Dusts
* 1 out of 3 grades can be obtained by summoning.

### **\[ Added** Nimble **Aura equipment ]**

* Add Nimble Aura equipment that all users can summon more than once a day
* Same aura confinement can be used as a reinforcing material
* The Nimble Aura is not eligible for purchase through NCG or for Voucher events.

##

## v200080

### **\[ Added ‘Summon’ Function ]**

* Added ‘Summon’ menu in the workshop
* Through the Summon function, equipment recipes for crafting will be randomly determined, allowing you to obtain equipment.
* Equipment can be acquired immediately without any waiting period.
* Able to Summon various grades of Beast Aura.

### **\[ Added Aura equipment ]**

* Added additional slot with equipment subtype as Aura
* Only equipment created through the Summon function can be worn in the Aura equipment slot.
* Aura equipment adds effects to your avatar.
* For more details, please refer to the following link: [https://bit.ly/9CUpdate\_Intro\_to\_Aura](https://bit.ly/9CUpdate_Intro_to_Aura**)

### **\[ Monster Collection Improvement ]**

* We will provide a notification when the Monster Collection rewards have been changed.
* You can choose to adhere to the new reward policy or maintain the existing one after confirming the changes in the reward policy.
* If you switch to the new reward policy, it will reset aspects of your contract, including termination and reward collection timing.
* For more details, please refer to the following link: <https://github.com/planetarium/NCIPs/blob/e105d87f152c42fcc6958aa4f545e131d7deb04a/NCIP/ncip-17.md>

##

## v200070

### \[Improvement]

* Improvement of the Equipment Item Upgrade Method

  * Each Equipment Item has an initial experience based on its grade and crafting cost.
  * Reinforcing the same kind of items with materials increases the experience value.
  * If the experience value is higher than the value for a particular level, it becomes that level.
  * Items of the same class and type have the same experience required to raise the level.
  * As the level goes up, the stat number that increases is the same as before.
  * Upgrades beyond level 4 consume the same NCG regardless of grade.
  * Existing reinforced items are calculated to have the required experience to achieve the same level of reinforcement.
  * We will explain the details through the community soon.

* Equipment Item Craft UI improvement
  * Move to the top of the equipment category tab position
  * Show in the list of items where the recipe does not exist X
  * Add a condition to display the recipe and change the order of display according to the condition

### \[Bugfix]

* Fixed a bug where the opponent's rune level was treated the same as my rune level when fighting an opponent wearing a rune in Arena Battle

##

## v200061

### \[Bugfix]

* Fixed an issue where monster collection reward quantity was calculated incorrectly

## v200060

### \[Improvement]

* Change NCG Staking - Monster Collection - rewards&#x20;
  * Change the AP potions and hourglasses compensation of levels 5, 6, and 7 to higher than before.&#x20;
  * Add crystals to the regular rewards you get each week at levels 2,3,4,5,6,7. There is an update in the Monster Collection section of Launcher and 9c player.
  * We will introduce the detailed information through medium.
* Adding a loading progress bar UI

##

## v200050

### \[Improvement]

* **Improved display of remaining blocks**
  * Mark the block and time together on the part where only the block was displayed before.
  * Block 1 is being calculated on a 12-second basis, and it will be improved on areas where the area does not proceed stably due to issues such as improvement of action time.
* Modified minimum font size.
  * We have improved the problem that was not visible because the font was too small.

### \[Bugfix]

* Fixed an issue where the screen ratio was unevenly displayed at a certain resolution.
* Fixed an issue where launcher language settings were forced into English(en)
* Fixed an issue where the tip phrase went out of the screen on the loading screen

## v200040

### \[Feature]

* Nine Chronicles Mobile, a first step towards improvement, is launching on specific local google play stores.
* A service enable Mobile In-App Purchase, NineChronicles.IAP, will be launching.\
  More details are available on [NCIP-16](https://github.com/planetarium/NCIPs/blob/main/NCIP/ncip-16.md).

### \[Improvement]

* Change initial payment crystal quantity when creating new Avatar
* World 1 to 3 stage balance and some equipment options change
* Improving the level of wearing user equipment (adjusted 1 to 30 LV lower than before)
* Improved pet effect (2 to 5 times)
* Improved HAS action speed

### \[Bugfix]

* Modified compensation calculation logic for action 'claim\_stake\_reward'.

## v**200030**

**\[Improvement]**

**Technical Changes**

* The mainnet will introduce "Mead" as a form of commission and a contract concept called "Pledge" to supply it.
  * Activation codes are being removed.
  * **Introduction of MEAD**
    * Activation flow through the portal-launcher will be altered.
    * Changes in the entry flow for existing users from the portal/launcher.
      * Existing users without a valid contract will enter the Migration flow.
    * Users without a valid contract (Pledge) will display a General error in the client (Tx creation not possible)
    * For more detail, you can check [NCIP-15](https://github.com/planetarium/NCIPs/blob/a8cf79372c35364aef5e0c8af878d65f6dbac74c/NCIP/ncip-15.md)
* **The upgrade failure rate for all equipment enhancements will be removed.**
  * The upgrade failure rate will be included in the success rate.
  * The chance of great success will remain unchanged.
* **Championship 4 Reward Costumes and Titles will be added**
  * Costume : Dark Enchantress Lamia - HP 8550
  * Title : Championship 4 Ranker - ATK 500
* **The Avatar Creation (Hair, Ears, Tail Combination) UI will be updated.**
* **GARAGE tokens will be added to the level 7 Monster Collection rewards**
* **Mimisbrunnr has removed.**
  * Mimir stage UI and craft will be removed.
  * The required level for equipping Mimir equipment will become the same as Basic equipment.
  * Players can use the previously manufactured Mimir equipment as before.
* **Craft list revisions**
  * UI emphasizing premium craft will be added.

#### **\[Bugfix]**

* The bug causing over-distribution of Monster Collection Runes has been corrected.
* The bug causing different arena results to be displayed has been corrected.

## v**200020**

**\[Improvement]**

**World 7 Open**

* **Introduction to the new world**
  * The world of Niflheim is added.
    * New stages from 301 to 350 are added.
    * New monsters have high defense and use debuff skills.
  * New items are added.
    * New equipment is legendary grade and a total of 25 types are added.
    * New food recipes increase ATK, DEF stats and 6 types are added.
  * New skill are added.
    * Stat debuffs: an effect that reduces opponent's stats is added.
    * Defense ignoring damage: gives additional damage. The maximum damage cannot exceed the opponent's defense.
    * Thorns damage: inflicts damage on the attacker when hit.
    * Healing: recovers your own health.
* **Changes**
  * Changes in Upgrade probability
    * Legendary grade equipment does not fail when Upgrade.
  * Method of displaying equipment crafting options
    * Legendary grade equipment has special crafting options, not the Basic, Premium, and Mimir recipes.
  * Addition of equipment effect information window
    * A tooltip button is added in the equipment information window where you can view the details of skill.
* **Equipment Crafting Quests**
  * The crafting quests for weapons and armor provide rewards of materials that are of a different grade than the equipment.
  * There's an issue where, during the process of changing the grade of existing equipment, the quest rewards remain fixed at the previous grade, providing rewards of materials that are lower in grade than the equipment.
* **Related Link** : <https://ninechronicles.medium.com/9c-developers-commentary-part-02-changes-with-equipment-in-world-7-186e2179f1f4>

**\[Bugfix]**

* Fixed an issue where you couldn't send actions if the amount of crystals obtained from grinding exceeds the size of int.

## **v200010-2**

### \[Bugfix]

* \[Shop] Fixed an issue where searching by name in the Stone category resulted in showing only two types of products or less.
* \[Shop] Fixed an issue where the price per unit sorting function did not work in the Stone category.
* \[Shop] Fixed an issue where selecting the level limit search displayed the wrong list.
* \[Shop] Fixed an issue where selecting rune stone and soul stone alternately displayed incorrect information.
* \[Shop] Fixed an issue where the loading UI did not function properly upon initial entry.

## **v200010-1**

**\[Improvement]**

**9c Monster Collection Improvements**

* This change will take effect from 6700000 blocks.
  * The 9c client actually shows you what you're getting in the future, which is different from what you're getting today. **We hope you don't misunderstand.**&#x20;

* The weekly rewards of 1 to 5 levels will be raised.

  | Collection level | AP change amount | hourglass change amount |
  | ---------------- | ---------------- | ----------------------- |
  | 1                | 1 → 1            | 5 → 5                   |
  | 2                | 2 → 2            | 62 → 125                |
  | 3                | 8 → 14           | 1,000 → 2,500           |
  | 4                | 64 → 127         | 10,000 → 25,000         |
  | 5                | 629 → 1252       | 100,000 → 250,000       |

* Levels 6 and 7 are newly added.

  | Collection level | Deposit NCG             | New Reward 1 | New Reward 2  |
  | ---------------- | ----------------------- | ------------ | ------------- |
  | 6                | 5,000,000\~9,999,999    | golden meat  |               |
  | 7                | 10,000,000\~999,999,999 | golden meat  | golden powder |

* **A proposal explaining that part will be updated this week.**

####

#### **PBFT Event Open**

A medium document describing that part will be updated this week.

* **Event Duration**
  * May 3rd - May 16th (UTC)
* **Event Introduction**
  * The level of monsters appearing in Worlds 1 to 6 is reduced by a certain amount.
  * The Buff Gauge required to use the stage one-time Buff is reduced.
  * The required cp required to turn the stage sweep is reduced.
* **Event changes**
  * Monster level reduction by stage.
  * Reduces stage one-time Buff Gauge
  * Reduces required CP

**Game Improvement**

* **Shop improvement**
  * Improved shop filter function.
  * The loading status is displayed in the top AP bar while using the AP.
* **Improves pet performance**
  * All pets will perform 50-100% better than before.
* **Render any battles cleared while using Repeat.**
* **D:CC UI improvement**
  * A pop-up is added for confirmation before connecting to an external link.

### Bugfix

* The font size that was invading the area has been modified.
* Sweep in progress on the stage currently in progress?Fixed an issue where the box was printed small.
* I corrected the error that did not include the amount in the mailbox message after selling Stone type items.
* Fixed an issue where the top UI was not output when changing characters.
* Fixed an issue where the stars of the equipment were not printed on the Sell tab.
* Fixed an issue where event pop-ups block the screen during the tutorial.

## v200000-1

Planned for release on 6th April, 2023.

**\[Libplanet]**

* Replace PoW consensus with PBFT consensus.
  * Enable PBFT mining in the validators.
  * Finalize the end of PoW consensus.

## v100382-1

Planned for release on 4th April, 2023.

**\[Lib9c]**

* Increase the final PoW block index so that the mainnet chain will not halt before the official PBFT release.

## v100381-1

Planned for release On 31st Mar, 2023.

**\[Libplanet]**

* Preparing to replace PoW consensus with PBFT consensus
  * Apply changes to the validator in advance of PBFT conversion
  * Preparing for the end of PoW consensus

## v100380-2

### \[Bugfix]

* \[Arena] Abnormal display of HP bar&#x20;
* \[Mail] A phenomenon in which a fee is not deducted in the notice mail when the Stone category item is sold&#x20;
* \[Shop] Search function not working in Stone category&#x20;
* \[Shop] A phenomenon in which only one icon is displayed when two options of the same stat are attached&#x20;
* \[Shop] The purchase button is deactivated after a block while the item purchase tooltip is turned on&#x20;
* \[D:CC] BGM is not working properly

## v100380

**\[Improvement]**

**D:CC Collection Added**

* D:CC NFT Profile
* D:CC NFT Costume
* Purchase pet soulstone from D:CC mileage shop and send it to 9C → Can summon 4 types of pets with effects related to Craft
  * **D:CC Blackcat (Normal)** : When rapid combination, reduced block per hourglass is increased by {0}.
  * **Red Donguri (Rare)** : Use {0}% less crystals as replacement when crafting equipments
  * **Valkyrie of Light (Epic)** : Reduces required block on crafting equipment by {0}%.
  * **Lil’ Fenrir (Epic)** : {0}% increase in chance of additional option when crafting equipment

**Shop function improvement and sale items added**

* Improving the speed of loading products in the Shop
* Added 2 new items: Pet Soulstone and Runestone
* Changed AP to be used when registering or re-registering products to be sold in Shop

**Arena season 11  & World boss season 8 reschedule**

* Changed Arena season schedule in preparation for v200000 release
* Changed the original 6406001 scheduled to start to 6506801 (estimated on April 14)

**Resolving an issue with Item Identifying**

* required\_appraise\_block : 10 → 0

**\[Launcher]**

**Changed the activation process of the launcher**

* Changed password setting/activation code input on a single screen to a total of 3 steps (password setting, activation code input and verification, and activation process), and opening the portal code acquisition screen during this process.
* <https://www.figma.com/file/hodvjOAjpNCrvvl1viOUcn/(Draft)-9c-Launcher-3.0?node-id=444%3A2964\\&t=M1sbet7c0LpBtj8I-1>

## v100370

**\[Improvement]**

**Proceeds Grrrrrind IT event**

* **Event Duration**
  * MAR 2nd - MAR 16th (UTC)
* **Event Introduction**
  * Event items can be produced for a specific period of time, and a large amount of crystals can be obtained through decomposition.
  * Manufacturing materials for event equipment can be obtained at specific stages (150, 200, 250), and event equipment can be manufactured in the workshop.
  * The manufactured event equipment can obtain a large amount of crystals through grinding.
* **Event changes**
  * During the event period, crystal materials are acquired instead of conventional materials at certain stages (150, 200, 250).
  * The Event Equipment tab is added to the Workshop Equipment Creation menu.
    * You can create crystal equipment from the Event Equipment tab.

**Improved Arena**

* Change Arena Matching and Rating Rules
  * The Arena Season & Championship's Relative Rating Area will be changed.
    * Before : -100 to +100
    * After    : -100 to +200
  * Winning and losing Rated
    * If it is higher than yourself, it is unified as +20 when winning and -1 when losing.
* Improved Arena Battle Simulation UI.
* Improved the appearance of the Arena Championship 2 medal icon as 11 instead of II.

**We are preparing for a free event for admission to the World Boss.**

* Change the entry cost of Next World Boss (Jerimnir) to zero.

**Change Transfer Asset Action**

* The Transfer Asset action has changed the Crystal to be impossible to transfer between addresses other than those specified.
* <https://ninechronicles.medium.com/9c-announcement-in-pursuit-of-sustainable-protocol-eef43e95e85d>

**Centralize fonts, organize UI layouts, improve equipment enhancement UI**

* We re-wired SDF to enable multi-lingual support with Goyang > Notosans font.

#### \[Launcher]

Provides metrics that Prometheus can collect through endpoints.

* <https://github.com/planetarium/NineChronicles.Headless/pull/1872>

Added special action for NCIP-10 implementation.

* <https://github.com/planetarium/lib9c/pull/1720>

#### \[Bugfix]

* The overlapping of the shop/manufacture button touch area in the main lobby has been corrected.
* The disappearance of the CP in the rune reinforcement results has been corrected.
* The phenomenon of strange background appearance in Ingame Asgard has been corrected.
* Fixed an issue where the Shuttle NCG Transfer / WNCG Swap window does not show the Close button.
* Fixed a bug that occurred while the client was connecting to the RPC agent.
* Fixed an issue that did not progress when trying to grind reinforced or skilled equipment using ap port.
* Fixed an issue where infinite loading occurs in certain situations when entering the World Boss Battle.

## v100360 - 2

**\[Bugfix]**

* Fixing the phenomenon of not being able to log in due to a private key issue
* Fixing the phenomenon that used to be infinitely updated with APV issues
* Fix the phenomenon that the key part of the login window is empty by default and must be selected by clicking the drop-down
* Fix the phenomenon where the launcher icon was displayed as the previous icon

## v100360

**\[Improvement]**

New World Boss Saehrimnir Added

* The new World Boss raid will open between February 4th (6002801) and February 11th (6053200).

Workshop - Update of 3 types of rune open

Saehrimnir HIT Rune, Stat, Rare, HIT Increase, All&#x20;

Saehrimnir DEF Rune, Stat, Epic, DEF Increase, Adventure & Arena&#x20;

Saehrimnir Strike Rune, Skill, Unique, Crit Damage Increase and HP Increase, All

The specification of the golden leaf rune has been changed.

* Add ATK Stat
* Change Skill Cooldown 10 -> 16, Buff\_duration 6->12

**When using the stage repeat function, it has been changed so that it can proceed using AP potion.**

**Improvement so that the equipment to be ground can be selected immediately with one click during grinding.**

**Arena off-season rules have been improved.**

* In the offseason, you can use multiple tickets at once.
* In the offseason, the battle restriction rule does not apply for 4 seconds in a row.
* In the off-season, the battle restriction rule against an opponent who has a different rating from himself does not apply. (However, only the opponent who has a +-100 point difference with the loading issue will be displayed.)

**Receive all your mailbox mail at once has been added.**

**The story introduction displayed at the start of the game has been modified to skip automatically if you are above level 50.**

The maximum slot for the Shop at bucket feature has been changed to 8 → 20.

Improved buff effects to occur sequentially at intervals when using the skill where two or more buffs occur simultaneously.

Change the name Consumable to Food

#### \[Launcher]

Interface related

* **V1 launcher interface and monster collection V1 support terminated.**
* **Launch side local node execution support has ended.**
* **Remove the relevant factor settings page. (Chain path, folder name, clear cache, use local node, etc.)**
* **Launcher no longer supports preloading (downloading and managing snapshots).**
* **The settings associated with mining are removed.**
* The number of staking NCG digits that can be entered in the Monster Collection will be changed from a maximum of 8 to a maximum of 9.

Releases Related

* The launcher will no longer be deployed with the headless.
* The current version will follow the APV version, but future headless and launcher releases will be carried out separately
* Remove the headless factor from config.json.

More information can be found at the following link.

<https://github.com/planetarium/9c-launcher/pull/2049>

#### ### \[Bugfix]

Correcting the phenomenon in which the experience value of characters above level 300 was marked as minus.

Correct the phenomenon that cannot proceed due to an error when entering the battle after upgrading the equipment being equipped.

Fix the phenomenon in which the simulator operated as if the buff was applied when fighting with another avatar of the same address after pulling out a one-time buff.

Correct the abnormal operation of the confirmation button of the production & reinforcement production several times.

If multiple runeslots are installed in different runeslots, if different runes are installed in different slots, correct the phenomenon that was not normally released and worn

Fix the skill icon in the stage one-time buff that did not match the name

##

## v100350 - 2

Planned for realease On 27th Dec, 2022.

**\[Improvement]**

* Change the recommended CP mark in Stage Combat Preparation to the required CP mark (no actual data change. Only the data displayed has been changed.)
* Workshop - also supports auto-scrolling according to your slot open status on the Consumable tab

#### \[Bugfix]

* Correcting the phenomenon of abnormal performance of material acquisition and guide quests
* Modify the phenomenon that NCG was not renewed when purchasing additional event dungeon tickets
* Fixing a phenomenon in which distortion was displayed too strongly on a world map
* Guide quest coordinate misalignment phenomenon
* Fixing the phenomenon of MyCP text color initialization when inventory is turned on and off in battle preparation

## v100350

Planned for realease On 21th Dec, 2022.

**\[Improvement]**

* Winter Seasonal Event Starts
  * Show main lobby winter event set
  * Full loading image winter event display
  * Change the v100350 Title Background
  * Winter event dungeon/recipe open
    * The winter event dungeons will run from December 23, 2022 (5687001 block) to January 20, 2023 (5886000 block).

* Update event dungeon convenience

  * Guide quests for the highest event dungeon that can be challenged in the main lobby will always appear.
  * A red alert is added to the highest stage that can be challenged on the stage selection screen.
  * If you run out of tickets on the Event Dungeon Results screen, you can immediately purchase tickets and try again on the next stage or the current stage without returning to the Ready screen or lobby.

* Add crystal (per price) optione to the shop sorting options.
  * This is the part where the sorting function is added to display the most efficient equipment first by dividing the crystals that can be obtained during grinding.

* Event banners and pop-ups in the main lobby have been renewed and the ability to check release notes has been added.

* Changed Stage Sweep Required CP (decreased figures required for Sweep)
  * The Sweep Required CP change also changes the Stage Recommended CP.
  * Stage Recommended CP Formula : Stage Sweep Required CP \*1.25

* Added World Boss Battle Sfx.

* Runpage UI improvement, sound effect modification

* UI Optimization, Improved frame due to reduced overall memory usage.

#### \[Bugfix]

* \[Arena] Correction of the phenomenon of high CP output in Arena detail list
* \[Arena] Fixing the phenomenon of different user's runes being output differently
* \[Arena] Correction of background abnormalities in the period marking part of the arena
* \[Sweep] Fixed a phenomenon with 10 AP-port defaults when entering the sweep
* \[Redeem code] Redeem code pop-up error correction
* \[World Boss] Correction of abnormalities in the background image of the World Boss period display part
* \[Inventory] Correct the green arrow on equipment with the same CP
* \[Main lobby] Correct the phenomenon of incorrect output of the CONFORM message when refilling the prosperity box
* \[Adventure] Fixing the phenomenon that the last food box looks lifted in the early stages of entry

## v100340

Planned for release On 14th Dec, 2022.

#### **Features**

* **Added run production and level-up capabilities**
  * Workshop - Update of 5 types of rune open and level-up functions through rune pieces

\| Rune | Type | Grade | Effect | Usable Contents | \
\| Fenrir HP Run | Stat | Rare | HP Increase | Adventure / World Boss | \
\| Fenrir ATK Run | Stat | Epic | ATK Increase | World Boss | \
\| Fenrir Bleeding Run | Skill | Unique | Bleeding Effect and Increase ATK | All | | \
\| Adventurer's Rune | Stat | Normal | Increase HP | All | \
\| Golden leaf Run | Skill | Unique | Damage Reduction Effect and Increase HIT | All |

* World Boss - When selecting a rune piece, update the ability to immediately go to the appropriate rune menu in the workshop
* **Added a new Rune sculpture acquisition destination**
  * Adventurer's Rune Sculpture: Earned together when charging AP as a reward for prosperity.
  * Golden Leaf Rune Sculpture: Earned Staking Rewards
* **Revised Inventory UI**
  * Add rune slots and reorganize to manage integrated slots such as equipment/costume/title
  * Break down into Adventure/Arena/World Boss tabs to set equipment for each content
  * Inventory to update rune mounting and related functions
* **Revised Battle Preparation Screen UI**
  * Update rune mounting and related functions on the battle ready screen
  * When the left tab (Equipment/Food/Rune/Costium/Material) is pressed, correct to output the slot associated with each tab
  * Adventure - Recommended CP output, modified to recognize dominance/underdogs as text color (red/green) compared to my CP
  * Arena - Enemy CP output

#### **Improve UI and fix bugs**

* \[World Boss] Correct the phenomenon of S-rated effects out of range in the rating reward pop-up
* \[World Boss] Improvement to check the other party's equipment information in the ranking list
* \[Arena] Fixing the phenomenon that the equipment tab becomes smaller when selecting the costume tab on the battle preparation screen
* \[Production] Correcting the phenomenon in which the number of ingredients required for the event recipe is out of the area
* \[Craft] Modifying the phenomenon of showing recipe slots in the equipment and food production information UI

## v100330

Planned for release On 29th Nov, 2022.

### Improvements

* **Arena Improvement**&#x20;

* \[Player] Adding a Grand Finale UI Adding the Grand Finale Event Recipe UI Championship 2 title and costume resources added Modify Arena Mission medal image to match new medal frame

* \[Lib9c] Add Grand Finale List Entry and Ranking Processing Grand Finale Exclusive Event Recipe Feature Added Adding Grand Finale title data Championship 2 title and costume compensation data added

* **Other improvements**&#x20;

* \[Player] Replace intro animation

* \[Lib9c] Change Stage Sweep Request CP

  * The CP demand value required to perform the sweep action per stage has increased. NCG Staking Monster Collection adds 'Golden Leaf Run' to the basic reward

* \[Launcher] A piece of "golden leaf rune" has been added to Staking's 50400-block base reward for every 6000 saved amount.&#x20;

* \[Lib9c] A piece of "golden leaf rune" has been added to Staking's 50400-block base reward for every 6000 saved amount.&#x20;

* \[Lib9c]Change World Boss Global HP

* \[Lib9c]Remove `ByteSerializer`

* \[Lib9c]Change serializing logic of `ActionBase`
  * Remove implementing `ISerializable` interface
  * Add `TxId? TxId` property

* \[Lib9c]**Obsoleting `ClaimStakeReward("claim_stake_reward2")` at `5_549_200L`**
  * **And `ClaimStakeReward3("claim_stake_reward3")` will be available at `5_549_201L`**

* \[Lib9c]Add `BattleGrandFinale("battle_grand_finale")`

* \[Lib9c]Add `EventMaterialItemCrafts("event_material_item_crafts")`

* \[Lib9c]Add `TransferAssets("transfer_assets")`

### Bug Fixes

* \[Player] Fix a bug where the skill option image appeared as another image in the item reinforcement result&#x20;
* \[Player] Fixed an abnormal bug in the World Boss result background output&#x20;
* \[Player] Fixed a bug that was displayed strangely on the goods icon of the monster collection full benefit display

## v100321

Planned for release On 8th Nov, 2022.

### Bug Fixes

* \[Lib9c] Add a 100 limit capacity products on UpdateSell

### Additional Deployment

Planned for release On 10th Nov, 2022.

* \[Launcher] Fixed a bug where the local mode was not compatible with some actions

## v100320

Planned for release On 8th Nov, 2022.

### Improvements

* \[Lib9c] battle\_arena6 updated
  * Purchase additional Arena tickets Change Max count to refer to ArenaSheet (limited to 40)
  * Add a limit on the number of purchases per arena ticket refill interval (limited to 8)
  * Increasing the Interval Validation Block for Battle Arena Action (2->4)
  * Reduce the cost of 100 to 250 stage buff Crystal by 1/4 compared to previously
* \[Player]
  * Show remaining time for subsequent seasons in Arena UI
  * Modify Arena List Alignment (change my rank to top when tied)
  * Ticket purchase related (add total purchase and interval limit count)
    * In the ongoing off-season, we inform you that the Max limit for the ticket refill section is set to 79, and the Max limit for the entire season is set to 80.
  * Added guidance function via World Boss Reward Mail
    * As the reward information mail function has been updated, you can check the runstone paid as a World Boss Season 1 reward by email.
  * Add World Boss Battle Animation Skip Feature
  * Change the description of the Fenrir specification of the abyss
  * Modify the default option to be selected as a premium recipe in the Supercraft pop-up
  * Change button click area of main lobby front popup to full area

### Bug Fixes

* \[Player] Fixed a phenomenon in which the front pop-up of the main lobby was not properly printed

## v100311

Release On 26th Oct, 2022.

### Bug Fixes

* \[Lib9c]

  * Update `BlockPolicySource.V100310ObsoleteIndex` to `5_300_000` from `5_200_400`

* \[Player]
  * Fixed a bug that prevented new users from entering the prologue and stopped on the black screen

## v100310

Release on 20th Oct, 2022.

### New Features

* \[Headless] Introduced new sub-commands for CLI as below.
  * `action`
  * `market`
  * `state`
  * `account`
* \[Headless] Added `actionTxQuery` query to GraphQL API to simplify `unsignedTx` query.
* \[Player] Added a new title for Arena Championship winner.
* \[Player] Added indicator for food on prepare screen.
* \[Player] Allowed recipe selection on the pop-up screen for the super craft.

### Improvements

* \[Headless] Adjusted the default configuration for sake of testing.
* \[Headless] Added `updatedStates`, `updatedFungibleAssets`, and `fungibleAssetsDelta` fields to `TxResultType` that used for `transactionResult` query.
* \[headless] Improved gRPC connection stability.
* \[Launcher] Improved invitation codes process.
* \[Libplanet] update version 0.43.1&#x20;

### Bug Fixes

* \[Launcher] Fixed a bug where clear cache UI hadn’t worked properly on the error page.
* \[Player] Fixed a bug where crystal balance hadn't been displayed properly against more than 1 million.
* \[Player] Fixed a bug where prevention code hadn't been worked expectdly while griding.
* \[Player] Fixed a bug where the wrong AP potion had been received as mail rewards.
* \[Player] Fixed stage rewards bug.
* \[Player] Fixed stage buff UI bug.
* \[Player] Fixed a bug where the wrong button had been activated in blacksmith.
* \[Player] Fixed a bug where items had been dispalyed in UI even after grinding.

## v100302

Release on 4th Oct, 2022.

### Bug Fixes

* \[Lib9c] Fixed a bug `InvalidBlockStateRootHashException` in old actions.
* \[Player] Fixed a bug where a player had tried to request unclaimable world boss rewards.

## v100301

Release on 27th Sept, 2022.

### Bug Fixes

* \[Lib9c] Fixed a bug where wrong world boss ticket refill interval.

## v100300

Released on 27th Sept, 2022.

### New Features

* \[Lib9c, Player, Headless, Launcher] Introduced new system for world boss.
* \[Headless] Introduced new query to get derived addresses.
* \[Headless] Introduced new query to query by given currency.

### Improvements

* \[Lib9c] TransferAsset Improvement - Avatar address can be use recipient.
  * Avatar address can't be use sender. be careful.
* \[Headless] Introduce state query for world boss contents.
* \[Launcher] Updater Improvement - stability updated.
* \[Launcher] Settings UI Improvement - can manual update Player/Launcher in Settings UI.

### Bug Fixes

* \[Lib9c] Fixed a bug where missing migration avatar state in actions.
* \[Lib9c] Fixed a bug where wrong FungibleAssetValue input in Sell action.

## v100291

Released on 7th Sept, 2022.

### Improvements

* \[Player] PFP Announce POPUP Banner updated
* \[Player] SELL UI Improvement - Disable the quantity button for equipment items

### Bug Fixes

* \[Launcher] Fixed a bug where download player infinite loop

## v100290

Released on 5th Sept, 2022.

### New Features

* \[Player] Added views for Monster Collection to Unity Player.&#x20;
* \[lib9c] Monster Collection became to provide AP as additional staking rewards.
* \[lib9c] AP consumption for actions (e.g., `HackAndSlash` ) became to be reduced by Monster Collection level.

### Bug Fixes

* \[Player] Fixed a bug related displaying equipments on the shop.
* \[Player] Fixed a bug where the crystal indicator had been displayed unexpectedly.
* \[Player] Fixed a bug where the button had been displayed as `Sweep`, not `Multi`.
* \[Player] Fixed a bug where the item hadn't been removed from the crafting slots.&#x20;
* \[Launcher] Fixed a bug where remaining blocks for Monster Collection rewards hadn't be displayed properly.&#x20;

### Improvements

* \[Player] The guide quest UI became to be displayed properly.
* \[Player] The result screen became to display the information related to achieved stars while repeat battle.
* \[Player] The amount of owning hourglasses became to be displayed on the crafting slots.
* \[Launcher] The icons and views for the system rewards of Monster Collection became to be changed for easier understanding.

## v100281

Released on 23rd Aug, 2022.

### Bug Fixes

* \[Lib9c] Fixed a bug where the additional tickets for seasonal events had cost 10 times than expected.
* \[Player] Fixd a bug where the event period hadn't been displayed properly.

## v100280

Released on 23rd Aug, 2022.

### New Features

* \[Lib9c, Player] Introduced new system for seasonal events.
* \[Lib9c, Player] Introduced new system about "Super Crafting".
* \[Lib9c, Player] Introduced new world - "Jotunheim".

### Bug Fixes

* \[Lib9c, Player] Fixed a bug where status hadn't been updated properly when user sold or enhance equipments already using on the arena.

## v100270

Released on 17th Aug, 2022.

Note: This version can't be updated with previous updater automatically due to Electron bump. Please follow [this instruction](https://www.notion.so/planetarium/Nine-Chronicles-Update-Guide-bc13a2d95f4a4f948d112b73f43743dc) to update.

### Improvements

* \[Lib9c, Player] Reintroduced `HackAndSlash.PlayCount` to support repeated actions.
* \[Lib9c, Player] `UpdateSell` action became to suport re-registration all expired item at once on the shop.
* \[Player] The inventory of avatar became to display equipments on it as descending order of thier CP, instead of ascending.
* \[Player] The buff bonus popup became to display all buffs and its effect player can obtain.

### Bug Fixes

* \[Player] Fixed a bug where the locked icon on the world map had not been displayed properly when new world unlocked by crystal.
* \[Lib9c, Player] Fixed a bug where players could have tried to challenge opponents who outside of +100\~-100 raitings when offseason.

## v100260

Released on 28th July, 2022.

### Improvements

#### Launcher

* Make V2 as a default interface — you may opt-out via settings but keep in mind that the legacy interface has been deprecated

#### Player

* Stage one-time buff improvement
  * If the stage is not cleared after buffing, the star is not reset to zero. After that, try clearing the stage through various buffs.
* Stage Equipment Wear Screen Improvement
  * If you have a conceivable item in your possession when you enter the battle, display the conceivable item tab as the default tab
* Improve stage result screen processing
  * Remove automatic return to lobby if clear fails, so you can make it easier to try again to get a star.
  * Add `STAGE`buttons and features that return to the Battleground screen of the same stage


# NCG Economic System

![](https://1559839972-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fk52GDFQC2iLkf9e0z5MU%2Fuploads%2FgjmtGEahzDeC4MDWq5he%2FEconomic%20design%20cover.png?alt=media\&token=7346f874-6c7f-40e4-b133-df36ff12e4d1)

In the Economic System we are going to provide information on the development team's overall vision towards decentralized gaming, the mechanisms that Nine Chronicles integrates in order to provide the players with a thriving and sustainable economy, and present some of the updates currently in the works towards improving the longevity of the Nine Chronicles economy even further.​

The development's team vision for decentralized gaming can be defined by the long-term goals described below. In order for players to be able to grow alongside the game, these are the core axioms that the Nine Chronicles economy is founded on and the overall direction that every new update is aiming towards.&#x20;

## **Core Axioms**

* The in-game economy functions independently and requires minimal involvement from the development team
* The Nine Chronicles economy is sustainable regardless of an influx of new players.
* In-game assets' value is decided by supply and demand in a decentralized way by the player-base.&#x20;
* Players can start the Nine Chronicles with zero entry fees.
* Players can exercise true ownership over their in-game assets.&#x20;
* Value and time put into a player's character should be reflected in the number of rewards that a player receives.&#x20;


# What is NCG

The main currency used in the world of Nine Chronicles.

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FL4D9kkkvyIRlLjHAQMpN%2F1_WDA-zdoKmBRrZ-dGInBgRQ.png?alt=media\&token=1a49dcf0-e12f-49ee-a08a-930ceb66ea2f)

Nine Chronicles Gold (NCG) is the main currency used in the world of Nine Chronicles. Players can spend NCG to craft powerful items, trade with other users, challenge each other, and accelerate growth.

NCG isn't necessary in the beginning stages of exploration, but the game is designed so that NCG's needs are gradually increased as players grow more powerful. Eventually, players can stake NCG to earn potions and unique items which can be used by them or sold to other users for profit.

## Buy NCG <a href="#buy-ncg" id="buy-ncg"></a>

{% hint style="info" %}
In short, you can't buy NCG directly from DEX or Centralized Exchanges. Instead, you must buy Wrapped NCG (WNCG) form the exchange and transfer them into Nine Chronicles via [Nine Chronicles Portal](https://nine-chronicles.com). WCNG will automatically converted into NCG during the process.
{% endhint %}

### What is Wrapped NCG?&#x20;

WNCG is a 1:1 NCG backed ERC-20 token that delivers the power of NCG with the flexibility of an ERC-20 token. We released a "Wrapped NCG" token (symbol: WNCG) on the Ethereum blockchain to make NCG publicly tradable and permanently immutable.

### Decentralized Exchanges <a href="#decentralized-exchanges" id="decentralized-exchanges"></a>

* [Balancer](https://app.balancer.fi/#/trade)
* [SushiSwap](https://app.sushi.com/swap?inputCurrency=eth\&outputCurrency=0xf203Ca1769ca8e9e8FE1DA9D147DB68B6c919817)

### Centralized Exchanges <a href="#centralized-exchanges" id="centralized-exchanges"></a>

* [OKX](https://www.okx.com/)
* [Gate.io](https://www.gate.io/trade/wncg_usdt)
* [Kucoin](https://trade.kucoin.com/ko/trade/WNCG-USDT)
* [MEXC](https://www.mexc.com/ko-KR/exchange/WNCG_USDT)

### Exchange between NCG & WNCG <a href="#spending-ncg" id="spending-ncg"></a>

When you have WNCG token in your Ethereum wallet, you can exchange WNCG to NCG on [Nine Chronicles portal](https://nine-chronicles.com). You can find the menu "WNCG -> NCG", and you can exchange WNCG to NCG and send them to your Nine chronicles account.

You can also convert NCG to WNCG in the menu "Send NCG" of the Nine Chronicles Launcher. Please beware of the daily conversion limit, 5,000 NCG per day, and the minimum transfer amount, 100 NCG per transfer. To pay the gas fee, 1% of the NCG will be deducted by the bridge.

## Spending NCG <a href="#spending-ncg" id="spending-ncg"></a>

### ⚖️ Trading Items <a href="#trading-items" id="trading-items"></a>

| ![Image for post](https://miro.medium.com/max/1400/0*k68mQ5aElkiUsvWZ.png) | ![Image for post](https://miro.medium.com/max/1400/0*Kq3gpvjmLfD-7ROf.png) |
| -------------------------------------------------------------------------- | -------------------------------------------------------------------------- |

NCG is used to sell or purchase items from the public market. Any player can list items on the market, and get paid when another player makes a purchase.

&#x20;

### 📈 Accelerating Growth <a href="#accelerating-growth" id="accelerating-growth"></a>

| ![Image for post](https://miro.medium.com/max/650/1*Cefm3wnafGuXm92WlLWvGg.png) | ![Image for post](https://miro.medium.com/max/650/0*nD7_D-3Jb7BI5E2_.png) |
| ------------------------------------------------------------------------------- | ------------------------------------------------------------------------- |

Each action created by a user is capped by AP(Action Point) which refills every 8 hours. There are 2 possible methods to refill energy.

* Slower method: Wait 8 hours for the meter to be fully charged.
* Faster method: Purchase AP potions from the market and use it.

&#x20;

| ![Image for post](https://miro.medium.com/max/643/0*7TklXlKnWUVU1Z0Z.png) | ![Image for post](https://miro.medium.com/max/1400/0*xPkDiY9MoViCbY2V.png) |
| ------------------------------------------------------------------------- | -------------------------------------------------------------------------- |

Crafting items also take a set amount of time, which can be accelerated by hourglasses that can be purchased from the market.

&#x20;

### 🔨 Crafting Items <a href="#crafting-items" id="crafting-items"></a>

| ![Image for post](https://miro.medium.com/max/1400/0*OXFWijZDBJS0xvmJ.png)Upgrading item | ![Image for post](https://miro.medium.com/max/1400/0*xXNeaLmnKHq9zL09.png)Crafting item |
| ---------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------- |

NCG is not required to craft equipment with fewer than two materials, but NCG must be used to craft 3+ material combinations. The cost is **(combined material-2) ✕ 10 NCG.**

NCG is required for crafting stronger items since it requires multiple materials to be combined.

&#x20;

### 🤺 Challenging Other Players <a href="#challenging-other-players" id="challenging-other-players"></a>

<figure><img src="https://miro.medium.com/max/1400/0*Bw7W7vkPtcf7K71A.png" alt=""><figcaption></figcaption></figure>

Players use tickets to start a battle with other players.

| ![Image for post](https://miro.medium.com/max/1400/0*IF3MHxhmDhW84ttQ.png) | ![Image for post](https://miro.medium.com/max/1400/0*glq58nPRGP6yLUWL.png) | ![Image for post](https://miro.medium.com/max/1400/0*zmKlijPD_R1TZJH0.png) |
| -------------------------------------------------------------------------- | -------------------------------------------------------------------------- | -------------------------------------------------------------------------- |

Along with the glory, players earn ingredients that can be used to craft single use buffs.

&#x20;

### 🏦 Staking NCG <a href="#staking-ncg" id="staking-ncg"></a>

![](https://miro.medium.com/max/2696/1*2Gjbk7LglAhxR1vv5Ts9tg.png)

In Nine Chronicles, players can receive AP potions, Hourglasses, and other limited consumables regularly by staking NCG. Specifically, *AP potions and Hourglasses, which are crucial for the character’s growth acceleration,* **can only be generated by staking NCG.**

The demand for these two items would naturally increase as the competition between the players intensifies. This finally contributes to the appreciation of NCG. Along with **receiving in-game items that can be sold to the other players**, the staking feature also effectively reduces the **surplus supply** of NCG. ***In this way, the game business is shared along with the players!***

## NCG Distribution Structure <a href="#ncg-distribution-structure" id="ncg-distribution-structure"></a>

![](https://miro.medium.com/max/1368/1*6LcAQHMJHWVRBSzALzIIqw.png)

&#x20;

\**Halving release schedule: 10 NCG per block mined (10 second target) with 4 year half-life = 31,104,000 Tokens (Year 1) \~= 12.5% of Total Mining Pool*


# Staking Model

## Staking: Monster Collection

The Monster Collection is the first iteration of a staking mechanism in Nine Chronicles. Players are able to "lock" their $NCG for a one-month period and get rewarded with Hourglasses and AP potions on a weekly basis. Contrary to most traditional games with an energy system, in Nine Chronicles it is players that are able to generate the AP Potions necessary for continuing to progress in the game.&#x20;

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FhcWlOBH8TwjopHuvKU4R%2FScreenshot%202024-02-21%20at%201.57.23%E2%80%AFPM.jpg?alt=media&amp;token=c1a51a5a-29aa-410e-a356-fe554c35ea7d" alt=""><figcaption><p>Staking : Monster Collection UI from the launcher</p></figcaption></figure>

You're able to stake as small as 50 NCGs. Each staking level requires a 10 times larger than the previous level. This means that staking level 1 starts with 50 NCG then 500 NCGs, 5,000 NCGs and on.

### How to Staking NCG

* Run the PC launcher. \
  (If you are a mobile user, please refer to the ['Import your mobile account to PC'](/introduction/guide/faqs/import-your-mobile-account-to-pc))
* Complete the login.
* Click on 'Staking' in the top right corner of the launcher.
* Press 'Edit,' enter the desired amount, and click 'Save.'

### Let's get into more details.

First of all, you can use the reward simulator to calculate the reward based on the staking amount. This might save you time before diving into the more detailed descriptions that follow.

Go to the '[Stake' menu on the Nine Chronicles portal](https://nine-chronicles.com/earn#Stake) and click the 'Simulate Staking and Check APR' button.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FLTeRQDaCD6ZgBMaZD3EE%2Fimage.png?alt=media&amp;token=5a8b5837-caa5-4fdd-bd6e-f48d396fb935" alt=""><figcaption><p>APR Simulator</p></figcaption></figure>

Also, below you can find a table with the amount of NCG required to unlock each monster of the collection and the equivalent reward in AP Potions, hourglasses and other materials per week.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FwCH4wNE2rCrINT2D7izh%2Fstake_reward.png?alt=media&amp;token=b82cb0b2-9234-4ead-ada1-6b5b5588f971" alt=""><figcaption></figcaption></figure>

The **AP Potions** and **Hourglasses** rewards from the Monster Collection are tradeable in the Shop.

#### Here's an example of how this system works.

Let’s say you have staked 2,300 NCGs. If the amount of NCG is between two levels, your current level will be the lower of the two levels. In other words, if you have staked 2,300 NCGs, your staking level will be level 2 (between 500 and 5,000 NCGs). Also, you will be receiving 287 Hourglasses and 4 AP Potions. So how to get those numbers? Here’s how.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fn4MFnZfkrVeV4Xumf7jH%2F1_BcCXHXLSnYZIrQtzcrFfTg.png?alt=media&amp;token=f6cd6442-8967-4015-9ce1-7ccfaffeb319" alt=""><figcaption></figcaption></figure>

### Crystal grinding bonus and Arena Reward bonus

Moreover, each level will provide you with different benefits for the gameplay, such as a crystal grinding bonus, and arena reward bonus (Seasons & Championship).

For details, please refer to the table below (last updated: June 28th, 2022)

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F4joepMpeWINlT4bOCTG4%2F1_N34qKRbePW6f7rlH-c3kUA.png?alt=media&amp;token=b2c984f9-9807-4280-96f2-348579ca75c4" alt=""><figcaption><p>*100% means the original amount without any bonus</p></figcaption></figure>

## WNCG Staking

You can stake WNCG on [WNCG Staking](https://stake.nine-chronicles.com/wncg). Unlike Monster Collection, WNCG Staking is distributing rewards to the WNCG-WETH pool liquidity providers. Therefore, you need to deposit your WNCG (and ETH, if you want) to the liquidity pool on Balancer. You can earn WNCG and BAL rewards by staking on WNCG Staking. Please check [the WNCG Staking document](https://www.notion.so/planetarium/WNCG-Staking-Docs-04317420d2d647ee82f2f1364358c5a9) for more details.


# Reward Model

## Introduction

In order for the vision behind Nine Chronicles to come to life, a reward model that rewards players for their participation and engagement has to be present. The Nine Chronicles ecosystem integrates various mechanisms to maintain the necessary sustainability and allow growth for the players.

## Basic mechanism

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2ForIbgx9uczxaQmW09Wef%2Fimage.png?alt=media&amp;token=9a1bc6ca-466a-4da6-b98a-19dd7ed9453a" alt=""><figcaption></figcaption></figure>

Players play through the battle to gather materials and unlock new, stronger recipes. They can then craft new items which they can either use to continue progressing in the battle, use in the various Events to get better rewards, or list for sale in the Market. If a player is unable to further progress in the battle they can immediately purchase stronger items through the market or upgrade their items to continue growing stronger.

The are various ways to approach the reward model of Nine Chronicles. Some players choose to optimize their earnings by elaborate trading while others strive to stay on the top of the leaderboard and get the best rewards during the events. Players can change their course of action throughout their Nine Chronicles journey following the quickly changing landscape that is the open economy of Nine Chronicles.

## Reward Details

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F9wW8CbaYrzNzDRvB14v0%2Fimage.png?alt=media&amp;token=5e8b54a3-2e31-486a-be09-b06c5a7b7799" alt=""><figcaption></figcaption></figure>

## Before PoS

#### **Block Rewards**

* In the PoW system, users provided computing power to verify game transactions and create new blocks, receiving rewards in return.
* They received 10 NCG as a reward per block.

**Staking Rewards**

* Through NCG staking (Monster Collection), users could receive various items as rewards, such as AP Potions, Hourglasses, Golden Leaf Runes, Golden Dust, and Ruby Dust.

## After PoS

**Block Rewards**

* With the transition from PoW to PoS, block rewards are planned to be reduced.
* In the PoS system, users receive rewards by staking NCG. This requires less computing power, and users can earn additional NCG through staking.

**Staking Rewards**

* The rewards for NCG staking (Monster Collection) will be adjusted upwards in line with the transition to PoS. (For example, ETH staking rewards increased by 3.3% after the PoS transition.)&#x20;
* After transitioning to PoS, the circulation structure of the NCG used by users has become more important. Thus, part of the NCG used by users will be burned, and the remainder will be redistributed to staking users.

**Other Rewards**

* Rewards will also be provided to guilds and validators to ensure that more rewards are distributed to various participants within the game ecosystem.

### **Summary of Key Differences**

* In the PoW system, rewards were primarily given based on the provision of computing power, but after transitioning to the PoS system, rewards through staking have been enhanced, making the forms and distribution of rewards more diverse.
* The transition from PoW to PoS aims to reduce block rewards while expanding the scope of rewards so that users can receive rewards through various activities.
* Through these changes, Nine Chronicles aims to increase the sustainability of the game, provide a richer reward experience to users, and efficiently manage the game ecosystem.


# Swap NCG to WNCG

As you may already know, WNCG is backed 1:1 with NCG. You could transfer NCGs from the main launcher of the game to your Ethereum account as WNCG.

### Here’s the detailed steps:

1\. From the main launcher menu, click the Send NCG button.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FAVGILL5pGPG6pEaQ53oa%2FSendNCG.jpg?alt=media&amp;token=9c61087f-d383-4ce7-a915-c1a9deb2a003" alt=""><figcaption></figcaption></figure>

2\. From this screen below, you can choose to Send NCG to another user or Swap NCG to WNCG. To swap NCG to WNCG, select the second option (**Swap to WNCG**).

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fs5PkZoItpmXflccl8z88%2FSwapToWNCG.jpg?alt=media&amp;token=b0c018dc-6fb7-4d53-b128-a7e6f48ae82b" alt=""><figcaption></figcaption></figure>

3\. To swap NCG to WNCG, (1) enter the **ETH Address** which will be receiving the WNCG and (2) the amount of NCG you want to transfer. This will send your NCG to the bridge endpoint, which will verify the transaction, and then mint WNCG to send to the above Ethereum address.

FYI, The official WNCG token address for the bridge contract running on the Ethereum network is: [**0xf203Ca1769ca8e9e8FE1DA9D147DB68B6c919817**](https://etherscan.io/token/0xf203Ca1769ca8e9e8FE1DA9D147DB68B6c919817)

### **Please note that:**

* Minimum 100 NCG per transfer (to prevent DDOS/ETH gas)
* Maximum 20,000 NCG ➡ WNCG swap in 24 hours (will be raised gradually with bridge upgrades)
* NCG → WNCG conversion will have a fee to cover for gas in WNCG minting process and to account for other development/ecosystem costs.&#x20;
  * 10 NCG for less than 1,000 NCG&#x20;
  * 1% base fee for between 1,000 NCG and 10,000 NCG, inclusive
  * 2% additional surcharge for amount exceeding 10,000 NCG
    * ex. Swap 15,000 NCG -> (15,000 \* 0.01) + (5,000 \* 0.02) = 150 (base fee) + 100 (additional surcharge) = 250 NCG Fee
* WNCG → NCG conversion will have a 0% fee.
  * You can transfer from [Nine Chronicles Portal](https://nine-chronicles.com/my-account#Transfer)


# Crystals

Creating a sustainable and decentralized in-game economy with zero entry fees while the player-base is constantly expanding is no easy task. After a year in the mainnet and with tens of thousands of players joining the Nine Chronicles ecosystem, the development team was able to monitor and identify certain areas where the in-game economy could improve. In an attempt to further solidify and reinforce the fundamental Core Axioms and the reward model, an update is currently being designed and developed.

Nine Chronicles Crystals (NCC) in a proposed sub-currency for the Nine Chronicles world which aims to minimize the impact of the expanding player-base by providing more ways for players to utilize the excess of Items that they create in their Nine Chronicles journey. As time passes and more players join the game, it is only natural that more and more items will be generated and remain in the network if there is not a steady influx of new players to acquire and use them. There is a need for a system to give players the option to translate the value of the items that their character is not equipped with in a sub-currency and essentially remove them from the total available pool of items.

The introduction of crystals aims to improve upon these aspects of the reward model:

* Lower the earning threshold for low-level players
* Maintain Item value over time
* Safeguard the economy from an exponentially growing player-base

### Acquisition of Crystals

The main way to acquire Nine Chronicles Crystals is by introducing a disassembling mechanism for Items. Players will be able to immediately translate the value of their Items into a usable sub-currency with various in-game utilities. There are additional ways of acquiring crystals being considered with the goal of maximizing the impact of this Crystals on the economy. Some of those include:

* Disassembling Items
* Unsuccessful Item upgrades
* Event rewards
* Trading

### Use Cases of Crystals

A lot of thought has gone into designing Nine Chronicles Crystals in a fun and engaging way for players, without compromising any of the intended improvements to the reward model. The goal of these use cases is to empower players with more possibilities on how to earn and grow within the Nine Chronicles ecosystem. A particular concept revolves around using crystals to acquire limited-time buffs during the PvP events to help players rank higher on the leaderboards. The core ideas that are currently being considered are:

* Seasonal Arena buffs
* Seasonal Event passes for better rewards
* Increase of Item upgrading probabilities
* Crafting or rare/unique Items
* Rerolling sec can be found here.&#x20;


# Join

## <img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FZtpP87GzYX6My7jbbAGB%2Fimage.png?alt=media&amp;token=652cbae4-339c-460c-ac9f-27da21eaaf39" alt="" data-size="line"> Discord

<https://discord.gg/planetarium>

## <img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FV0bMtFIvGClyd23VvWGM%2Fimage.png?alt=media&amp;token=f600f6b1-0b1b-4a41-b093-53a1749196d2" alt="" data-size="line"> Medium

<https://ninechronicles.medium.com/>

## <img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fokrf0V16u5FMvS1nyVf2%2Fimage.png?alt=media&amp;token=6bd657ac-da5d-4553-b6e2-eda77d0f9699" alt="" data-size="line"> Twitter

<https://twitter.com/NineChronicles>

## <img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FHK8yym04ef4LRqbRqx3C%2Fimage.png?alt=media&amp;token=f43e2040-3d67-44f2-998f-6f5cd568a75c" alt="" data-size="line"> Instagram

<https://www.instagram.com/ninechronicles/>


# Support Program


# Ecosystem Support Program

The Ecosystem Support Program provides a way to earn NCG (Nine Chronicles Gold), activation keys, in-game items for the game, and more.

***

![](https://miro.medium.com/max/2696/1*i4REjo1ew__W2twp3y_qJg.png)

The Ecosystem Support Program exists to provide both financial/non-financial support to projects and entities within the greater Nine Chronicles community, in order to accelerate the growth of the ecosystem. Our focus is on deploying our resources where they will have the biggest impact.

If you've got a project and want to see if ESP is a good fit, get in touch.

**NOTE**: Please note that the ESP is currently on-hold while a new process is developed. The current ESP was not as effective for engagement as we had hoped so we will revamp how it works and then publish the new details here.

## Community awareness! <a href="#community-awareness" id="community-awareness"></a>

Helping the residents of Nine Chronicles shine ✨

![](https://miro.medium.com/max/800/1*5rZ4jSraTZvjxxoQQ92cKA.png)

First and foremost, we want our community to have fun playing Nine Chronicles! We would love to have our enthusiastic community members stream the game, create videos, or post about us on social media.

Suggested content to feature:

* Gameplay streaming, video sharing, tweeting.
* The game’s development.
* Fan art.
* Tutorials.
* Dev interaction.
* Decentralized gaming.

Let us know if you have an idea not covered here!

&#x20;

### **How it works** <a href="#how-it-works" id="how-it-works"></a>

Just get started on content creation then let us know at the end of each month what you have worked!

* 📹Create content!
* 📧 Send links plus details about the number of viewers / likes to \[**form now deprecated**]! (please wait for the new process to be published)
* 🎉Get paid!\
  &#x20;

### **Streaming** <a href="#streaming" id="streaming"></a>

* To Be Announced.

### &#x20;**Tweeting** <a href="#tweeting" id="tweeting"></a>

* To Be Announced.

&#x20;

## Game Modding <a href="#game-modding" id="game-modding"></a>

As our game is fully open source, we would love to see our community develop mods and extensions for the game. Few games these days are open source, but it is one of our central tenets.

We wish to honor the long history of game modders developing cool additions and alternate realities by providing them the ability to be rewarded for their efforts. However, we don’t have the capacity to provide much help yet.

Planetarium encourages the community to develop mods for the game, but it may be some months before we can provide any support.

Keep your eyes open for further announcements here as we are looking to run a competition for modding! For an indication of how the competition can work take a look at our [previous competition for art](https://medium.com/nine-chronicles/nine-chronicles-voxel-art-contest-feat-the-sandboxs-voxedit-d4aeea47eafa)!

## Software Grants <a href="#software-grants" id="software-grants"></a>

Code is alchemy 🔮

![](https://miro.medium.com/max/1795/1*vPCCaVTk37tL1YVf1HjBDg.png)

Planetarium is offering grants to attract software developers who can build something useful for the Nine Chronicles game. Building something from our wishlist will greatly help the community; however, we are also interested in hearing from people who have cool ideas not featured on our wishlist. There is still a chance we can help fund the idea.

The grants we provide may not cover 100% of the development costs. We will do our best to fairly compensate all community efforts with a mixture of fiat, NCG, and special in-game items.

For more information please see our dedicated below link.

{% content-ref url="/pages/9N91EKs151WqR3LiUhZZ" %}
[Software Grant Program](/introduction/community/support-program/software-grant-program)
{% endcontent-ref %}


# Software Grant Program

Building Nine Chronicles Together

![ ](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F54fc8818-df30-4d09-81ab-d1ff7157c758%2Fdefault.png?table=block\&id=3c4530af-aa60-457d-9d1d-96829e0e01ba\&spaceId=39af9b0c-fd32-46a4-a9ad-5b4ecfb80473\&width=960\&userId=f109ff22-39fa-4789-afe7-754c660b102d\&cache=v2)

Planetarium is offering grants to attract software developers who can build something useful for the Nine Chronicles game. Building something from our wishlist will greatly help the community; however, we are also interested in hearing from people who have cool ideas not featured on our wishlist. There is still a chance we can help fund the idea.

The grants we provide may not cover 100% of the development costs. We will do our best to fairly compensate all community efforts with a mixture of fiat, NCG, and special in-game items.

There are 2 ways that Planetarium can help fund teams:

* Teams may be rewarded retroactively for their efforts and without the need for an application. This will be purely based on historical results and community impact.
* Teams actively apply via this program in order to get paid as they work, on a milestone-by-milestone basis.

## Grant Offer <a href="#grant-offer" id="grant-offer"></a>

We award grants for incentivize team to develop the Nine Chronicles ecosystem. Grant sizes are starting from 500 NCG but it can be up to 20,000 NCG if the project size is huge. Mostly, we offer NCG but if the project needs to get Fiat currency for specific reasons, let us know.

## Criteria <a href="#criteria" id="criteria"></a>

The following is our list of criteria for assessing teams to fund.

* Ideal length: 3 months.
  * Best to structure the work as 1 month = 1 milestone.
* Open source license preferred
  * e.g. Apache 2, MIT, GPLv3.
* Max funding per application: 20,000 NCG.
  * We prefer to pay in NCG or items, but amount of fiat can be possible.
  * Teams shouldn’t look to cover all of their development costs with a grant.
* Teams should indicate why they are interested in supporting the Nine Chronicles Ecosystem and indicate why their team is a good fit.

## **Project Wishlist** <a href="#project-wishlist" id="project-wishlist"></a>

The following is a list of projects that we would like to see be created.

* Block explorer with game-like UI
* Wallet integration for NCG
* Browser extensions
* API RPC clients in other languages (Javascript, Python, or language of your choice)
* Miner monitoring tools
* Ecosystem reward automation tool

## **How to apply** <a href="#how-to-apply" id="how-to-apply"></a>

* Fill in the application form below with all the necessary details.
* One question in the application form requires creating a Google Document (or similar) that includes the following information:
  * Tell us a bit about your project goals, motivations, needs, challenges, and any other information you feel is pertinent for us to know.
  * Include a roadmap that details the software specification over a number of milestones.
  * Here is a template for the document: [link](https://www.notion.so/Software-Grant-Application-Template-278bedc0e25b4d549f876586f7bfe0ae).
* Once we’ve had a chance to review your application we will respond with any necessary changes.
* Completed proposals will be reviewed at the next committee meeting and then we will let teams know if they have been successful with their application. You'll hear back from someone on the Ecosystem Support team very soon!

We only collect the following information submitted and will not use or share for any purposes other than evaluation.

## Application Form <a href="#application-form" id="application-form"></a>

To apply, please see the following application form

<https://docs.google.com/forms/d/e/1FAIpQLSf-6EXf4EkLRPHc5a2UutAHhS_pN4IpYAZyUnJeP7Xe4_TzvQ/viewform>

## Get in touch! <a href="#get-in-touch" id="get-in-touch"></a>

If you have any questions that are not covered here then email us at [**contact@planetariumhq.com**](mailto:contact@planetariumhq.com) or come say hello on our [Discord channel](https://discord.gg/planetarium)!


# NCIPs

Nine Chronicles Improvement Proposals (NCIPs)

![](https://miro.medium.com/max/2400/1*5vN_thmn_PKGImmvNv1MtQ.png)

Over the past month, our team has put together a process for the community to collaborate with us on improving Nine Chronicles. Now we are proud to introduce [Nine Chronicles Improvement Proposals](https://github.com/planetarium/NCIPs) (NCIPs). If you click the link, you will be taken to the NCIP Github page which describes how the process works. If the process seems daunting at first, don’t worry! You are always welcome to come and ask us questions in the ecosystem-supporters channel on [Discord](http://discord.gg/planetarium).

First things first. What type of improvements do the NCIPs cover?

The scope of the NCIPs includes the following:

* Improvements to gameplay
* New features
* Updating existing features
* Improvements to Lib9C (the blockchain code underlying Nine Chronicles)
* Ecosystem improvements that benefit the game

These are the type of activities that the NCIPs cover, but to make this easier to understand we can provide a few examples:

* Adding a secondary currency to Nine Chronicles.
* Changing the item upgrade system.
* Creating a lobby for player avatars to hang out.
* Developing a way to wrap game Costumes (such as the “Lion of Dawn” costume) and put those onto Ethereum.

In the coming days, we will have a few real NCIPs written by the community leaders which will act as an example of how to correctly write an NCIP proposal.

One of the most important points is having the community agree upon what improvements to add to the game. Coming up with new ideas is very easy and anyone can do that in the Suggestion room on Discord. We even have a Discord bot for recording suggestions, but order to take these ideas from suggestion to completion takes a lot of work. Therefore, only suggestions with the most backing from the community should be made into NCIPs.

Small updates and bug fixes to the game are outside of the NCIP process. The developers will regularly make bug fixes that are quick to correct and don’t require community consensus.

If you have any questions, then feel free to chat with us on [Discord](https://discord.gg/planetarium)!

## Get in touch! <a href="#get-in-touch" id="get-in-touch"></a>

Email us at <contact@planetariumhq.com> or come say hello on our [Discord channel](https://discord.gg/planetarium)!


# Media Kit

## Nine Chronicles

<https://drive.google.com/drive/u/0/folders/1G8q_5huMOLn32ufXkrqeMv3K9ttvZ69S>

## Planetarium

<https://drive.google.com/drive/u/0/folders/1G96caDJQUAyQRvEpcKujwiqWv-qO-7VS>

## Team Photos

<https://drive.google.com/drive/u/0/folders/1Kg5DBvHT_G5TfvfUbZbhkCX7FxwLWY4n>


# Community Generated Contents

## Game Preview/Overview <a href="#game-previewoverview" id="game-previewoverview"></a>

* [Nine Chronicles Review / Overview / Gameplay *by Wabbs / CosminSh*](https://www.notion.so/Nine-Chronicles-Review-Overview-Gameplay-fa14594fe2084a2a8f3d9b7e498677a2)

## Guide/Tutorial <a href="#guidetutorial" id="guidetutorial"></a>

### Text <a href="#text" id="text"></a>

* [Nine Chronicles Starter Guide*by Wabbs / CosminSh*](https://www.notion.so/Nine-Chronicles-Starter-Guide-99f835b1925845e08b47b4e58314c05a#bdf7e47141c84b1fbdd1d0c285451889)

### Video <a href="#video" id="video"></a>

### Useful links <a href="#useful-links" id="useful-links"></a>

* [Various tools in one*by Geralt de Riv*](https://docs.google.com/spreadsheets/d/1Ay7F2Wk7iQFEYsGnVAIJ08wpcPnIaYiHXg6s7v0Ccic/edit)
* [Gear stats lookup*by Wabbs and Gaming Mike*](https://docs.google.com/spreadsheets/d/1ppCR5ABq5iAbAvUT6gh8zWj7HiGe5NidWtFdE03naX0/edit)
* [Gear Database*by PoohVz*](https://docs.google.com/spreadsheets/d/1BZ3s--VGij7AmmSGovKZ-I2qhtERyLtTBrXbJxwo0Gc/edit)

## Gameplay Video <a href="#gameplay-video" id="gameplay-video"></a>

### Getting Started <a href="#getting-started" id="getting-started"></a>

* [First Play*by Blockchain Gaming World*](https://www.youtube.com/watch?v=BOpFiADzO_M)
* [Getting Started*by LokeHansen*](https://www.youtube.com/watch?v=M32hgOMxfIk\&list=PL4mpTlflkKCXLGQqg0meQh559EwW7oD27\&pbjreload=101)
* [First play*by Cagyan*](https://www.youtube.com/watch?v=hQv77mDwMWE)
* [First play*by Games Passion*](https://www.youtube.com/watch?v=teXtzfJlGUg)
* [First play (beta)*by Jonooit*](https://www.youtube.com/watch?v=v1o9hkVsG_U)
* [First play (long stream)*by Beagles*](https://www.youtube.com/watch?v=uacp4gLSyBU)

### Combat and Crafting <a href="#combat-and-crafting" id="combat-and-crafting"></a>

* [Battle (level 155)*by DDots*](https://www.youtube.com/watch?v=uXs07ituRpQ)
* [Crafting*by LokeHansen*](https://www.youtube.com/watch?v=J_7N2JBxjR0)


# Libplanet

We've been developing the blockchain toolkit in C#/.NET for decentralized game.

{% hint style="info" %}
Docs : [https://docs.libplanet.io](https://docs.libplanet.io/)

Github : <https://github.com/planetarium/libplanet>
{% endhint %}

Libplanet is a .NET library for creating the multiplayer online game in a decentralized fashion, which means the whole gameplay occurs on a peer-to-peer network among equal nodes rather than an authorized central server. Under the hood, it incorporates many features (e.g., digital signature, BFT consensus, data replication) of a blockchain.

It has competitive advantages over other solutions for decentralized gaming:

* *Embeddable*: A game app does not have to communicate with another running process, hence it doesn't require extra marshaling or processes management. To draw a parallel, Libplanet is closer to SQLite than MySQL or PostgreSQL.
* *Isomorphic*: Libplanet is a .NET library, so every game logic can be written in the same language, C#, and run on the blockchain. No glue code or "smart contracts" are needed.
* *Token-independent*: Unlike almost every blockchain system, it does not force users to create and deal with yet-another-cryptocurrency. Your game can be free to play, and enjoyed by regular gamers.

To learn more about why Planetarium is creating technology for fully decentralized games, please refer to our [blog post](https://medium.com/planetarium/introducing-planetarium-powering-games-with-freedom-22ab1ab70e0e).


# How to play

## How to create an account <a href="#how-to-create-a-character" id="how-to-create-a-character"></a>

{% hint style="info" %}
Nine Chronicles launcher is necessary to create your character. If you don't have the game client yet, please check [the installation guide](/introduction/guide/how-to-play/installation-guide) first and continue to create your account.
{% endhint %}

1. When you execute the game launcher, you will see this sign-up dialogue. Click the **Create New Account** button to create a new account.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fhck1IDtxCueabrf25K89%2Fhowtoplay_01.png?alt=media&amp;token=1a46c383-7577-4811-8b8b-12ae1431a0fc" alt=""><figcaption></figcaption></figure>
2. In this dialogue, you should decide on a password for your account. Write the same password in the two text boxes. After that, you must enter an activation code to finish your account creation. If you don't have one yet, you can get it from your friends, official discord, or join the portal.&#x20;

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F4X4cMhJXpM9bAncsYqxh%2Fimage.png?alt=media&amp;token=752fcd3e-0489-4d78-844d-606702b5e1ea" alt=""><figcaption></figcaption></figure>
3. All done. Click Start button to launch the game and let’s create your avatar.

{% hint style="info" %}
After you finish the activation, you may find your Nine Chronicle address on the launcher. This 42-character address is your account to play game, trade/craft items or collect rewards. Don't forget to [connect your Nine Chronicles address](/introduction/guide/nine-chronicles-portal/connect-nine-chronicles-address-to-the-portal) to the portal after you finished your account creation, and keep your private key secure.&#x20;
{% endhint %}

## How to create a new character <a href="#h-2-create-a-new-character" id="h-2-create-a-new-character"></a>

{% hint style="info" %}
For new account without any character, there will be an intro cut scene. You can create a new character after you watching it.
{% endhint %}

1\. You can create 3 characters per account. **Click the NEW CHARACTER** button.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F0OwabfQPXxAo9XxOj7XZ%2Fimage.png?alt=media&amp;token=05dd98fd-ba5b-4c54-adf0-c30311045498" alt=""><figcaption></figcaption></figure>

2\. You can choose hair, eyes, ear, and tail type to make each character unique. If you decide on the style, **click the CREATE** button.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FfmbQb7pGJfyV1PSR719C%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.15.04.png?alt=media&amp;token=a8fcaefd-664e-4346-8d85-b77560e2118c" alt=""><figcaption></figcaption></figure>

#### Character’s status <a href="#characters-status" id="characters-status"></a>

* **HP**: The character’s hit point. if it goes to 0, the character loses the battle.
* **ATK**: Attack power. You can see how much damage you can do to the enemy.
* **DEF**: Defense power. You can see how much damage you can defend from the enemy.
* **CRI**: This is the percentage of how often you can make critical attacks.
* **HIT**: You can get a higher chance of attack if your hit points are higher.
* **SPD**: Speed of the character. A character can do more actions than enemies.

&#x20;

3\. Choose your nickname. Nickname must be between **2-20** characters and can only include alphanumeric characters. If you decide the name, **click the OK** button.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FJQ4tz4LUgSRG8QnokOcR%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.27.26.png?alt=media&amp;token=47c7f02f-be11-41a0-b48c-3fe0f0861154" alt=""><figcaption></figcaption></figure>

&#x20;4\. Finished! 😎 You can now explore the world of Nine Chronicles.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FB6hV26tS83XlsebotOkt%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.15.33.png?alt=media&amp;token=7e1cb60f-872c-4139-ac76-ad84f84c56f6" alt=""><figcaption></figcaption></figure>

## Start your first adventure <a href="#start-your-first-adventure" id="start-your-first-adventure"></a>

### 1. Tutorial <a href="#h-1-tutorial" id="h-1-tutorial"></a>

1\. When you first enter Nine Chronicles, Alex will guide you to the portal to the dungeons.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fsf1kD7kDe6GzYldnad57%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.38.35.png?alt=media&amp;token=2917f477-487f-4971-b318-913510c06c46" alt=""><figcaption></figcaption></figure>

&#x20;2\. If you press the portal, you will enter Stage 1. On every feature, a help popup will appear the first time you enter.&#x20;

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FJUz37W0vINVedjjU5RWu%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.39.15.png?alt=media&amp;token=9b5eea83-a930-426f-a512-474f17d5c84c" alt=""><figcaption></figcaption></figure>

3\. When you clear the stage, you can gain experience and materials, and move on to the next stage.

&#x20;

4\. For the next stage, the cat warrior seems to be heading deeper into the forest. Remember the chain-shaped loading indicator. It is in the process of spreading your game history data to the blockchain.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FOYV3Xq3QygZRsaLCRFTb%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.39.53.jpg?alt=media&amp;token=d00e50bd-1d42-4ef1-ab35-b554b25a7a29" alt=""><figcaption></figcaption></figure>

&#x20;

5\. After stage 3, Alex will guide you to the workshop.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F0eqB05gFqtiFSvamTwNP%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.43.00.png?alt=media&amp;token=0b330069-6556-48f9-8e5f-3a98ef2f0016" alt=""><figcaption></figcaption></figure>

6\. If you clear the stage, you can get equipment recipes. Unlock the recipe and craft your first sword.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fw5X0Y6t046FXmWsWdobv%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.43.16.jpg?alt=media&amp;token=16eee2f4-7916-4602-8002-3c9618f7a45c" alt=""><figcaption></figcaption></figure>

7\. The tutorial is over! Now, let me introduce the main systems.

&#x20;

### 2. Stage battle <a href="#h-2-stage-battle" id="h-2-stage-battle"></a>

1\. As an idle RPG, during the battle there are no required controls from the player’s side. The battle is fully simulated when a block is finalized, so your equipments will determine the fate of each battle. You can see how the battle unfolds here.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F7As4fUARnSAxngQ4TNcY%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.46.47.jpg?alt=media&amp;token=297c3c84-e887-444a-b4b2-9ac893ac60f0" alt=""><figcaption></figcaption></figure>

#### Victory <a href="#victory" id="victory"></a>

If you win the battle, you can earn experience points. If it is enough to level up, your character will become more powerful. Every stage has its first Clear Reward. As we provide key items to proceed with the next stage, it will be fun to look at the Rewards tab and predict what challenges will come next.

&#x20;

You didn’t get three stars on the stage? Don’t worry. You can earn rewards even if you don't perfectly clear a stage. If you don’t get three stars, you won’t be able to move on to the next stage, but you can come back after getting stronger. Additionally, you can still earn materials as rewards, which can be used to craft new items. See also **Create your own item** section.

Also, clearing the stage unlocks more content. Nine Chronicles is full of advanced contents such as workshop, market, elemental stages and PvP battle arena.

#### Defeat <a href="#defeat" id="defeat"></a>

Even if you lose the battle, you can earn some experience, and sometimes even materials. Go find an easier stage and raise your level, or learn the stage’s enemy pattern so that you can equip better gear.

&#x20;

4\. On this page, you can decide which equipment and consumables to use for this stage adventure. This will be the most important step to defeat the higher stages. If you are ready to proceed, click the START button. It will use ⭐️ 5AP.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FWQQp6TLkY8NeHsODKoEQ%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-08-24_%E1%84%8B%E1%85%A9%E1%84%8C%E1%85%A5%E1%86%AB_1.07.50.jpg?alt=media&amp;token=f29b1128-7319-447a-8abb-59bc081ae41d" alt=""><figcaption></figcaption></figure>

**Every action of Nine Chronicles uses “Action Power”.** You can refill the action power by clicking the glowing Prosperity Meter below when it is full.

&#x20;

### Create your own item <a href="#create-your-own-item" id="create-your-own-item"></a>

You can create new items by using the materials you gathered inside dungeons. The number of slots for crafting or upgrading is limited to 4. You can see this in the workshop menu at the bottom. Optimizing what to craft when will affect your growth schedule.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FeeZupteHXzz2L10Cy8hc%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.16.01.jpg?alt=media&amp;token=0cd6bfc3-1438-4f0d-9a34-d00bbb3de9bb" alt=""><figcaption></figcaption></figure>

#### Equipment <a href="#equipment" id="equipment"></a>

The equipment tab has a variety of recipes. Gather materials through stage battle to forge a stronger gear. Each equipment has three sub-recipes. The better the recipe, the harder it is to collect the material, and sometimes NCG will be needed. Each recipe produces randomized result, which may vary wildly between crafts.&#x20;

The higher the stage you clear, the more recipes you can choose from. Open the locked slots one by one and upgrade your equipment.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F7Ph6ittXvjFm0N90XvH7%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-08-24_%E1%84%8B%E1%85%A9%E1%84%8C%E1%85%A5%E1%86%AB_1.05.06.jpg?alt=media&amp;token=5b51d35f-6d6d-4d4a-85b5-3202271f79e1" alt=""><figcaption></figcaption></figure>

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FsrODeSQep572yfhKbpa7%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-08-31_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_5.00.52.jpg?alt=media&amp;token=8034987f-0654-41b3-9355-c0f373d8e197" alt=""><figcaption></figcaption></figure>

#### Consumables <a href="#consumables" id="consumables"></a>

You can gather various materials from the Nine Worlds to create food consumables. Food only works for a single stage, but the effect is powerful. If you create more delicious food, it will have a variety of added effects, which is very useful when exploring higher-level stages.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F4o23L0DgwvQtkPkG6qcp%2F10.jpg?alt=media&amp;token=93fd02c1-f218-4095-86b1-42c73846014b" alt=""><figcaption></figcaption></figure>

&#x20;

Crafting a new item takes time. You can check the progress through the workshop slot. Items will be delivered via mail when crafting is completed.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FoMcmSAluaZ6claEA51EW%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-08-27_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_6.23.15.jpg?alt=media&amp;token=0ae5ed1e-c883-4769-b016-b57c5733092d" alt=""><figcaption></figcaption></figure>

You can check the progress of both equipment and consumables in the quest menu on the top right of the screen. If they are completed, you will get a notification. Don't forget to click on the button to receive the goods.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F1MW4TdgYfVQ21KCVXlyX%2F11%20(1).jpg?alt=media&amp;token=671f18ef-5709-4f09-a1ee-650e4305950a" alt=""><figcaption></figcaption></figure>

&#x20;

#### Upgrade <a href="#upgrade" id="upgrade"></a>

You can upgrade existing equipment by combining them with items that have the same grade and level. It will be very helpful if you have lots of same level equipment. The first few upgrades are free, but the rest will cost NCG.

You can upgrade equipment by consuming 1 piece of equipment of the same upgrade level and of the same rank. If the upgrade is successful, the upgrade level increases by 1 and the stat increases by 8-12%. At certain upgrade levels, the options acquired by the equipment are also enhanced. If the upgrade fails, the material equipment disappears.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FxxHDhxJ2ULGLou4yIYHI%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-08-24_%E1%84%8B%E1%85%A9%E1%84%8C%E1%85%A5%E1%86%AB_1.05.42.jpg?alt=media&amp;token=5f9eff6e-5c6f-4db5-b70a-ee3324b69a84" alt=""><figcaption></figcaption></figure>

## How to trade items <a href="#how-to-trade-items" id="how-to-trade-items"></a>

*You need to reach **stage 17** to activate item trade.*

Nine Chronicles aims to be a fully decentralized P2P MMO, so there are no items sold by NPCs or game companies! Since all items are traded between players, the price of the item is determined by the market economy.

### Buy <a href="#buy" id="buy"></a>

You can use gold to buy items that others have put on the sales list. Explore and purchase items created by adventurers. You can also buy items from different categories at once.&#x20;

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FrsGMSaE1PF5BeUyg3N6u%2Fshop-buy_items.jpg?alt=media&amp;token=1bc5143c-a7de-4513-b1d0-a760ffb01b1f" alt=""><figcaption></figcaption></figure>

### Sell <a href="#sell" id="sell"></a>

Sell your equipment and monster collection rewards. When selling an item, it is entirely up to you to determine the price. Watch the market price carefully. If you submit your items for sale, the items will not be available for dungeons.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FsYOM4IJuia5tS2aectLZ%2Fimage_(3).jpg?alt=media&amp;token=d8ffc90f-619d-4ad7-b40b-ffc1196ce81a" alt=""><figcaption></figcaption></figure>

## How to challenge others <a href="#how-to-challenge-others" id="how-to-challenge-others"></a>

*You need to reach **stage 25** to challenge others.* Step inside the arena to challenge other users! Each challenge consumes a ticket, and the rating is reset every week.&#x20;

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FBM4ijb6cpuJOMmISWDBz%2F%E1%84%89%E1%85%B3%E1%84%8F%E1%85%B3%E1%84%85%E1%85%B5%E1%86%AB%E1%84%89%E1%85%A3%E1%86%BA_2021-11-16_%E1%84%8B%E1%85%A9%E1%84%92%E1%85%AE_9.18.17.jpg?alt=media&amp;token=d446c99c-fc78-4612-923e-f0ba1db622f4" alt=""><figcaption></figcaption></figure>

The arena will reset its battle count after a set interval (currently approx. 6 hours), and the number of attempts will be limited to five. If you challenge a stronger opponent, you will gain more points and food material.

### Rankings <a href="#rankings" id="rankings"></a>

Who are the top champions of Nine Chronicles? The ranking page offers various lists to identify our top players.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FIHQ622TIguy0GraYBVaB%2Franking.jpg?alt=media&amp;token=1a187f05-ebc2-43d1-b433-13bb6ab18ca4" alt=""><figcaption></figcaption></figure>

&#x20;


# Installation Guide

## Mobile Version

Nine Chronicles support Android and iOS. You can download the game below:

* [Play Store](https://play.google.com/store/apps/details?id=com.planetariumlabs.ninechroniclesmobile) (Android)
* [App Store](https://apps.apple.com/us/app/nine-chronicles-m/id6462364578) (iOS)

## Windows PC

{% hint style="info" %}
Nine Chronicles is not supported in some countries.
{% endhint %}

To play Nine Chronicles, you need to download and install the client.

1. Let’s download the installer first. You can download it on [Nine Chronicles portal](https://nine-chronicles.com/start).
2. After you downloaded the installer, you can find the file in your download folder. (If you’re having a trouble to find your download folder, [here’s the guide link](https://support.microsoft.com/en-us/windows/find-my-downloads-in-windows-10-de903ee9-7d37-256b-9145-f0f016c5aed8) from Microsoft.)
3. Run the installer. (When you excuted the installer, your system may ask if you’ll allow this app make changes on your device. Obiously, we need to install some files on your system for setup so you should click ‘Yes’.)<br>

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F3fJXMhPGjseo2O7egops%2Finstall_02.png?alt=media&amp;token=957f5f60-f070-486d-a851-9467393e5358" alt=""><figcaption></figcaption></figure>
4. Check your preferences for a shortcut and registering Nine Chronicles as a startup program. After click the checkboxes as you want, click “Next”.<br>

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Ff26iC6KQ7qBFJNr5RkiH%2Finstall_04.png?alt=media&amp;token=2683338e-3dc9-4b27-b74d-6f7c4d4c2f85" alt=""><figcaption></figcaption></figure>
5. We almost there. Click “Install” button.<br>

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FZz1X0xpPsAC2ASFQtMCc%2Finstall_05.png?alt=media&amp;token=6952d426-ae3d-4adf-87a1-dfbd0dfa9b0f" alt=""><figcaption></figcaption></figure>
6. Wait until the entire process is finished.<br>

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FRPCFXnE8sHghqyNP2jMs%2Finstall_06.png?alt=media&amp;token=5c15ad12-2f43-4672-a8e9-7a6e628cfc14" alt=""><figcaption></figcaption></figure>
7. And done! Click the “Finish” button.<br>

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FVqv9pgVN4NjW6rOY1usa%2Finstall_07.png?alt=media&amp;token=f9148896-0ac1-4067-b6a4-70449ff3aadd" alt=""><figcaption></figcaption></figure>

After you completed installation, you might need an activation code to start a game. You can get one from [Nine Chronicles portal](https://nine-chronicles.com/start?step=2).

## MacOS

Nine Chronicles support MacOS.

{% hint style="info" %}
Nine Chronicles is not supported in some countries.
{% endhint %}

1. [Visit the official website](https://nine-chronicles.com/start) to download the game.
2. Open the downloaded DMG file.
3. Drag and drop the game's icon into the Applications folder.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FhYuvMoJU2WDEk2iejcOp%2Fimage.png?alt=media&amp;token=584014ef-a272-470c-9cb3-2d2dbe167bde" alt=""><figcaption></figcaption></figure>
4. Launch Nine Chronicles from the Applications folder.


# FAQs

## **About Nine Chronicles**  <a href="#blockchain" id="blockchain"></a>

<details>

<summary>What is Nine Chronicles? </summary>

Nine Chronicles is a free-to-play blockchain Idle MMORPG powered by the players. The game is a 100% decentralized fantasy world and is the first game based on Libplanet, a new Distributed Ledger Technology library for implementing P2P MMO games.

</details>

<details>

<summary>Who is the developer of Nine Chronicles?</summary>

The game is developed by Nine Corporation and published by Planetarium Labs.

</details>

<details>

<summary>On which platforms is the game available?</summary>

The game is available on PC and Mobile (limited launch to Asia at the moment). The mobile version doesn’t have the in-game marketplace yet, so playing on PC is recommended. You can also play on both platforms simultaneously for a better experience.

</details>

<details>

<summary>What do I need to start playing the game?</summary>

The game is free, so create an account and play.

You can create your account from: <https://nine-chronicles.com/>

</details>

<details>

<summary>Why not only build ownership in the game and have the rest of the game run on centralized servers?</summary>

What happens when the centralized servers shut down? Will the "ownership" really matter if you can't access the game world?

<https://kotaku.com/city-of-heroes-takes-its-case-to-city-hall-update-5941607>

</details>

<details>

<summary>Is this game on Ethereum?</summary>

No, The game runs on its blockchain, but the game token (NCG) can be wrapped to the ETH and BNB chain.

The D:CC NFTs are also on the Ethereum chain.

</details>

<details>

<summary>What Blockchain is the game using?</summary>

The game uses its unique blockchain developed by Planetarium. Every single action done in the game is a transaction on the blockchain.

</details>

<details>

<summary>What elements of the game are stored on the blockchain? Is gameplay itself on the blockchain, all items, only certain items, spells, potions?</summary>

Everything is stored on the blockchain. We've been working on a new blockchain engine to make this as easy as possible: <https://github.com/planetarium/libplanet>

</details>

<details>

<summary>What hashing algorithm does it use?</summary>

SHA256, similar to Bitcoin

</details>

<details>

<summary>Why are the game timers in blocks?</summary>

Since the game runs fully on the blockchain, the actual unit of measurement is the block number. Usually, blocks run around 11 seconds.

</details>

<details>

<summary>Are there NFTs in this game?</summary>

All the in-game items are technically NFTs, but they only exist on the Libplanet blockchain and can only be traded using the in-game market.

D:CC is an NFT collection on the Ethereum chain made by the game team. They can be used as profile pictures and as in-game costumes. They can also be staked.

You cannot mint them anymore but you can buy them from other players or from NFT websites such as OpenSea.

</details>

<details>

<summary>I know the Prosperity Meter is used to refill our AP, but how is the Prosperity Meter filled, and how fast does it get filled?</summary>

The Prosperity Meter is filled slowly as blocks are mined. For every 1 block mined, the Prosperity Bar increases by 1. The speed at which blocks are mined varies, however, so the actual amount of time it takes for the Prosperity Meter to be fully filled is not always the same. The Prosperity Meter requires **1700** blocks to be fully filled. If we assume that the average block time at that time period is 12 seconds, then it would take roughly **340** minutes, or **5 hours and 40 minutes** for the Prosperity Meter to fill.

</details>

## &#x20;<a href="#blockchain" id="blockchain"></a>

## Security <a href="#blockchain" id="blockchain"></a>

<details>

<summary>Invitation Code Private Key, Nine Chronicles ID: They all look the same to me, so what's the difference? Explain like I'm 5</summary>

They may all look like they've been randomly generated, and perhaps, they really are. What differentiates them is their purpose.

**Invitation Code =** Used to activate a newly created Nine Chronicles Account. You can find the Invitation CodeField after logging in from the Launcher. One-time use only.

**Private Key =** This is like the Secret PIN of your Bank Cards. Show this to people and you are pretty much doomed. A Private Key is used to gain access to an account, recover an account, and change the account password. Basically, having a Private Key is like having the key to a bank vault.

**Nine Chronicles ID =** This is widely known as a Cryptocurrency Address to many. It looks similar to Private Keys and Invitation Codes in the sense that they look like an incomprehensible set of randomly generated characters ( I mean, they probably are... Yeah ), but you can differentiate between them because a Nine Chronicles ID will always, always start with **0x.** Your Nine Chronicles ID is also used to accept NCG transfers from another player, so it is safe to show to other people. Although, people who has your Nine Chronicles ID can check your account activity through the block explorer.

</details>

<details>

<summary>Where is my Nine Chronicles ID?</summary>

If you have created a Nine Chronicles account, open your launcher. Look for the random string of characters that starts with 0x, and you have your answer.

</details>

<details>

<summary>Why is Private Key Important?</summary>

Nine Chronicles uses blockchain technology to run, and it doesn't have a central server or a central authority. While blockchain technology has its pros, it also has its cons. We can't change passwords the same way we change passwords everywhere else, and we also can't just log in on new devices as easily as in traditional platforms and games.

Private Key is important because:

* It is one of only two means a player can recover their account in case they had to change device
* It is the only means a player can change their password
* Private Key ownership entails ownership of the entire account, including characters, currency, and items

These are the reasons we always remind everyone to back up their Private Keys securely and never to share with anybody else. (Members of Planetarium or CST will never ask for your private key).  Losing your Private Key is akin to losing everything you own in the game; no one can help you recover it.

</details>

<details>

<summary>Where do I find my Private Key?</summary>

You can copy it from the in-game settings.

</details>

<details>

<summary>Is there any way I can get my private key back?</summary>

No, only you can access your private key, so it’s to you to back it up safely.

</details>

<details>

<summary>How can I check my activity and transactions in the block explorer?</summary>

Go to <https://9cscan.com/> and search for your address (Nine Chronicles ID).

All your actions are visible to everyone.

</details>

## NCG (Nine Chronicles Gold)

<details>

<summary>What is NCG (Nine Chronicles Gold)?</summary>

Nine Chronicles Gold (NCG) is the main currency used in the world of Nine Chronicles. Players can spend NCG to craft powerful items, trade with other users, challenge each other, and accelerate growth.

NCG isn't necessary in the beginning stages of exploration, but the game is designed so that NCG's needs are gradually increased as players grow more powerful. Eventually, players can stake NCG to earn potions and unique items that can be used by them or sold to other users for profit.

</details>

<details>

<summary>NCG Maximum Supply Cap?</summary>

1,000,000,000 NCG ( 1 Billion NCG )

</details>

<details>

<summary>What is WNCG?</summary>

WNCG is the cryptocurrency and is an erc20 coin (Wrapped Nine Chronicle Gold), Not to be confused with NCG (Nine Chronicle Gold), which is the game currency of the Nine Chronicles Game and can be converted to WNCG with the ratio of 1:1

</details>

<details>

<summary>How can I earn Nine Chronicles Gold?</summary>

* **Participate in the events:**&#x20;
  * For now, the main event is the Arena. It pays NCG only during the competitive seasons — they are announced in advance, and the top players get most of the rewards, but everyone who joins earns something.
* **Trade:**
  * Sell what you craft for NCG in the in-game market.
* **Do the onboarding activities:**
  * The onboarding website rewards daily playing, and there are some additional tasks you can complete for more NCG.
  * <https://nine-chronicles.com/>
* **Get involved in the community:**
  * If you can bring valuable contribution, you might get paid for it.
  * <https://bit.ly/9C_Content_Creators_Program>
  * Some examples: join the content creator program or if you have programming skills and some ideas, and you can apply for a grant.

</details>

<details>

<summary>Where can NCG be traded?</summary>

NCG is only available in the game, but WNCG can be traded on external platforms.

</details>

<details>

<summary>What is NCG Staking a.k.a Monster Collection</summary>

In Nine Chronicles, players can receive AP potions, Hourglasses, and other limited consumables regularly by staking NCG. Specifically, *AP potions and Hourglasses, which are crucial for the character’s growth acceleration,* can only be generated by staking NCG.

The demand for these two items would naturally increase as the competition between the players intensifies. This finally contributes to the appreciation of NCG. Along with receiving in-game items that can be sold to other players, the staking feature also effectively reduces the surplus supply of NCG. *In this way, the game business is shared along with the players!*

</details>

<details>

<summary>Are there rewards for staking NCG?</summary>

The in game staking doesn’t directly give NCG but the rewards can be traded. Players earn Action Point potions (they replenish the in game “energy”), Hourglasses (they can be used to finish the crafting faster) and also get passive perks and bonuses (more arena rewards, more crystals gained, lower energy cost for actions).

Players can also stake WNCG outside of the game and get WNCG in return.

</details>

<details>

<summary>What happens to the 8% market tax and the NCG fees from crafting? Are they burned?</summary>

The NCG from market tax and crafting fees aren't exactly burned. They don't completely disappear. Instead, they move to an inaccessible address we call the Treasury Account. The treasury account is time-locked, and so the NCG that moves there cannot go out until this lock is lifted.

</details>

<details>

<summary>Can players mine NCG?</summary>

No, the community mining has been disabled, and the chain is now transitioning towards a Proof of Stake system.

</details>

## &#x20;<a href="#licensing-modding-commercialization" id="licensing-modding-commercialization"></a>

## Withdrawal (Nine Chronicles portal)

<details>

<summary>How long does it take to withdraw?</summary>

Once your withdrawal request is submitted, it may take 10\~30 minutes depending on the network conditions. You can find your transaction ID (Tx ID) on Withdrawal history in "My Account > Withdrawal", and you can monitor the status with it. If your withdrawal request requires an approval from Planetarium, it may take up to 3 business day.

</details>

<details>

<summary>My withdrawal transaction is failed. What should I do?</summary>

If the withdrawal transaction is failed, your NCG will be returned back to your portal balance within 24 hours. If the issue persists, please contact via Discord(Community Menu -> Discord) on #help-request.

</details>

<details>

<summary>I can not make new withdrawal request.</summary>

You must be eligible to withdraw your NCG in portal balance. When you don’t meet the minimum requirements for withdrawal, you can check the reason from the portal. If you believe there’s something wrong with the system or your account, please contact via Discord(Community Menu -> Discord) on #help-request.

</details>

## &#x20;<a href="#licensing-modding-commercialization" id="licensing-modding-commercialization"></a>

## Licensing, Modding, Commercialization <a href="#licensing-modding-commercialization" id="licensing-modding-commercialization"></a>

<details>

<summary>What is the licensing for Nine Chronicles, and can I freely mod it?</summary>

Nine Chronicles and the related repositories are/will be licensed under [GNU Affero General Public License (AGPL)](https://www.gnu.org/licenses/agpl-3.0.en.html).&#x20;

The GNU Affero General Public License is a modified version of the ordinary GNU GPL version 3 with one added requirement: if you run a modified program on a server and let other users communicate with it there, you must also open source the code corresponding to the modified version. This includes nodes that interact with other nodes, or modified services based on the Nine Chronicles repositories. It does not currently cover programs that talk to the nodes via GraphQL.

We created the Nine Chronicles ecosystem to be a place where moding and alterations can freely occur, as long as they benefit the whole community. We realized it is best if the modifications benefited the whole ecosystem and people could build upon the best ideas generated by the community.\
\
[Discussion on Stack Exchange](https://softwareengineering.stackexchange.com/questions/263063/how-viral-is-the-affero-gpl/263081#263081): "The AGPL is a response to criticism in the open source community that many cloud operators, Internet service providers, and some HPC and financal industry shops devote enormous resources to tuning, tweaking, and improving their open source deployments, yet because they never "distribute" products based on the code, are effectively immune to [copyleft](http://en.wikipedia.org/wiki/Copyleft)."

</details>

<details>

<summary>Can I sell new services or code based on Nine Chronicles?</summary>

Nine Chronicles and the related repositories are/will be licensed under [GNU Affero General Public License (AGPL)](https://www.gnu.org/licenses/agpl-3.0.en.html).&#x20;

AGPL allows developers to make commercial modifications, as long as they are open sourced under the same license. There are many [business models for open source projects](https://en.wikipedia.org/wiki/Business_models_for_open-source_software), and we're happy to brainstorm and support project development through our [grant program](/introduction/community/support-program/software-grant-program).

</details>


# Mobile / Back up your private key

### Why is Backing Up Your Private Key Important?&#x20;

Your private key is the only way to access and control your Nine Chronicles M account. If you lose your private key, you will permanently lose access to your account. There is no way to recover a lost private key, and no one can help you regain access to your assets once it's gone. Please continue with the following steps once you have created a new account.

### How to Back Up Your Private Key

1. From the lobby, click the 3-bar icon from the top right corner
2. Go to "Settings".
3. Tap "Share" next to "Your Private Key"
4. Set a password. Never forget your password. You will need a password to recover your saved key.
5. Press "Share" again and save the generated QR Code in a safe place.

### How to regain access using your private key

1. Please print the QR code of the backed-up private key on another screen
2. Log in to your existing account on the new device.
3. Follow the steps to allow the camera function and scan the QR code.
4. Your private key has been restored.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F0sfvAyXpdJs0i4QV6aWg%2Fimage.png?alt=media&amp;token=050d3a34-2440-49ba-ad96-00b7d5144082" alt=""><figcaption></figcaption></figure>

\----------------------------------------------------------------------------------------------------

### 개인 키 백업이 중요한 이유는 무엇인가요?&#x20;

개인 키는 Nine Chronicles M 계정에 로그인 하고 제어할 수 있는 유일한 수단입니다. **게임 클라이언트가 삭제되거나 기기가 변경되어 개인키를 분실하면 영구적으로 게임에 액세스할 수 없게 됩니다.** 분실한 개인 키는 복구할 방법이 없으며, 분실 후에는 어떤 방법으로도 분실 된 개인키를 복구할 수 있는 방법이 없습니다. 따라서 **계정을 생성한 이후에는 반드시 아래 절차를 수행하여 개인 키를 백업하시기 바랍니다.**

### 게임에서개인 키를 백업하는 방법&#x20;

1. 게임 로비에서 우측 상단에 있는 3개의 줄 아이콘을 클릭합니다.
2. "설정"을 선택합니다.
3. "프라이빗 키" 옆의 "공유"를 선택합니다.
4. 비밀번호를 설정합니다. 이 비밀번호를 기억하십시오. 저장된 키를 복구할 때 이 비밀번호가 필요합니다.
5. "공유"를 다시 누르고 생성된 QR 코드를 이메일 등을 이용하여 안전한 곳에 저장합니다.

### 개인 키를 사용하여 다시 액세스하는 방법

1. 백업한 개인키의 QR 코드를 모바일 기기의 카메라에 인식시킬 수 있도록 다른 화면에서 출력하세요.&#x20;
2. 새 디바이스, 혹은 신규로 설치한 게임에서 복구하려는기존 계정으로 로그인합니다.&#x20;
3. 안내되는 단계에 따라 카메라 기능 사용을 허용하고 QR 코드를 스캔합니다.&#x20;
4. 개인 키가 복원되었습니다. 이제 기존 캐릭터로 게임을 이용하실 수 있습니다.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FAzOXGAKQPN2Lt67OaIcI%2Fimage.png?alt=media&amp;token=958444cc-e1c4-451a-9eb3-a7b3dee5a64a" alt=""><figcaption></figcaption></figure>

\----------------------------------------------------------------------------------------------------

### 個人キーのバックアップが重要な理由は何ですか？

プライベートキーのバックアップの重要性は、Nine Chronicles Mアカウントにアクセスし、コントロールする唯一の方法がプライベートキーであるためです。もしプライベートキーを失くすと、アカウントへのアクセスを永久に失うことになります。失われたプライベートキーを回復する手段はなく、一度失われたアセットへのアクセスを取り戻す方法はありません。そのため、新しいアカウントを作成した後には、以下の手順に従ってプライベートキーをバックアップすることが強く推奨されています。

### プライベートキーをバックアップする手順:

1. ロビーから、右上隅の3本線アイコンをクリックします。
2. 「設定」に移動します。
3. "お客様の秘密鍵"の隣にある「共有」をタップします。
4. パスワードを設定します。パスワードを忘れないようにしてください。保存したキーを回復するためにはパスワードが必要です。
5. 再び「共有」を押して生成されたQRコードを安全な場所に保存します。

### プライベートキーを使用してアクセスを回復する手順:

1. バックアップしたプライベートキーのQRコードを別の画面に印刷してください。
2. 新しいデバイスで既存のアカウントにログインします。
3. カメラ機能を許可するように求められたら、指示に従いQRコードをスキャンします。
4. プライベートキーが復元されました。

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FMi73f0x6EOfD0ItK9oAR%2Fimage.png?alt=media&amp;token=0ef76318-3bd0-4c96-9ffc-cfcaa65b1362" alt=""><figcaption></figcaption></figure>


# PC / Back up your private key

Why Backing Up Your Private Key is Essential and How to Back it up

### Why is Backing Up Your Private Key Important?&#x20;

Your private key is the only way to access and control your digital assets. If you lose your private key, you will permanently lose access to your assets. There is no way to recover a lost private key, and no one can help you regain access to your assets once it's gone.

### How to Back Up Your Private Key file

1. Locate your private key file by opening the Nine Chronicles Launcher and clicking on "Settings". In the Settings tab, you can find the "Open Keystore Folder" menu.
2. Store the private key file in a secure location, preferably on an offline flash drive.
3. Don't forget your password - even if you have stored your private key safely, you still need your password to unlock it.

### How to regain access using your private key

1. Open the Nine Chronicles Launcher and click on "Settings". In the Settings tab, click the "Open Keystore Folder" menu.
2. Paste your private key file in the folder.
3. Restart your launcher.


# Import your mobile account to PC

### How to Back Up Your Private Key from Mobile

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FPmrzDMFDtthyRw3xq868%2Fimage.png?alt=media&amp;token=093fcf61-9f88-430e-996c-2c2bcf69140e" alt=""><figcaption></figcaption></figure>

1. From the lobby, click the 3-bar icon from the top right corner
2. Go to "Settings".
3. Tap "Copy" next to "Your Private Key"
4. Set a password. Never forget your password. You will need a password to recover your saved key.

### How to import your private key on PC

1. Download the PC version of the game from [nine-chronicles.com](http://nine-chronicles.com/) (Note: Service availability may be restricted in some regions).
2. Install and run the launcher, click on "forgot password."
3. Paste the copied Private Key. \
   (Please safely transfer the private key copied from your phone using a secure method, e.g., private email.)
4. Enter the password.

Now you can play the account created on mobile on your PC.

\-----------------------------------------------------------------------------------------------------

### 휴대폰에서 프라이빗 키를 백업하는 방법

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FPmrzDMFDtthyRw3xq868%2Fimage.png?alt=media&amp;token=093fcf61-9f88-430e-996c-2c2bcf69140e" alt=""><figcaption></figcaption></figure>

1. 로비에서 오른쪽 상단의 3개의 줄 아이콘을 클릭하세요.&#x20;
2. "설정"으로 이동합니다.&#x20;
3. "프라이빗 키" 항목의 "복사"를 탭합니다.&#x20;
4. 비밀번호를 설정하세요. 비밀번호를 잊지 마세요. 저장된 키를 복구하려면 비밀번호가 필요합니다.

### PC에 개인 키를 적용하는 방법

1. [nine-chronicles.com](http://nine-chronicles.com/)에서 게임의 PC 버전을 다운로드하세요 **(참고: 한국을  포함한 일부 지역에서는 PC 버전의 이용이 제한될 수 있습니다.)**&#x20;
2. 설치하고 런처를 실행한 다음 "forgot password"를 클릭합니다.&#x20;
3. 복사한 개인 키를 붙여넣습니다. (휴대폰에서 안전한 방법으로 복사한 개인 키를 전송하세요. 예: 개인 이메일 사용)&#x20;
4. 비밀번호를 입력하세요.&#x20;

이제 휴대폰에서 생성한 계정을 PC에서 플레이할 수 있습니다.

\-----------------------------------------------------------------------------------------------------

### モバイルからプライベートキーをバックアップする方法

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FjQiUL2yHln95AQtnGMlF%2Fimage.png?alt=media&amp;token=4f3ff33d-2969-474a-845e-601a4185fae9" alt=""><figcaption></figcaption></figure>

1. ロビーから、右上隅の3本線アイコンをクリックします。&#x20;
2. 「設定」に移動します。&#x20;
3. 「お客様の秘密鍵」の隣にある「コピー」をタップします。&#x20;
4. パスワードを設定します。パスワードを忘れないようにしてください。保存したキーを回復するためにはパスワードが必要です。

### PCでプライベートキーをインポートする方法

1. nine-chronicles.comからゲームのPC版をダウンロードします（注意：一部の地域でのサービス提供が制限されている場合があります）。&#x20;
2. ランチャーをインストールして実行し、「forgot password」をクリックします。&#x20;
3. コピーしたプライベートキーを貼り付けます。 （携帯からコピーしたプライベートキーは、安全な手段（例：プライベートメール）を使用して安全に転送してください。）&#x20;
4. パスワードを入力します。&#x20;

これで、モバイルで作成したアカウントをPCでプレイできます。


# Restoring your Account with Private Key

* When you restart your mobile app, the app may ask you to import your private key.&#x20;
* This guide will help you restore your account with your Private Key.
* In order to continue, please have your private key ready.&#x20;

1. Press 'Import Key'

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F2PKZI26KVD2XutaMhssd%2F001.png?alt=media&amp;token=a5771fb1-7ea3-4428-b2d2-4b183498e157" alt=""><figcaption></figcaption></figure>

2. Continue with the process.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FKxv6ztAe9VigjODbELkZ%2F002.png?alt=media&amp;token=a443299a-6272-44d9-b738-5908c7800964" alt=""><figcaption></figcaption></figure>

3. Please recognize the QR code provided below.&#x20;

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fdmf9oSApfLfkDfe3KmRa%2F003.png?alt=media&amp;token=3cebc8e0-fd7b-4c41-b7a6-e8162b1b983d" alt=""><figcaption></figcaption></figure>

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FgkZ0cUxG6VGbLUxTneRe%2F004.png?alt=media&amp;token=e251985b-bc61-46bb-9014-dbee79fd16f8" alt=""><figcaption></figcaption></figure>

4. From the screen below, please select 'FORGOT PASSWORD?'

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FdyYV3fSm5lBI403P8sLr%2F005.png?alt=media&amp;token=5f21d9ad-3828-4f2e-a5de-e9166937003a" alt=""><figcaption></figcaption></figure>

5. Submit your Private Key in the below screen

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F1CyxogXg0qMzA4WpCDzb%2F006.png?alt=media&amp;token=98720ea0-1ec5-42e7-987d-8c83eb556ca8" alt=""><figcaption></figcaption></figure>


# Nine Chronicles Portal

<figure><img src="https://nine-chronicles.com/share.jpg" alt=""><figcaption></figcaption></figure>

The Nine Chronicles portal was created to help you play the game. Learn about Nine Chronicles, install the game, and start playing. To use the portal, you'll need a Discord or Twitter account.

On the Nine Chronicles Portal, you can earn rewards by playing the game directly or by participating in community activities.

Looking for bigger rewards? Join regularly scheduled Arenas or challenge World Bosses.


# Connect Nine Chronicles address to the portal

## How to connect your Nine Chronicles address to the portal

To connect Nine Chronicles address to the portal, you need to visit "My Account > My Info." You can find the button on the menu, after you signed in.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F7uqjrMQZ7sWIo4oJoqCA%2Fimage.png?alt=media&amp;token=2ce01c42-0e6f-4de6-9717-571a25053a2f" alt=""><figcaption><p>My Info is only accessible after you signed in.</p></figcaption></figure>

If you are not connected your address yet, you may find "Connect" button on this page.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FYtEviBRngrElVrJc54lG%2Fimage.png?alt=media&amp;token=8e6f850b-cf85-4120-8b64-a25d27b3e771" alt=""><figcaption></figcaption></figure>

Click the Connect button, then this screen will be popped up. Copy the address from the launcher, and paste it to finish this step.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FFjmPbFBqy0XvvP51Jf6K%2Fimage.png?alt=media&amp;token=d850b09a-5554-4abf-b5e4-ddae7166cbdd" alt=""><figcaption></figcaption></figure>


# How to connect multiple account providers

{% hint style="danger" %}
Signing in with discord makes a new account. Discord accounts that are connected to an account cannot be disconnected by policy, so be cautious before signing with Discord.
{% endhint %}

We've added a new feature to our service called “Sign in with Discord”. With the addition of this feature, you can now add multiple login methods to your portal account.

## How can I connect to my account with another service?

1. Sign in with your original portal account by Twitter.
2. Go to ‘My Account’ page by ‘My Info’ button in menu.
3. Select the service you want to connect to.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FCbzeqldM8FO0Eqa8J4Jz%2Fconnect_01.jpg?alt=media&amp;token=d945176d-df75-4e85-9ebd-04ea316f5394" alt=""><figcaption></figcaption></figure>
4. Click the Connect button.
5. Authorize the Nine Chronicles portal to access your Twitter or Discord.
6. If successfully authorized, the ‘My Account’ page will show all connected services.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FIbAlozpBNiQiyYI7ZCtq%2Fconnect_02.jpg?alt=media&amp;token=36d5f1b9-b8eb-473d-b23a-34615934c63c" alt=""><figcaption></figcaption></figure>
7. After the connection is complete, both Discord and Twitter will be available for login.

## Notes:

1. If you select Sign in with Discord first without signing in to your existing portal account, a new account will be created instead of connecting with your existing portal account. Accounts created in this way cannot be consolidated later.
2. If you are unable to access the Twitter account you previously used on the Portal, you can regain access using your Nine Chronicles address. Please integrate Discord through the account recovery page, not through your Twitter login.
3. Only email-verified Discord accounts can be used to sign in to the portal.


# Recover your portal access

Check this document when you're not able to access your Twitter or Discord.

## Background

Previously, the Nine Chronicles portal only supported Twitter for signing up. This meant that if you lost access to your Twitter account, you couldn’t access your portal account. To prevent this, we have created a feature that allows you to recover your portal account access by verifying your ownership of a Nine Chronicles address.

{% hint style="warning" %}
This feature is a temporary solution that can only be utilized if you encounter issues with a thrid-party account provider that was previously linked to your Portal account. To log-in, you will need your Nine Chronicles address and keystore file or private key. Additionally, Ensure that your address is not connected from other networks, such as Ethereum.
{% endhint %}

## How to recover your access to the portal account

To recover your access, you need to follow 3 steps.

1. Visit [Account Recovery page](https://portal-recovery.nine-chronicles.com/).&#x20;
2. Verify your ownership of the Nine Chronicles address connected to your portal account. To do this, you can import your private key into your preferred wallet service, such as Metamask or Wallet Connect.
3. After verifying your ownership, you may then connect other social accounts. Currently, we support Discord as an alternative.

### How to import your Nine Chronicles address to wallet

This guide only covers the use of Metamask. Other wallet services such as Coinbase wallet and Wallet Connect are also supported. For detailed instructions, please refer to the documentation for each respective wallet service.

#### **Please refer to the instructions below or to** [**this page**](https://metamask.zendesk.com/hc/en-us/articles/360015489331-How-to-import-an-Account#h_01G01W0D3TGE72A7ZBV0FMSZX1)**.**

**From the Metamask extension…**

(The Mobile version of Metamask does not support this function)

1\. On the Import page, expand the dropdown from “Select Type”.

2\. Select “JSON File”.

3\. Click “Choose File” and locate the file from your computer.

* You can locate your JSON file on the PC where you have installed and played Nine Chronicles. The directory for the file can be found below:

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FrWsyxtMgdmrlhyAozgQG%2Ffile_location.png?alt=media&amp;token=097a62c0-c961-43fe-944a-fe057ab33245" alt=""><figcaption><p>File name of JSON starts with “UTC-XXXX-XX —”</p></figcaption></figure>

* Or, you can locate your JSON file from the launcher. (Setting > Open keystore Folder)

4\. Enter the password that protects your JSON file

You need to type your 9C password that type in on the launcher to start the game. NOT Metamask Password!!

5. Click “Import”.
6. Check if your 9C address shows on your Metamask.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FOhNrqpevXlX88CakvBKe%2F9c_to_metamask_1.png?alt=media&amp;token=11ceec6f-90fa-4734-9862-e9b9b3a3694f" alt=""><figcaption></figcaption></figure>

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Ft9zHLmK3aPO2XMWfZAkc%2F9c_to_metamask_2.png?alt=media&amp;token=0bdbf984-5a34-4590-804a-154169b925ed" alt=""><figcaption></figcaption></figure>
7. And, now you are ready to verify your address ownership.

### How to connect your wallet and verify the ownership

To verify your address ownership, we will request you to sign in with the wallet.

1. Click “Connect wallet” button. Currently, Metamask, Coinbase and WalletConnect are supported.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FcifxCLNw51kqil9ENVt6%2Fimage.png?alt=media&amp;token=ceefa526-e3f7-4624-afd0-3aed4af83e2a" alt=""><figcaption></figcaption></figure>
2. Click “Sign in and verify” to sign in with your Nine Chronicles address. If you connected wrong address, you can disconnect and switch it.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Ff63B0srg1HctrkVBElk1%2Fimage.png?alt=media&amp;token=2f03226e-6283-4725-b4ff-f159782d154d" alt=""><figcaption></figcaption></figure>
3. After signing in with the Nine Chronicles address that you registered with the portal, you will see your portal account and another “Sign in” menu. This time, sign in with the service you want to connect to your portal account, such as Discord.
4. That’s it! Now you can access your portal with the newly connected account. Visit the Nine Chronicles portal or click the button in the menu and sign in with the connected account.


# Redeem code

## What is a redeem code?

While playing Nine Chronicles, you can participate in various events and win rewards. You can receive NCG and in-game currencies such as Crystals but also receive in-game items or costumes. Players can receive items and costumes using redeem codes.

## Where can I check my redeem code?

Did you get a message saying that you received a redeem code? Access the portal and go to Earn > Play. You can find the redeem codes menu at the bottom of the screen.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F9Z6jLVNtqHHQ8HGbLh1W%2Fimage.png?alt=media&amp;token=fdd99ed6-9216-43db-9f5c-c245e2bd5870" alt=""><figcaption><p>Sample screenshot of the Redeem codes menu</p></figcaption></figure>

## How do I use my redeem code?

{% hint style="success" %}
Copy the redeem code that you want to claim. Paste your code in the game.
{% endhint %}

First, you have to Login and select an avatar to receive the reward. You can only use the redemption code once per code. If you have multiple avatars, please check again to see if you are connected to the avatar you want to receive the reward. Be sure to redeem with the desired character!

Go to Settings to find the menu where you can enter your redeem code.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fdag7Gw58FMtjiKHaKd3Q%2Fredeem_code.png?alt=media&amp;token=8b9d111b-a89f-454f-9cf3-2e8ee02743d8" alt=""><figcaption></figcaption></figure>

Press the Redeem Code button to find the following screen.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FfcjYRpcQ0dtLWj2Ig4Sm%2Fredeem_input.png?alt=media&amp;token=5c1a7e80-4a2e-4af8-9ec2-80e663ba181a" alt=""><figcaption></figcaption></figure>

Did you participate in an event but didn’t get your redeem code? Contact us through the Planetarium Discord channel. Click Open Ticket in the #help-request channel.


# Patron

What is a Patron and why do I need to sign up to the portal?

## What is Patron?

In a nutshell, Patron is a Mead provider. To get Mead to play the game, you need a patron to support you. Getting a patron won't cost you, at least for now, as Planetarium serves as your patron to play Nine Chronicles.

However, Planetarium is the only patron at the moment, meaning in order to earn Mead, you must be registered (signup) at the Nine Chronicles Portal. This may seem a little unconventional given that Planetarium and Nine Chronicles pursue creating a decentralized game. The method of generating Mead is still being considered, including the patron system itself. The patron system is a core component of the Mead system, and following updates will provide detailed guides on how one can become a patron and who will be qualified for the role. In the near future, there may be multiple Mead providers in various forms.

The exact method of generating Mead is still being considered, including the patron system itself. The patron system is a core component of the Mead system, and updates will be made to determine how one can become a patron and who will have that role. In the near future, there may be multiple Mead providers in various forms.

\
For more detailed context, please refer to below.

### 🛡️ **Planetarium’s approach to Abusers (a.k.a Bots)**

It has come to our attention that players or automated systems are engaging in excessive transaction spam, which disrupts the harmony of Nine Chronicles. Our team has implemented various measures to address this issue, such as limiting the number of transactions created per hour and implementing IP address bans. We maintain constant surveillance over Nine Chronicles to protect it from potential harm.

In our ongoing efforts, we recognize the importance of disabling the potential benefits of a “multi-account” approach rather than solely focusing on it (just to clarify, multi-accounting is still not allowed). The existence of a centralized entity with the power to impose bans implies that any account, including yours, could be controlled by such an entity. Moreover, we consider the ability to exploit protocol-level benefits as a vulnerability that requires fundamental improvements at the protocol level rather than reactive measures against individual cases of abuse.

### **🍯 Okay, then, What is Mead?**

To pursue the aforementioned goals, we will be introducing network fees. However, we are committed to ensuring that these fees do not hinder players from enjoying a “free-to-play” experience. This is where “Mead” comes into play, as a dedicated currency specifically for fees.

The exact method of generating Mead is still under consideration, with Validator rewards being one potential source, but precise plans have not been finalized. During the initial implementation phase, the portal will temporarily serve as the supplier of Mead required for the game. As we progress, alternative methods to generate Mead will be introduced by the end of the year. Consequently, all users will be required to join the portal temporarily. However, for users who pose significant harm to the network, restrictions on the supply of Mead may be imposed to limit their network usage.


# In case you pre-registered with Discord or Twitter

##

## English

### Background

Twitter and Discord are temporarily not supported in the mobile client. If you've pre-registered with Twitter or Discord and want to claim your pre-obtained reward through the GACHA workshop on your mobile device, you'll need to connect your Google account. Follow these simple steps to get started:

### Sign in and connect with Google

#### **Step 1: Sign In with Your Pre-Registration Account**

1. Visit [nine-chronicles.com](http://nine-chronicles.com/).
2. Click on the "Sign In" button.

   <div align="center" data-full-width="false"><figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FWEahlhDM8uSAc9YRwwU8%2Fimage.png?alt=media&amp;token=2791ca81-4212-4189-9a31-a45e3fe7d267" alt="" width="375"><figcaption><p>The sign-in button is in the top right corner.</p></figcaption></figure></div>
3. Select the account you used for pre-registration.
4. Complete the verification steps provided by the social providers.

#### **Step 2: Access Your 'My Info' Page**

Once you're signed in, you'll notice a message that says "No character" in the menu bar. Click on it, and you'll find the "My info" button in the side-menu.

<figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F0BtaGy9LdgUzfi2iiSSd%2Fimage.png?alt=media&amp;token=3db7107d-621d-4c60-bce1-12e318765e01" alt="" width="373"><figcaption><p>Click My info</p></figcaption></figure>

#### **Step 3: Connect with Google**

In the "My info" section, look for the "Linked accounts" menu. You can connect your Google account, Discord, Twitter, and Apple ID. To connect your Google account:

1. Click the "Connect" button with the Google icon.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FnqOcQucTDVUWYC97O3pR%2Fimage.png?alt=media&amp;token=afc59392-b5a8-4b4c-b679-7fac2e1b32b4" alt=""><figcaption><p>Click the 'Connect' button that has the Google icon</p></figcaption></figure>
2. Follow the provided steps to approve the connection.
3. Once approved, the connection will be completed.

Now that you've connected your Google account, you can use it to sign in.

#### **What About Apple ID?**

* The option to connect with Apple ID on the Nine Chronicles portal is currently under development and will be available soon.
* If you pre-registered with Apple ID, you won't need to connect additional accounts. Simply click "Sign in with Apple" on the mobile client.


# How to send WNCG to Heimdall

Using the WNCG to NCG Bridge, you can send WNCG to the game.&#x20;

1. First of all, sign in with your portal account.
2. Once you signed in, click your character name to open the side menu. Click the 'WNCG to NCG' button.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FFdkejCESYzNjj27FRjNa%2Fimage.png?alt=media&amp;token=6a43e2e4-489b-4001-9696-b9651ed953ba" alt=""><figcaption><p>You can check the upper right corner.</p></figcaption></figure>
3. Check your planet preference (will be displayed on the upper right corner). If Heimdall is not selected, you can switch with the 'Change' button on the side menu.

   <figure><img src="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2Fa6MK6Nwp85baV7885ziF%2Fimage.png?alt=media&amp;token=0ac6ebb9-b281-4967-be3f-54f3d66da68d" alt=""><figcaption></figcaption></figure>
4. Please enter the amount of WNCG you want to transfer. After clicking 'Transfer', approve the transation from your wallet.


# Team

{% hint style="info" %}
[Planetarium Labs](https://www.planetariumlabs.com/) is a publisher of Nine Chronicles which is being developed by [Nine Corporation](https://www.nine-corporation.com/).
{% endhint %}

## **Planetarium Labs**

### **Kijun Seo**

As an engineer and a project lead specializing in early-stage products, Kijun worked at Nexon and Dropbox crafting mobile games and real-time collaboration tools. Before starting Planetarium, he had been helping startups in Korea and US with product development while running an independent media art studio. He is a graduate of the California Institute of Technology with a degree in Computer Science.

### **JC Kim**

JC Kim is a [Forbes listed](https://www.forbes.com/profile/kim-jaeseok-jc/) serial entrepreneur who likes to create new levels of fun and convenience with technology and sophisticated user experience design. Starting with a group buying business through his own website in middle school, he has provided products/services to over 20 million users, such as [Hantweet](https://www.bloter.net/newsView/blt200908240010) and [Dodo](https://en.dodopoint.com/?lang=en). Since 2017, he has been strongly fascinated by the innovation that blockchain and community-driven economics will bring, and has been deeply involved in the web3 project such as [LINE Blockchain](https://blockchain2-org.line-apps.com/) and [Planetarium](https://planetariumhq.com/).

### **Swen Mun**

As a full stack developer with 13-years of experience, Swen led the development of an electronic ordering system at Bridgebooks Korea and served as skilled industry personnel in Ware Valley, where he participated in the development of database security solutions. Since joining Spoqa as an early member of the company, he has contributed to the development of Dodo Point's server and led the acquisition of Point Plus (formerly Tmon Plus). Starting in 2017, he managed a development team with over 20 developers as the CTO of Spoqa.

### **Hong Minhee**

Minhee has over 10 years of production server programming experience. In 2011, he worked as a CTO at StyleShare, and in 2013, he developed the music radio app, Beat, as one of the founding members of Beat Packing Company. Starting in 2014, he developed Dodo Point at Spoqa, and in 2018, he carried out the Carry Protocol project. In addition, he has been involved in several open source projects and gave the keynote address of Korea's largest developer conference, PyCon Korea, in 2017.

Visit the Planetarium Labs website: [Planetarium Labs](https://www.planetariumlabs.com/)

## Nine Corporation

### **Yujeong Nam**

Yujeong is a seasoned UX designer and a product manager with experience in user research, data analysis, product design, process optimization, and project management. At Seoul National University Graduate School of Convergence Science and Technology’s UX Lab, she participated in numerous industry-university cooperation projects with KT and Bundang Seoul National Hospital. Since joining Spoqa, she worked as a UX designer and contributed to Dodo points accumulating over 16 million users. Starting in 2018, she was responsible for the product direction, strategy formulation, and team management as Spoqa’s Product Owner. She majored in Digital Information Convergence at Seoul National University.

### **Sangmi Sun**

Sangmi is a graphic designer with 11 years of experience, developing numerous games and managing teams at startups, live teams, and various other fields. In 2014, she joined Mobile Factory as an art director, where she led and produced the arts of 'My Little Farm', 'Girl and Dessert', and 'Shooting Hero.' Starting in 2017, she worked as the art director of Next Floor Art. In addition, she led Nexon Korea’s 'Tales Weaver' character production and development. Sang Mi has also participated in various graphic community activities, along with domestic and international illustrations.

### **Sujin Hong**

Sujin is a graduate of Chungkang College of Cultural Industries majoring in 3D animation. She has experience in 3D rigging, SPINE-based 2D animation, and After Effects.

### **Garam Song**

Garam is a graduate of Chungkang College of Cultural Industries majoring in animation. Prior to joining Planetarium, he produced characters and monster graphics for 'Ghost Busters World', an AR game based on Ghostbusters' IP at NextAge.

### **Chun Woong Yang**

Chun Woong is a developer with 5 years of experience launching and operating live services. He joined Spoqa in 2014, where he built and operated Dodo point’s production server and the Windows client, which contributed to Spoqa expanding to 10,000 stores and 16 million users.

### **Seungmin Hyun**

As a game developer with 10 years of experience, Seungmin has worked as a project lead, team lead, and founder of a game company. In 2012, he started the game studio HOYS and led an 11-member development team to create many unique gaming experiences on the mobile platform. Since then, he helped to launch many game development projects, most recently at FHLGames as the gaming department lead.

Visit the Nine Corporation website: [Nine Corporation](https://www.nine-corporation.com/)


# Partners

![](https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F0pyOcBjNTWW32RH1xEOt%2Fimage.png?alt=media\&token=1ad6beaf-47fc-4f72-920f-e3f753069a6c)

## Partners

* [Animoca Brands](https://www.animocabrands.com/)
* [Binance Labs](https://labs.binance.com/)
* [Krust](https://www.krustuniverse.com/)
* [WEMIX](https://wemixnetwork.com/)
* [SAMSUNG NEXT](https://www.samsungnext.com/)
* [#Hashed](https://www.hashed.com)
* [Divergence Ventures](https://www.div.vc/)
* [IDEO CoLab Ventures](https://www.ideocolab.com/)
* [Sfermion](https://www.sfermion.io/)
* [Hypersphere Ventures](https://hypersphere.ventures/)
* [SkyVision Capital](https://www.skyvisionpartners.com/)
* [Sneaky VC](https://sneaky.vc/)
* [Zilliqa Capital](https://zilliqacapital.com/)
* [Taureon](https://www.taureon.io/)
* [DSRV](https://www.dsrvlabs.com/)
* [ROK Capital](https://www.rokcapital.io/)
* [Cultur3](https://cultur3.capital/)
* [BlockCrafters](https://blockcrafters.com/)

## **Advisors**

* [Jeffrey Zirlin](https://twitter.com/Jihoz_Axie) - Jiho / Co-founder and Head of Growth, Axie Infinity
* [Sebastien Borget](https://twitter.com/borgetsebastien) - Co-founder and COO, Sandbox
* [Stani Kulechov](https://twitter.com/StaniKulechov) - Founder and CEO, Aave
* [See Eun Ha](https://twitter.com/s3unha) - CEO, Nonce

## Media

{% embed url="<https://www.coindesk.com/business/2022/07/07/animoca-brands-leads-32m-funding-for-web3-game-company-planetarium-labs/>" %}

{% embed url="<https://www.nftgators.com/ring-games-raises-5m-for-its-first-p2e-game-stella-fantasy/>" %}

{% embed url="<https://www.binance.com/en/blog/ecosystem/binance-labs-makes-strategic-investment-in-nine-chronicles-to-bring-opensource-blockchain-gaming-mainstream-421499824684903295>" %}


# Terms of service

Terms of service for Nine Chronicles

These Terms of Service ("Terms") govern the rights, obligations, and responsibilities between Planetarium Labs Pte. Ltd. and its affiliates ("Group") and users regarding the use of the Nine Chronicles application ("App") and the website located at <https://nine-chronicles.com/> (collectively referred to as the "Service").

The Group will only offer the Service to users who comprehend and accept all the terms outlined herein. Users must express consent by recording their acceptance or rejection of these Terms. Non-consenting users must immediately cease usage of the Service.

These Terms may be revised from time to timeat the Group's sole discretion. Modifications will be indicated by adjusting the "Last Updated" date. The Group may omit notifying users in respect of each amendment, and the responsibility to periodically review these Terms lies with the user. Continued use of the Service post- any modification(s) signifies the user's acknowledgment and acceptance of the revised Terms.

For details on how the Group collects, uses, and disseminates user's personal information, please refer to our [Privacy Policy](/introduction/legal-documents/privacy-policy). Users must explicitly consent to the collection, use, and sharing of their personal data as outlined in the policy.

The Nine Chronicles app and website are not designed for distribution in jurisdictions or countries where such distribution would contravene any local laws or regulations or necessitate additional registration. Users choosing to utilize the Group's Service and/or other services in violation of local laws do so at their own peril and discretion without any responsibility and/or liability on the Group whatsoever.

***

### 1 - Definitions

1.1. "Group" signifies the entity offering the Service via PC/mobile platforms.

1.2. "User" signifies an individual who consents to a usage agreement according to these Terms and uses the Service provided by the Group.

1.3. "Private Key" pertains to a randomly generated series of numbers and characters used by users for asset management earned in-game, as an alternative to a signature.

1.4. "Password" pertains to the security measure selected by the user when accessing the game or utilizing the Private Key.

1.5. "Character" pertains to the in-game data regulated according to the game rules for the purpose of using the game service.

1.6. "Digital Assets" pertain to a range of game-related information, including but not limited to items, currency, and other game-related data acquired within the game.

### 2 - Group's Obligations

2.1. The Group will comply in good faith with the exercise of rights and performance of obligations in accordance with the declared terms and applicable laws and regulations.

2.2. The Group will establish a privacy protection system to ensure user safety when using the Service and will disclose and abide by the privacy policy.

2.3. The Group will strive to provide stable Service and, unless faced with unavoidable circumstances like uncontrollable technical failures or force majeure events, will promptly address such failures or defects.

### 3 - User's Obligations

3.1. Users shall refrain from any action(s) which could (or could potentially) adversely affect the Group's provision of the Service and/or other users’ enjoyment of the Service, including the following actions concerning the use of the provided Service:

3.1.1. Maliciously exploiting bugs or other defects in the Service repeatedly.

3.1.2. Impersonating Group employees, operators, affiliates, or other users.

3.1.3. Utilizing stolen credit cards or conducting unauthorized purchases of paid content.

3.1.4. Manipulating payment-related policies and processes provided by payment service providers for unfair gains.

3.1.5. Illegally obtaining and using other users' Private Keys, Passwords, or similar information.

3.1.6. Deceiving others for personal profit.

3.1.7. Slandering or harming others' reputations.

3.1.8. Participating in actions that breach social norms or undermine community integrity.

3.1.9. BreachingClause 7.5 below.

3.2. Users are obliged to review and abide by the provisions of these Terms and any game service-related notifications.

3.3. Users bear all responsibility for the secure management of their information, including Private Keys, Passwords, and other related data. The Group is not liable for any damages arising from the user's insufficient management of the same.

### 4 - Service Usage, Restrictions, and Complaint Procedures

4.1. The Group provides the Service exclusively to users who have agreed to the terms of service set out in these Terms.

4.2. Should a user breach Clause 3.1 of these Terms, the Group may impose restrictions on the use of the Service as it deems fit in its sole discretion (each a “usage restriction”), including:

4.2.1. Access restriction to web services: Temporary or permanent suspension of use.

4.2.2. Access restriction to mobile/PC applications: Temporary or permanent suspension of use.

4.3. Should a user contest a usage restriction, they must submit a written complaint or an email to <support@planetariumhelp.zendesk.com> detailing their objection reasons within fifteen (15) days from the restriction date.

4.4. The Group shall use its best endeavours to respond to the complaint within thirty (30) days from the date it receives the complaint. However, if a response within this period is challenging, the user will be notified of the delay reason and the anticipated processing timeline.

4.5. The Group maytemporarily halt the game Service for a specific period in the following instances.

4.5.1. When service infrastructure maintenance or replacement is necessary.

4.5.2. When a cyber-attack or other electronic security incident occurs, necessitating response measures.

4.5.3. When the provision of the service is prohibited due to force majeure or other applicable laws.

### 5 - Service Offerings

5.1. The Group offers services that users can access without additional payment, as well as services requiring payment of pre-determined fees.

5.2. Users who apply for paid services must make payment following the methods specified by the Group.

5.3. The duration of paid services will be separately determined if a specific usage period is specified at purchase time. If no specific duration is specified, the usage period will last until the service discontinuation date.

### 6 - Service and Disclaimer

6.1. Users can acquire and hold Digital Assets through the Service provided by the Group.

6.2. Subject to Clause 7 below, users haveownership rights over all Digital Assets acquired within the game, and the rights to those Digital Assets always belong to the users. Moreover, users bear all risks associated with the loss of such Digital Assets.

6.3. The Group is not responsible for any errors that may arise due to factors for which a user is responsible, including but not limited to the loss or misrepresentation of Passwords, the loss of Private Keys, etc. Users acknowledge and agree that they are solely responsible for any loss of value or other damages that may result from such errors.

6.4. Users can trade their Digital Assets with other Digital Assets through services provided by third parties, subject to the terms in these Terms and the separate terms and conditions of the third party (if any).

6.5. The attributes and information of the Digital Assets held by users may be modified or changed based on the policies of the blockchain protocol or the judgment of the corresponding operating entity. In such cases, if the Group determines that a loss of value has occurred, it may provide equivalent value in other Digital Assets, and users agree not to and hereby waive make any separate claims against the Group for compensation regarding such measures.

6.6. The Group is not responsible for any loss of Digital Assets resulting from errors in the blockchain protocol or network operations, including security issues. When trading Digital Assets, users must personally verify the transaction results.

6.7. The Group does not predict or guarantee profits or results related to the gains or losses of Digital Assets acquired through its services and is not responsible for any such outcomes.

6.8. To the maximum extent permitted by law, the Group shall not be held liable for any direct, indirect, incidental, special, consequential, incidental or exemplary losses, damages, liabilities, claims, expenses, awards, proceedings and costs, including but not limited to damages for loss of profits, goodwill, use, data or other intangible losses, resulting from: (i) the use or the inability to use the service; (ii) unauthorized access to or alteration of your transmissions or data due to malicious code, spyware, viruses, hacking, device malfunctions, errors, or information leaks caused by users or third parties; and/or (iii) any other event out of the Group's control, whether arising in contract, in tort (including for the tort of negligence) or under any legal or equitable theory.

6.9. The Group reserves the right to modify or alter the Service as necessary for operational, regulatory, or other reasons as it may deem fit in its sole discretion. The Group shall not be held liable for any direct or indirect damages resulting from such modifications or alterations.

6.10. To the maximum extent permitted by law, users hereby and henceforth release the Group from, and to waive, any and all claims, controversies, disputes, demands, rights, obligations, liabilities, actions, and causes of action of every kind and nature, arising from or in any way related to their use of the Service.

6.11. Users acknowledge and agree that their sole and exclusive remedy for any dissatisfaction with the Service or these Terms is to cease using the Service. By continuing to use the Service, Users agree that this remedy is exclusive and replaces all other remedies available at law or in equity.

### 7 - Intellectual Property Rights and Open-Source Policy

7.1 The Group owns all rights, titles, and interests in and to any and all intellectual property (“IP”) in and/or comprising the Service, including, without limitation, all content, text, graphics, user interfaces, visual interfaces, character and game designs, photographs, trademarks, logos, sounds, music, artwork, and computer code.

7.2 Subject to Clause 7.3, users are permitted to use, reproduce, modify, rent, lease, sell, trade, distribute, transmit, broadcast, publicly perform, create derivative works based on and/or exploit for any commercial purposes, or otherwise deal with any part of the IP in the Service strictly in accordance with the AGPL 3.0 License (available at: <https://www.gnu.org/licenses/agpl-3.0.en.html>) (the “License”) as may be in force from time to time. In the event that any of these Terms conflict with the terms of the License, the former shall prevail.

7.3 Users shall not use, exploit or otherwise deal with the Service save as stated in the License and/or as closed-source software without the express written consent of the Group. If any user wishes to use, exploit or otherwise deal with any part of the Service in a manner not covered by the License, such user must contact the Group at <support@planetariumhelp.zendesk.com> to negotiate and obtain the Group's written consent as to the terms on which that user may do so.

7.4. To the fullest extent permitted by law, and in consideration of the mutual obligations and benefits arising from these Terms, all rights, title and interest (including without limitation all intellectual property rights) in and to any user-generated content (“UGC”) in the Service shall immediately vest in and be owned by the Group (save for any work or material belonging to a third party). The Group grants to users a limited, revocable, non-exclusive, non-transferable, non-sublicensable worldwide license to reproduce, modify, copy, transmit, broadcast and/or otherwise use such UGC within the Service only and for their personal, non-commercial use.

7.5. Users acknowledge and agree that any UGC they create shall not violate or go against these Terms or any laws of Singapore; be libelous or defamatory to any party; infringe any patent, trademark, trade secret, copyright, or other intellectual property or other rights of any other person; be fraudulent or likely to deceive any person; be obscene, pornographic, offensive, objectionable or unreasonable; and/or be abusive, discriminatory, violent, threatening or otherwise induce discomfort.

7.6. Users acknowledge and agree that any engagement with such third-party advertisements or services is outside the scope of the Service. Users further acknowledge and agree that the Group bears no responsibility for any damages, losses, or any other consequences that might arise from such interactions. This includes, but is not limited to, damages caused by the content, goods, or services provided by these third parties, or any reliance on the accuracy, completeness, or usefulness of such content, goods, or services. Users are responsible for making their own assessments of the terms, conditions, and risks associated with such engagements.

### 8 - Payment of Service Purchase Fees

8.1. The determination and payment of service purchase fees shall be in accordance with the policies set by each respective payment service provider, available at: [https://docs.nine-chronicles.com/introduction/legal-documents/refund-policy](/introduction/legal-documents/refund-policy). These policies are subject to adjustments from time to time in accordance with to the respective payment service provider's guidelines.

8.2. The actual amount billed for service purchases may differ from the displayed price due to varying exchange rates and commission rates determined by each payment service provider.

8.3. Refunds for service purchases may only be granted under the following circumstances, and requests for refunds outside of these cases cannot be accepted:

8.3.1. In the event that the Group's fault or negligence results in the loss or damage of goods or in similar circumstances that are beyond the user's control.

8.3.2. In the event that the actual content of the service differs substantially from the information or advertisements displayed or provided to the user prior to the service purchase.

8.4. Users requesting a refund should submit a refund request form stating the reason for the refund. The refund request form is available on the homepage (at <https://planetariumhelp.zendesk.com/>). The refund request form should be submitted to the Group in writing through email (at <support@planetariumhelp.zendesk.com>), one-on-one inquiry, or similar communication methods. The refund request must be submitted within fifteen (15) days from the date of the service purchase.

8.5. The Group shall use its best endeavours to respond to refund requests within thirty (30) days from the date of receiving the refund request form. If the Group is unable to respond within this timeframe, it will notify the user will be notified with the reason for the delay and the expected timeline for processing.

8.6. Should a refund for service purchase fees be warranted, the amount refunded may be adjusted to account for any price differences and refund processing fees, based on the usage and duration of the service.

8.7. The Group is only responsible for refunds or similar obligations for services purchased directly from the Group. The Groupdoes not assume any responsibility for services, purchases, or payments made through third parties. Users must seek any refunds related to third-party transactions directly from the involved third party.

### 9 - Termination

9.1. Users may terminate these Terms at any time by notifying us of your intent to terminate the Service through the "Delete Account" feature available in the "Settings" menu of the Game. Users acknowledge and agree that these Terms will continue to apply to the User's retained Digital Assets and information even after the termination of these Terms.

9.2. If maintaining the Service becomes challenging in the Group's sole discretion, the Groupmay discontinue the Service permanently due to technical or operational demands. In such scenarios, the Group will notify users of the termination date, reasons, and any compensation at least thirty (30) days in advance of effecting such discontinuation. For the avoidance of doubt, this refers to the discontinuation of the Service (i.e. the Nine Chronicles app and web service), not the discontinuation of the Nine Chronicles blockchain network itself.

9.3. In the event of the termination of these Terms and/or the Service, no compensation can be claimed for any paid Service with remaining unused periods. However, for paid services with no usage limitations, the usage period shall be considered until the service termination date for the corresponding paid items.

9.4. All provisions intended to survive the termination of these Terms shall remain in effect even after the termination of these Terms.

### 10 -Severability

To the maximum extent permitted by law, if any provision of these terms and conditions is found to be illegal, invalid, or unenforceable under the local laws or jurisdiction of a competent court, that provision shall be deleted, and the remaining terms and conditions shall remain in full force and effect.

### 11 – Entire Agreement

These Terms and any policies and/or documents incorporated herein constitutes the sole and entire agreement between the relevant parties and supersedes all prior and contemporaneous understandings, agreements, representations, and warranties, both written and oral.

### 12 - Governing Law and Jurisdiction

12.1. Any disputes arising out of, in relation to and/or in connection with these Terms, including any dispute(s) regarding its existence, validity and/or termination, shall be governed by the laws of Singapore to the exclusion of conflicts of law principles.

12.2. Any dispute arising out of or in connection with these Terms, including any question regarding its existence, validity or termination, shall be referred to and finally resolved by arbitration administered by the Singapore International Arbitration Centre (“SIAC”) in accordance with the Arbitration Rules of the Singapore International Arbitration Centre (“SIAC Rules”) for the time being in force, which rules are deemed to be incorporated by reference in this clause. The seat of the arbitration shall be Singapore. The Tribunal shall consist of one (1) arbitrator. The language of the arbitration shall be English.

Last updated: August 8th, 2023


# Privacy Policy

**This Policy** (the "Policy") explains the way of treatment of the information which is provided or collected in the web sites on which this Policy is posted. In addition the Policy also explains the information which is provided or collected in the course of using the applications of the Planetarium Labs Pte. Ltd. and its affiliates (the "Group") which exist in the websites or platforms of other Group.

The Group is the controller of the information provided or collected in the websites on which this Policy is posted and in the course of using the applications of the Group which exist in the websites or platforms of other Group .

Through this Policy, the Group regards personal information of the users as important and inform them of the purpose and method of Group's using the personal information provided by the users and the measures taken by the Group for protection of those personal information.

This Policy will be effective on the 23th day of June, 2023 and, in case of modification thereof, the Group will make public notice of it through posting it on the bulletin board of Group's website or individual notice through sending mails, fax or e-mails).

### Collected Items

<table><thead><tr><th width="290.5">Title of service</th><th>Item to be collected</th></tr></thead><tbody><tr><td>Nine Chronicles Application</td><td>Email Address, Nine Chronicles Public Key</td></tr><tr><td>Nine Chronicles Web (Portal)</td><td>Email Address, Nine Chronicles Public Key, Ethereum Address, IP Address</td></tr></tbody></table>

## 1. **Information collected while the users use services**

Besides of information directly provided by the users, the Group may collect information in the course that the users use the service provided by the Group.

### (1) Collected Items

<table><thead><tr><th width="290.5">Lists</th><th>Item to be collected</th></tr></thead><tbody><tr><td>Equipment information</td><td>Equipment identifier, Operation system,equipment set-up, Hardware version, Telephone number, Type and set-up of browser, Use information of website or application</td></tr><tr><td>Log information</td><td>IP Address,cookies, IP Address, Log data, Search word input by users, Usage time, Web beacon</td></tr><tr><td>Location information</td><td>Information of device location including specific geographical location detected through GPS Bluetooth or Wifi (limited to the region permissible under the laws)</td></tr><tr><td>Other information</td><td>Preference,advertisement environment, Visited pages regarding service use of users</td></tr></tbody></table>

### **(2) Method of collection**

The Group collects the information of users in a way of the followings:

* Webpage, written form, fax, telephone calling, e-mailing, tools for collection of created information
* provided by partner companies

## 2. Use of collected information

The Group uses the collected information of users for the following purposes:

* Member management and identification
* To detect and deter unauthorized or fraudulent use of or abuse of the Service
* Performance of contract, service fee payment and service fee settlement regarding provision of services demanded by the users
* Improvement of existing services and development of new services
* Making notice of function of Group sites or applications or matters on policy change
* To help you connect with other users you already know and, with your permission, allow other users to connect with you
* To make statistics on member’s service usage, to provide services and place advertisements based on statistical characteristics
* To provide information on promotional events as well as opportunity to participate
* To comply with applicable laws or legal obligation
* Use of information with prior consent of the users (for example, utilization of marketing advertisement)

The Group agrees that it will obtain a consent from the users, if the Group desires to use the information other than those expressly stated in this Policy.

Processing personal information by the Group shall be lawful only if and to the extent that at least one of the following applies:

* A user has given consent to the processing of his or her personal information.
* Processing is necessary for the performance of a contract to which a user is party or in order to take steps at the request of a user prior to entering into a contract:
  * Member management, identification, etc.
  * Performance of a contract in relation to providing the services required by users, payment and settlement of fees, etc.
* Processing is necessary for compliance with a legal obligation to which the Group is subject
  * Compliance with relevant law, regulations, legal proceedings, requests by the government
* Processing is necessary in order to protect the vital interests of users, or other natural persons
  * Detection of, prevention of, and response to fraud, abuse, security risks, and technical issues that may harm users or other natural persons
* Processing is necessary for the performance of a task carried out in the public interest or in the excise of official authority vested in the Group&#x20;
* Processing is necessary for the purposes of the legitimate interests pursued by the Group or by a third party (except where such interests are overridden by the interests or fundamental rights and freedoms of the data subject which require protection of personal data, in particular where the data subject is a child).

## **3. Disclosure of collected information**

Except for the following cases, the Group will not disclose personal information with a 3rd party:

* **When the Group disclosing the information with its affiliates, partners and service providers;**
  * When the Group's affiliates, partners and service providers carry out services such as bill payment, execution of orders, products delivery and dispute resolution (including disputes on payment and delivery) for and on behalf of the Group&#x20;
* **When the users consent to disclose in advance;**
  * When the user selects to be provided by the information of products and services of certain companies by sharing his or her personal information with those companies
  * When the user selects to allow his or her personal information to be shared with the sites or platform of other companies such as social networking sites
  * Other cases where the user gives prior consent for sharing his or her personal information
* **When disclosure is required by the laws:**
  * If required to be disclosed by the laws and regulations; or
  * If required to be disclosed by the investigative agencies for detecting crimes in accordance with the procedure and method as prescribed in the laws and regulation

## **4. Cookies, Beacons and Similar Technologies**

The Group may collect collective and impersonal information through 'cookies' or 'web beacons'.

Cookies are very small text files to be sent to the browser of the users by the server used for operation of the websites of the Group and will be stored in hard-disks of the users' computer.

Web beacon is a small quantity of code which exists on the websites and e-mails. By using web beacons, we may know whether an user has interacted with certain webs or the contents of email.

These functions are used for evaluating, improving services and setting-up users' experiences so that much improved services can be provided by the Group to the users.

The items of cookies to be collected by the Group and the purpose of such collection are as follows:

<table><thead><tr><th width="212">Category</th><th>Reasons for using cookies and additional information</th></tr></thead><tbody><tr><td>strictly necessary cookies</td><td><p>This cookie is a kind of indispensible cookie for the users to use the functions of website of the Group. Unless the users allow this cookie, the services such as shopping cart or electronic bill payment cannot be provided. This cookie does not collect any information which may be used for marketing or memorizing the sites visited by the users</p><p>(Examples of necessary cookies)</p><ul><li>Memorize the information entered in an order form while searching other pages during web browser session</li><li>For the page of products and check-out, memorize ordered services</li><li>Check whether login is made on website ∘ Check whether the users are connected with correct services of the website of the Group while the Group changes the way of operating its website </li><li>Connect the users with certain application or server of the services</li></ul></td></tr><tr><td>performance cookies</td><td><p>This cookie collects information how the users use the website of the Group such as the information of the pages which are visited by the users most. This data helps the Group to optimize its website so that the users can search that website more comfortably. This cookie does not collect any information who are the users. Any and all the information collected by this cookie will be processed collectively and the anonymity will be guaranteed.</p><p>(Examples of performance cookies)</p><ul><li>Web analysis: provide statistical data on the ways of using website ∘ Advertisement response fee: check the effect of advertisement of the Group </li><li>Tracing affiliated companies; one of visitors of the Group provides anonymously feedback to the affiliated companies</li><li>Management of error: measure an error which may occur so as to give a help for improving website</li><li>Design testing: test other design of the website of Group </li></ul></td></tr><tr><td>functionality cookies</td><td><p>This cookie is used for memorizing the set-ups so that the Group provides services and improves visit of users. Any information collected by this cookie do not identify the users individually.</p><p>(Examples of functionality cookies)</p><ul><li>Memorize set-ups applied such as layout, text size, basic set-up and colors</li><li>Memorize when the customer respond to a survey conducted by the Group </li></ul></td></tr><tr><td>targeting cookies or advertising cookies</td><td><p>This cookie is connected with the services provided by a 3rd party such as the buttons of 'good' and 'share'. The 3rd party provides these services by recognizing that the users visits the website of the Group.</p><p>(Examples of targeting cookies or advertising cookies)</p><ul><li>carry out PR to the users as targets in other websites by connecting through social networks and these networks use the information of users' visit</li><li>provide the information of users' visit to ad agencies so that they can suggest an ad which may attract the interest of the users</li></ul></td></tr></tbody></table>

The users have an option for cookie installation. So, they may either allow all cookies by setting option in web browser, make each cookie checked whenever it is saved, or refuses all cookies to be saved: Provided that, if the user rejects the installation of cookies, it may be difficult for that user to use the parts of services provided by the Group.

## **5. User’s right**

The users or their legal representatives, as main agents of the information, may exercise the following rights regarding the collection, use and sharing of personal information by the Group :

* exercise right to access to personal information;
* make corrections or deletion;
* make temporary suspension of treatment of personal information; or
* request the withdrawal of their consent provided before

If, in order to exercise the above rights, you, as an user, use the menu of 'amendment of member information of webpage or contact the Group by sending a document or e-mails, or using telephone to the Group (or person in charge of management of personal information or a deputy), the Group will take measures without delay: Provided that the Group may reject

the request of you only to the extent that there exists either proper cause as prescribed in the laws or equivalent cause.

The users or their legal representatives, as main agents of the information, may exercise the following rights regarding the collection, use and sharing of personal information by the Group :

* The right to access to personal information;
  * The users or their legal representatives may access the information and check the records of the collection, use and sharing of the information under the applicable law.
* The right to rectification;
  * The users or their legal representatives may request to correct inaccurate or incomplete information.
* The right to erasure;
  * The users or their legal representatives may request the deletion of the information after the achievement of their purpose and the withdrawal of their consent.
* The right to restriction of processing;
  * The users or their legal representatives may make temporary suspension of treatment of personal information in case of the disputes over the accuracy of information and the legality of information treatment, or if necessary to retain the information.
* The right to data portability
  * The users or their legal representatives may request to provide or transfer the information.
* The right to object
  * The users or their legal representatives may suspend the treatment of personal information if the information is used for the purpose of direct marketing, reasonable interests, the exercise of official duties and authority, and research and statistics.
* The right to automated individual decision-making, including profiling
  * The users or their legal representatives may request to cease the automated treatment of personal information, including profiling, which has critical impact or cause legal effect on them.

If, in order to exercise the above rights, you, as an user, use the menu of 'amendment of member

information of webpage or contact the Group by sending a document or e-mails, or using telephone to the Group  ( person in charge of management of personal information or a deputy), the Group  will take measures without delay: Provided that the Group  may reject the request of you only to the extent that there exists either proper cause as prescribed in the laws or equivalent cause.

## **6. Security**

The Group regard the security of personal information of uses as very important. The Group constructs the following security measures to protect the users' personal information from any unauthorized access, release, use or modification

* Encryption of personal information
  * Transmit users' personal information by using encrypted communication zone
  * Store important information such as passwords after encrypting it
* Countermeasures against hacking
  * Install a system in the zone the external access to which is controlled so as to prevent leakage or damage of users' personal information by hacking or computer virus
* Establish and execute internal management plan
* Install and operate access control system
* Take measures to prevent forging or alteration of access record

## **7. Protection of personal information of children**

In principle, the Group does not collect any information from the children under 13 or equivalent minimum age as prescribed in the laws in relevant jurisdiction. The website, products and services of the Group are the ones to be provided to ordinary people, in principle. The website or application of the Group has function to do age limit so that children cannot use it and the Group does not intentionally collect any personal information from children through that function.

However, if the Group collects any personal information from children under 13 or equivalent minimum age as prescribed in the laws in relevant jurisdiction for the services for unavoidable reason, the Group will go through the additional procedure of the followings for protecting that personal information of children:

* verify, to the extent that efforts are reasonably made, whether they are children of the age at which consent from their guardian is required and the consenting person is an authorized one.
* obtain consent from the parents or guardian of children so as to collect personal information of children or directly send the information of products and services of the Group&#x20;
* give the parents or guardian of children a notice of Group's policy of privacy protection for children including the items, purpose and sharing of personal information collected
* grant to legal representatives of children a right to access to personal information of that children/correction or deletion of personal information/temporary suspension of treatment of personal information/ and request for withdrawal of their consent provided before
* limit the amount of personal information exceeding those necessary for participation in online activities

## **8. Modification of Privacy Protection Policy**

The Group has the right to amend or modify this Policy from time to time and, in such case, the Group will make a public notice of it through bulletin board of its website (or through individual notice such as written document, fax or e-mail) and obtain consent from the users if required by relevant laws.

## **9. Others**

Considering it engages in global businesses, the Group may provide the users' personal information to the companies located in other countries for the purpose as expressly stated in this Policy. For the places where the personal information is transmitted, retained or processed, the Group takes reasonable measures for protecting those personal information.

In addition, when the personal information obtained from the European Union or Switzerland is used or disclosed, the Group may have to comply with the US-EU Privacy Shield and Swiss-US Privacy Shield, take other measures or obtain consent from users so far as those complies with the regulations of EU so as to use a standardized agreement provision approved by executing organizations of EU or securing proper safe measures.

The website, product or service of the Group may include the links to the ones of a 3rd party and the privacy protection policy of the site of 3rd party may be different. Thus, it is required for the users to check additionally that policy of a 3rd party site linked to the site of the Group.

If the user resides in California, certain rights may be given. The Group prepare preventive measures necessary for protecting personal information of members so that the Group can comply with online privacy protection laws of California.

In case of leakage of personal information, an user may request the Group  to check the leakage. In addition, all the users in the website of the Group, can modify their information at any time by using the menu for changing information by connecting their personal account.

Moreover, The Group does not trace the visitors of its website nor use any signals for 'tracing prevent'. The Group will not collect and provide any personal identification information through ad services without consent of users.

Broadly, most of your data will be deleted immediately upon termination of our relationship with you. But in the following circumstances, your personal data will be retained for different set periods:

* Nine Chronicles Public Key address and reward acquisition information - for 5 years

Notwithstanding the above, we may keep your personal data as long as required to comply with legal or regulatory obligations to which we are subject.

## **10. Contact information of** Group&#x20;

Please use one of the following methods to contact the Group should you have any queries in respect to this policy or wish to update your information:

* Company name: Planetarium Labs Pte. Ltd.
* Address: 8 MARINA BOULEVARD #05 - 02, MARINA BAY FINANCIAL CENTRE, SINGAPORE (018981)&#x20;
* Tel.: +65 8883-4836&#x20;
* E-mail: <contact@planetariumlabs.com> / <support@planetariumhelp.zendesk.com>

The latest update date: June 23th, 2023.


# Refund Policy

The Refund Policy is subject to the [Terms of Service](/introduction/legal-documents/terms-of-service), and refund requests that do not comply with the Terms may be denied. You can submit a refund request through the 'Submit a Request' option in the Help Center. To request a refund, please provide a valid reason along with the following information: 9C Address, payment platform, payment receipt number, and payment date.

* [Planetarium Help Center](https://planetariumhelp.zendesk.com/)

The determination and payment of fees for purchasing the Services is subject to the policies set forth by each payment service provider, which can be found at the links below.

* [Appstore](https://support.apple.com/billing)
* [Playstore](https://support.google.com/googleplay/?p=play_faq\&hl=en\&visit_id=636815741567778102-2981758831\&rd=2\&sjid=7967898207088219303-AP#topic=3364671)


# 이용 약관

나인 크로니클M 서비스 이용 약관

본 서비스 약관(이하 "약관")은 나인 크로니클M 애플리케이션(이하 "앱") 및 [https://nine-chronicles.com/ ](https://nine-chronicles.com/)웹사이트(이하 통칭하여 "서비스")의 이용과 관련하여 Planetarium Labs Pte. Ltd. 및  계열사(이하"회사")와 이용자 간의 권리, 의무 및 책임, 기타 필요한 사항을 규정함을 목적으로 합니다.

회사는 본 약관에 명시된 모든 조건을 이해하고 동의하는 이용자에게만 서비스를 제공합니다. 이용자는 본 약관에 대한 동의 또는 거부를 기록함으로써 의사를 표시해야 하며, 동의하지 않는 이용자는 즉시 서비스 이용을 중단해야 합니다.&#x20;

회사가 약관을 개정할 경우에는 적용일자 및 개정내용, 개정사유 등을 명시하여 최소한 적용일 7일 이전부터 게임서비스 내 또는 그 연결화면에 게시하여 이용자에게 공지합니다. 다만, 변경된 내용이 이용자에게 불리하거나 중대한 사항의 변경인 경우에는 적용일 30일 이전까지 본문과 같은 방법으로 고지하고 이메일/SMS/게임 내 메시지 등으로 이용자에게 통지합니다. 이 경우 개정 전 내용과 개정 후 내용을 명확하게 비교하여 이용자가 알기 쉽도록 표시합니다.

회사가 이용자의 개인정보를 수집, 이용 및 배포하는 방법에 대한 자세한 내용은 당사의 [개인정보 처리방침](/introduction/ld-kor/pp-kor)을 참조하시기 바랍니다. 이용자는 개인정보 취급방침에 명시된 대로 개인정보 수집, 이용 및 공유에 명시적으로 동의해야 합니다. 나인 크로니클M 앱과 웹사이트는 해당 서비스가 현지 법률이나 규정에 위배되거나 추가 등록이 필요한 관할권 혹은 국가에 배포되도록 설계되지 않았습니다. 현지 법률을 위반하여 회사의 서비스를 이용하기로 선택한 이용자는 자신의 책임과 재량에 따라 이용하며, 회사는 이에 대해 어떠한 책임이나 의무를 부담하지 않습니다.

### 1 - 정의

1.1. "회사"는 서비스를 제공하는 법인을 의미합니다.&#x20;

1.2. "이용자"란 본 약관에 따른 이용 계약에 동의하고 회사가 제공하는 서비스를 이용하는 개인을 의미합니다.&#x20;

1.3. "개인키"란 서명의 대체 수단으로 이용자가 게임 내에서 생성한  캐릭터와 획득한 자산 관리를 위해 이용하는 무작위로 생성된 일련의 숫자와 문자를 말합니다.&#x20;

1.4. "비밀번호"는 이용자가 게임에 접속하거나 개인키를 이용할 때 이용자 본인임을 확인하기 위해 스스로 선정하여 비밀로 관리하는 문자, 숫자 또는 특수문자 조합을 의미합니다.

1.5. "캐릭터"란 게임서비스 이용을 목적으로 게임규칙에 따라 규정된 게임 내 데이터를 말합니다.&#x20;

### 2 - 회사의 의무&#x20;

2.1. 회사는 고지된 약관 및 관련 법령에 따른 권리 행사 및 의무 이행을 신의에 따라 성실히 준수합니다.&#x20;

2.2. 회사는 서비스 이용 시 이용자의 안전을 보장하기 위해 개인정보 보호 시스템을 구축하며, 개인정보 보호정책을 공개하고 준수합니다.&#x20;

2.3. 회사는 안정적인 서비스 제공을 위해 노력하며, 통제할 수 없는 기술적 장애나 불가항력적 사유 등 부득이한 사정이 없는 한 그러한 장애 또는 결함을 즉시 처리합니다.&#x20;

### 3 - 이용자의 의무&#x20;

3.1. 이용자는 제공된 서비스 이용과 관련하여 다음과 같은 행위를 포함하여 회사의 서비스 제공 및/또는 다른 이용자의 서비스 향유에 부정적인 영향을 미칠 수 있는(또는 잠재적으로 미칠 수 있는) 일체의 행위를 삼가야 합니다:&#x20;

&#x20;3.1.1. 서비스의 버그 또는 기타 결함을 악의적으로 반복적으로 악용하는 행위.&#x20;

&#x20;3.1.2. 회사 직원, 운영자, 계열사 또는 다른 이용자를 사칭하는 행위.&#x20;

&#x20;3.1.3. 도용한 신용카드를 이용하거나 유료 콘텐츠를 무단으로 구매하는 행위.&#x20;

&#x20;3.1.4. 부당한 이득을 위해 결제 서비스 제공업체가 제공하는 결제 관련 정책 및 프로세스를 조작하는 행위.&#x20;

&#x20;3.1.5. 다른 이용자의 개인 키, 비밀번호 또는 이와 유사한 정보를 불법적으로 획득하여 이용하는 행위.&#x20;

&#x20;3.1.6. 개인적인 이익을 위해 타인을 속이는 행위.&#x20;

&#x20;3.1.7. 타인의 평판을 비방하거나 해를 끼치는 행위.&#x20;

&#x20;3.1.8. 사회적 규범을 위반하거나 커뮤니티의 청렴성을 훼손하는 행위에 가담하는 행위.&#x20;

&#x20;3.1.9. 아래 7.5항을 위반하는 경우.&#x20;

3.2. 이용자는 본 약관의 조항 및 게임 서비스 관련 공지사항을 검토하고 준수할 의무가 있습니다.&#x20;

3.3. 이용자는 개인키, 비밀번호 및 기타 관련 데이터를 포함한 자신의 정보를 안전하게 관리할 모든 책임을 부담합니다. 회사는 이용자가 이를 불충분하게 관리하여 발생하는 손해에 대하여 책임을 지지 않습니다.

### 4 - 서비스 이용, 제한 및 불만 처리 절차&#x20;

4.1. 회사는 본 약관에 명시된 서비스 이용약관에 동의한 이용자에게만 서비스를 제공합니다.&#x20;

4.2. 이용자가 본 약관 3.1항을 위반하는 경우, 회사는 단독 재량에 따라 다음을 포함하여 서비스 이용에 대한 제한(이하 각각 "이용 제한")을 부과할 수 있습니다:&#x20;

&#x20;4.2.1. 웹 서비스에 대한 접근 제한: 일시적 또는 영구적 이용 정지.&#x20;

&#x20;4.2.2. 모바일/PC 애플리케이션에 대한 접근 제한: 일시적 또는 영구적 이용 정지.&#x20;

4.3. 이용자가 이용 제한에 대해 이의를 제기하는 경우, 이용 제한일로부터 14일 이내에 이의 사유를 상세히 기재한 서면 이의신청서 또는 이메일을 <support@planetariumhelp.zendesk.com> 으로 제출해야 합니다.&#x20;

4.4. 회사는 불만 사항을 접수한 날로부터 15일 이내에 불만 사항에 응답하기 위해 최선의 노력을 다해야 합니다. 단, 이 기간 내에 답변이 어려운 경우 이용자에게 지연 사유와 예상 처리 일정을 통지합니다.&#x20;

4.5. 회사는 다음 각 호에 해당하는 경우 게임 서비스를 일정 기간 동안 일시적으로 중단할 수 있습니다.&#x20;

&#x20;4.5.1. 서비스 인프라의 유지보수 또는 교체가 필요한 경우.&#x20;

&#x20;4.5.2. 사이버 공격 또는 기타 전자적 보안사고가 발생하여 대응 조치가 필요한 경우.&#x20;

&#x20;4.5.3. 불가항력 또는 기타 관련 법령에 의해 서비스 제공이 금지된 경우.&#x20;

### 5 - 서비스 제공&#x20;

5.1. 회사는 이용자가 추가 결제 없이 이용할 수 있는 서비스 및 소정의 요금을 지불해야 하는 서비스를 제공합니다.&#x20;

5.2. 유료 서비스를 신청하는 이용자는 회사가 지정한 방법에 따라 결제해야 합니다.&#x20;

5.3. 유료 서비스의 이용 기간은 구매 시 특정 이용 기간을 지정한 경우 이에 따릅니다. 별도의 기간을 지정하지 않은 경우, 이용 기간은 서비스 중단일까지로 합니다.

### 6 - 회사의  면책&#x20;

6.1. 회사는 이용자의 비밀번호의 분실 또는 오기재, 개인키의 분실 등을 포함하되 이에 국한되지 않는 이용자의 책임 있는 요인으로 인해 발생할 수 있는 어떠한 오류에 대해서도 책임을 지지 않습니다. 이사자는 그러한 오류로 인해 발생할 수 있는 가치 손실 또는 기타 손해에 대한 책임은 전적으로 본인에게 있음을 인정하고 이에 동의합니다.&#x20;

6.2. 회사는 전시, 사변, 천재지변, 비상사태, 현재의 기술로는 해결이 불가능한 기술적 결함 기타 불가항력적 사유로 서비스를 제공할 수 없는 경우에는 책임이 면제됩니다.

6.3. 회사는 이용자의 귀책사유로 인한 게임서비스의 중지, 이용장애 및 계약해지에 대하여 책임이 면제됩니다.

6.4. 회사는 기간통신 사업자가 전기통신서비스를 중지하거나 정상적으로 제공하지 아니하여 이용자에게 손해가 발생하거나 이용자의 컴퓨터 환경으로 인하여 발생한 문제에 대해서는회사의 고의  또는 중대한 과실이 없는 한 책임이 면제됩니다.

6.4. 회사는 사전에 공지된 게임서비스용 설비의 보수, 교체, 정기점검, 공사 등 부득이한 사유로 게임서비스가 중지되거나 장애가 발생한 경우에 대해서 회사의 고의 또는 중대한 과실이 없는 한 책임이 면제됩니다.

6.6. 회사는 이용자 또는 제3자가 게임서비스 내 또는 웹사이트 상에 게시 또는 전송한 정보, 자료, 사실의 신뢰도, 정확성 등의 내용에 대해서는 회사의 고의 또는 중대한 과실이 없는 한 책임이 면제됩니다.

6.7. 회사는 이용자 상호간 또는 이용자과 제3자간에 게임서비스를 매개로 발생한 분쟁에 대해 개입할 의무가 없으며 이로 인한 손해를 배상할 책임도 없습니다.

6.8. 회사가 제공하는 게임서비스 중 무료서비스의 경우에는 회사의 고의 또는 중대한 과실이 없는 한 회사는 손해배상을 하지 않습니다.

6.9. 본 게임서비스 중 일부의 게임서비스는 다른 사업자가 제공하는 게임서비스를 통하여 제공될 수 있으며, 회사는 다른 사업자가 제공하는 게임서비스로 인하여 발생한 손해 등에 대해서는 회사의 고의 또는 중대한 과실이 없는 한 책임이 면제됩니다.

6.10. 회사는 이용자가 게임서비스를 이용하며 기대하는 캐릭터, 경험치, 아이템 등의 결과를 얻지 못하거나 상실한 것에 대하여 책임을 지지 않으며, 게임서비스에 대한 취사선택 또는 이용으로 발생하는 손해 등에 대해서 회사의 고의 또는 중대한 과실이 없는 한 책임이 면제됩니다.

6.11. 이용자의 모바일 기기 변경, 모바일 기기의 번호 변경, 운영체제(OS) 버전의 변경, 해외 로밍, 통신사 변경 등으로 인해 콘텐츠 전부나 일부의 기능을 이용할 수 없는 경우 회사는 이에 대해 책임을 지지 않습니다. 다만, 회사의 고의 또는 중과실에 의한 경우에는 그러하지 아니합니다.

6.12. 이용자가 회사에서 제공하는 콘텐츠나 계정정보를 삭제한 경우 회사는 이에 대해 책임을 지지 않습니다. 다만, 회사의 고의 또는 중과실에 의한 경우에는 그러하지 아니합니다.

6.13. 회사는 일반 계정이 아닌 Guest 서비스 이용으로 발생한 손해에 대해서는 책임을 지지 않습니다. 다만, 회사의 고의 또는 중과실에 의한 경우에는 그러하지 아니합니다.

### 7 - 지적 재산권 및 오픈 소스 정책&#x20;

7.1 회사는 모든 콘텐츠, 텍스트, 그래픽, 이용자 인터페이스, 시각적 인터페이스, 캐릭터 및 게임 디자인, 사진, 상표, 로고, 사운드, 음악, 삽화 및 컴퓨터 코드를 포함하되 이에 국한되지 않는 본 서비스 및/또는 이를 구성하는 모든 지적 재산권("IP")에 대한 모든 권리, 타이틀 및 이익을 소유합니다.&#x20;

7.2 7.3항에 따라, 이용자는 수시로 시행될 수 있는 AGPL 3.0 라이선스(<https://www.gnu.org/licenses/agpl-3.0.en.html> 참조)에 따라 서비스 내 IP의 일부를 사용, 복제, 수정, 대여, 임대, 판매, 거래, 배포, 전송, 방송, 공개 공연, 파생 저작물 작성 또는 상업적 목적으로 이용하거나 달리 취급하는 것이 허용됩니다. 본 약관이 라이선스의 조건과 상충하는 경우, 전자가 우선합니다.&#x20;

7.3 이용자는 회사의 명시적 서면 동의 없이 라이선스에 명시된 용도를 벗어나 사용하거나, 소스를 비공개하여사용하거나, 악용하여서는 안 됩니다. 이용자가 본 라이선스가 적용되지 않는 방식으로 서비스의 일부를 사용 또는 기타 방식으로 처리하고자 하는 경우, 해당 이용자는 회사에 이메일(<support@planetariumhelp.zendesk.com>)로 연락하여 사용 조건에 대해 협의하고 회사의 서면 동의를 얻어야 합니다.&#x20;

7.4. 법이 허용하는 최대 한도 내에서, 그리고 본 약관에서 발생하는 상호 의무와 이익을 고려하여, 서비스 내 모든 이용자 제작 콘텐츠("UGC")에 대한 모든 권리, 소유권 및 이익(모든 지적재산권을 포함하되 이에 국한되지 않음)은 즉시 회사에 귀속되고 회사가 소유합니다(제3자의 저작물 또는 자료는 제외). 회사는 이용자에게 서비스 내에서 개인적, 비상업적 용도로만 해당 UGC를 복제, 수정, 복사, 전송, 방송 및/또는 기타 방식으로 사용할 수 있는 제한적이고, 취소 가능하며, 비독점적이고, 양도할 수 없고, 재라이선스할 수 없는 전 세계 라이선스를 부여합니다.&#x20;

7.5. 이용자는 자신이 생성하는 모든 UGC가 본 약관 또는 대한민국 법률을 위반하거나 이에 반하거나, 당사자를 비방하거나 명예를 훼손하거나, 타인의 특허, 상표, 영업 비밀, 저작권 또는 기타 지적 재산권이나 기타 권리를 침해하거나, 사기적이거나 타인을 속일 가능성이 있거나, 외설적이거나 음란하거나 불쾌하거나 불합리하거나, 모욕적이거나 차별적이거나 폭력적이거나 위협적이거나 기타 불편을 유발하지 않음을 인정하고 동의합니다.&#x20;

7.6. 이용자는 그러한 제3자 광고 또는 서비스에 대한 참여가 본 서비스의 범위를 벗어나는 것임을 인정하고 이에 동의합니다. 또한 이용자는 그러한 상호작용으로 인해 발생할 수 있는 손해, 손실 또는 기타 결과에 대해 회사가 어떠한 책임도 부담하지 않음을 인정하고 이에 동의합니다. 여기에는 이러한 제3자가 제공하는 콘텐츠, 상품 또는 서비스로 인한 손해 또는 그러한 콘텐츠, 상품 또는 서비스의 정확성, 완전성 또는 유용성에 대한 의존으로 인한 손해가 포함되나 이에 국한되지 않습니다. 이용자는 그러한 참여와 관련된 약관, 조건 및 위험에 대해 스스로 평가할 책임이 있습니다.

### 8 - 서비스 구매 수수료 지불&#x20;

8.1. 서비스 구매 수수료의 결정 및 지불은 각 결제 서비스 제공업체가 정한 정책에 따르며, 해당 정책은 [환불 안내](/introduction/ld-kor/refund-kor) 에서 확인할 수 있습니다. 이러한 정책은 각 결제 서비스 제공업체의 지침에 따라 수시로 조정될 수 있습니다.&#x20;

8.2. 서비스 구매에 대해 청구되는 실제 금액은 각 결제 서비스 제공업체가 결정하는 다양한 환율 및 수수료율로 인해 표시된 가격과 다를 수 있습니다.&#x20;

8.3. 서비스 구매에 대한 환불은 다음 각 호에 해당하는 경우에만 가능하며, 이 경우 외의 환불은 허용되지 않습니다.

&#x20;8.3.1. 회사의 귀책사유 또는 과실로 인해 재화 등이 멸실 또는 훼손된 경우 또는 이와 유사한 상황으로 인해 이용자가 통제할 수 없는 경우.&#x20;

&#x20;8.3.2. 서비스의 실제 내용이 서비스 구매 전에 이용자에게 표시 또는 제공된 정보나 광고 내용과 현저히 다르게 이행된 경우.&#x20;

8.4. 환불을 요청하는 이용자는 환불 사유를 기재한 환불 요청 양식을 제출해야 합니다. 환불 요청 양식은 홈페이지(<https://planetariumhelp.zendesk.com/>)에서 확인할 수 있습니다. 환불 요청은 서비스 구매일로부터 15일 이내에 제출해야 합니다.&#x20;

8.5. 회사는 환불 요청서를 접수한 날로부터 30일 이내에 환불 요청에 응답하기 위해 최선의 노력을 다해야 합니다. 회사가 이 기간 내에 응답할 수 없는 경우, 이용자에게 지연 사유와 예상 처리 일정을 통지합니다.&#x20;

8.6. 서비스 구매 수수료에 대한 환불이 보장되는 경우, 환불 금액은 서비스 사용 및 기간에 따라 가격 차이 및 환불 처리 수수료를 고려하여 조정될 수 있습니다.&#x20;

8.7. 회사는 회사로부터 직접 구매한 서비스에 대한 환불 또는 이와 유사한 의무에 대해서만 책임을 집니다. 회사는 제 3자를 통해 이루어진 서비스, 구매 또는 결제에 대해서는 어떠한 책임도 지지 않습니다. 이용자는 제 3자 거래와 관련된 모든 환불을 관련 제 3자에게 직접 요청해야 합니다.&#x20;

### 9 - 해지&#x20;

9.1. 이용자는 게임 내 '설정'  메뉴에서  제공되는 '탈퇴' 기능을 통해 서비스 해지 의사를 통지함으로써 언제든지 본 약관을 해지할 수 있습니다. 이용자는 본 약관이 해지된 후에도 이용자가 보유한 디지털 자산 및 정보에 본 약관이 계속 적용됨을 인정하고 이에 동의합니다.&#x20;

9.2. 회사의 단독 재량에 따라 서비스 유지가 어려워지는 경우, 회사는 기술적 또는 운영상의 요구로 인해 서비스를 영구적으로 중단할 수 있습니다. 이러한 경우, 회사는 서비스 중단을 시행하기 최소 30일 전에 종료 날짜, 사유 및 보상 내용을 이용자에게 통지합니다. 단, 이는 서비스(나인크로니클M 앱)의 중단을 의미하며, 나인크로니클 블록체인 네트워크 자체의 중단을 의미하지 않습니다.&#x20;

9.3. 본 약관 및 서비스가 종료되는 경우, 미사용 기간이 남아 있는 유료 서비스에 대해서는 어떠한 보상도 청구할 수 없습니다. 단, 사용 제한이 없는 유료 서비스의 경우, 해당 유료 아이템의 서비스 종료일까지를 사용 기간으로 간주합니다.&#x20;

9.4. 본 약관의 해지 후에도 존속하는 모든 조항은 본 약관이 해지된 후에도 효력을 유지합니다.&#x20;

### 10 - 존속성&#x20;

법률이 허용하는 최대 한도 내에서, 본 약관의 조항이 현지 법률 또는 관할 법원의 관할권에 따라 불법, 무효 또는 집행 불가능한 것으로 판명되는 경우 해당 조항은 삭제되며, 나머지 약관은 완전한 효력을 유지합니다.&#x20;

### 11 - 전체 계약&#x20;

본 약관과 여기에 포함된 모든 정책 및/또는 문서는 관련 당사자 간의 유일하고 완전한 합의를 구성하며, 서면 및 구두로 이루어진 이전 및 현재의 모든 이해, 계약, 진술 및 보증을 대체합니다.

### 12 - 준거법 및 관할권&#x20;

이 약관은 대한민국 법률에 따라 규율되고 해석됩니다. 회사와 이용자 간에 발생한 분쟁으로 소송이 제기되는 경우에는 법령에 정한 절차에 따른 법원을 관할 법원으로 합니다.

마지막 업데이트 날짜: 2023년 11월 22일


# 개인정보 보호정책

본 정책(이하 "정책")은 정책이 게시된웹 사이트에서 제공되거나 수집된 정보의 처리 방법을 설명합니다.&#x20;

또한 본 정책은 Planetarium Labs Pte. Ltd. 및  계열사(이하"회사")의 애플리케이션을 사용하는 과정에서 다른 회사의 웹사이트 또는 플랫폼에 존재하는 정보에 대해서도 설명합니다. 회사는 본 정책이 게시된 웹사이트 및 다른 회사의 웹사이트 또는 플랫폼에 존재하는 회사의 애플리케이션을 사용하는 과정에서 제공되거나 수집된 정보의 관리자입니다.&#x20;

회사는 본 정책을 통하여 이용자의 개인정보를 중요하게 생각하며, 이용자가 제공하는 개인정보가 어떠한 용도와 방식으로 이용되고 있으며, 개인정보 보호를 위해 회사가 취하는 조치가 무엇인지 알려드립니다. 본 방침은 2023년 11월 22일부터 시행되며, 내용의 변경이 있을 경우 회사는 회사 웹사이트의 게시판에 게시하거나 우편, 팩스, 이메일 발송 등을 통한 개별공지 등을 통하여 공지할 것입니다.

### 수집 항목

<table><thead><tr><th width="291.5">서비스 명</th><th>수집 정보</th></tr></thead><tbody><tr><td>Nine Chronicles M Application</td><td>이메일  주소 , 나인 크로니클 M 공개키</td></tr><tr><td>Nine Chronicles M Web (Portal)</td><td>이메일 주소 , 나인 크로니클 M 공개키, 이더리움 주소, IP 주소</td></tr></tbody></table>

## 1. 이용자가 서비스 이용 과정에서 수집되는 정보

이용자가 서비스 이용 과정에서 수집되는 정보 회사는 이용자가 직접 제공하는 정보 외에도 이용자가 회사가 제공하는 서비스를 이용하는 과정에서 정보들이 수집될 수 있습니다.

### (1) 수집 항목

<table><thead><tr><th width="142.5">목록</th><th>수집 정보</th></tr></thead><tbody><tr><td>장비 정보</td><td>장비 식별자, 운영체제, 장비 설정, 하드웨어 버전, 전화번호, 브라우저의 종류 및 설정, 웹사이트 또는 애플리케이션의 이용 정보</td></tr><tr><td>로그 정보</td><td>IP 주소, 쿠키, IP 주소, 로그 데이터, 사용자가 입력한 검색어, 이용 시간, 웹 비콘</td></tr><tr><td>위치 정보</td><td>GPS 블루투스 또는 Wi-Fi를 통해 감지된 특정 지리적 위치를 포함한 기기 위치 정보(법률에 따라 허용되는 지역으로 제한됨)</td></tr><tr><td>기타</td><td>이용자의 서비스 이용에 관한 선호도, 광고 환경, 방문 페이지</td></tr></tbody></table>

### (2) 수집 방법&#x20;

회사는 다음과 같은 방법으로 이용자의 정보를 수집합니다

* 웹페이지, 서면양식, 팩스, 전화, 이메일, 생성정보 툴을 통한 수집,&#x20;
* 제휴사로부터의 제공&#x20;

## 2. 수집한 정보의 이용목적

&#x20;회사는 수집한 이용자의 정보를 다음의 목적을 위해 활용합니다

* 회원 관리 및 식별&#x20;
* 서비스 이용에 대한 부정 이용 행위 및 비인가 사용 행위의 적발 및 제재&#x20;
* 이용자가 신청한 서비스 제공에 관한 계약 이행, 서비스 제공에 관한 요금정산, 서비스 제공에 따른 요금추심&#x20;
* 기존 서비스 개선 및 신규 서비스 개발&#x20;
* 회사 사이트 또는 어플리케이션의 기능 또는 정책 변경에 관한 사항 공지&#x20;
* 이용자가 이미 알고 있는 다른 이용자와의 연결을 돕고, 이용자의 허락 하에 다른 이용자가 이용자와 연결할 수 있도록 하기 위해 회원의 서비스 이용에 대한 통계, 통계학적 특성에 따른 서비스 제공 및 광고 게재&#x20;
* 프로모션 이벤트에 대한 정보 및 참여 기회 제공 관련 법률 또는 법적 의무를 준수하기 위해 이용자의 사전 동의에 의한 정보 이용(예: 마케팅 광고 활용)

회사는 본 방침에 명시된 정보 이외의 정보를 사용하고자 하는 경우 이용자로부터 동의를 받는 데 동의합니다.&#x20;

회사의 개인정보 처리는 다음 중 하나 이상이 적용되는 경우에만 그리고 그 범위 내에서만 적법합니다.

* 이용자가 자신의 개인정보 처리에 동의한 경우.&#x20;
* 이용자가 당사자인 계약의 이행을 위해 또는 계약 체결 전 이용자의 요청에 따른 조치를 취하기 위해 처리가 필요한 경우:&#x20;
  * 회원 관리, 본인 식별 등&#x20;
  * 이용자가 필요로 하는 서비스 제공에 관한 계약 이행 및 요금정산 등 서비스 제공에 관한 계약 이행 및 요금추심
* 회사가 준수해야 하는 법령상 의무의 이행을 위하여 처리하는 경우
  * 관련 법률, 규정, 법적 절차, 정부의 요청을 준수하기 위해 필요한 경우
* 이용자 또는 기타 자연인의 중대한 이익을 보호하기 위해 처리가 필요한 경우
  * 사용자 또는 기타 자연인에게 해를 끼칠 수 있는 사기, 남용, 보안 위험 및 기술적 문제의 탐지, 예방 및 대응&#x20;
* 공익을 위해 수행되는 업무의 수행 또는 회사에 부여된 공적 권한의 행사를 위해 처리가 필요한 경우
* 회사 또는 제3자가 추구하는 정당한 이익을 위해 처리가 필요한 경우(단, 이러한 이익이 개인정보 보호가 필요한 정보 주체의 이익이나 기본적 권리 및 자유에 우선하는 경우, 특히 정보 주체가 아동인 경우 제외).

## 3. 수집한 정보의 공개

회사는 다음의 경우를 제외하고는 개인정보를 제 3자에게 공개하지 않습니다:&#x20;

* 회사가 계열사, 파트너 및 서비스 제공업체와 정보를 공개하는 경우
  * 회사의 계열사, 파트너 및 서비스 제공업체가 회사를 위하여 또는 회사를 대신하여 요금결제, 주문이행, 상품배송 및 분쟁해결(결제 및 배송에 관한 분쟁 포함) 등의 서비스를 수행하는 경우
* 이용자가 사전에 공개에 동의한 경우
  * 이용자가 특정 회사의 상품 및 서비스 정보를 제공받기 위하여 해당 회사와 개인정보를 공유하는 것을 선택한 경우
  * 이용자가 소셜 네트워킹 사이트 등 다른 회사의 사이트 또는 플랫폼에 자신의 개인정보가 공유되는 것을 허용하는 것을 선택한 경우
  * 기타 이용자가 개인정보 공유에 대해 사전에 동의한 경우
* 법률에 의해 공개가 요구되는 경우
  * 법령의 규정에 의하여 공개가 요구되는 경우 또는 법령의 규정에 의거하거나,
  * 수사 목적으로 법령에 정해진 절차와 방법에 따라 수사기관의 요구가 있는 경우

## 4. 개인정보의 보유 및 이용기간

회사는 원칙적으로, 개인정보 수집 및 이용목적이 달성된 후에는 해당 정보를 지체 없이 파기합니다. (단, 회사는 계정 도용 등으로 인한 피해를 최소화하기 위하여 회원탈퇴 요청 후, 최대 15일간 개인정보를 보유할 수 있습니다.)&#x20;

단, 원활한 게임 서비스 제공을 위해 일부 정보를 분리하여 보관할 수 있으며, 본 정보는 다른 목적으로 절대 이용하지 않습니다. 해당 정보는 아래와 같습니다.

* 나인 크로니클 공개 키 주소 및 보상 획득 정보 : 탈퇴 신청 후 5년
* 사전예약 참여 신청 휴대전화 번호 : 수집 시점으로부터 1년 보관

또한, 관계법령의 규정에 따라 일정기간 정보를 보관할 필요가 있는 경우 회사는 이 기간 동안 법령의 규정에 따라 개인정보를 분리하여 보관하며, 본 정보를 다른 목적으로 절대 이용하지 않습니다.

* 표시/광고에 관한 기록: 6개월 (전자상거래등에서의 소비자보호에 관한 법률)
* 계약 또는 청약철회 등에 관한 기록: 5년 (전자상거래등에서의 소비자보호에 관한 법률)
* 대금결제 및 재화 등의 공급에 관한 기록: 5년 (전자상거래등에서의 소비자보호에 관한 법률)
* 소비자의 불만 또는 분쟁처리에 관한 기록: 3년 (전자상거래등에서의 소비자보호에 관한 법률)
* 웹사이트 방문에 관한 기록: 3개월 (통신비밀보호법)

## 5. 개인정보의 파기 절차 및 방법

회사는 개인정보 보유 기간의 경과, 처리목적 달성 등 개인정보가 불필요하게 되었을 때에는 지체없이 해당 개인정보를 파기하며 개인정보 파기의 절차 및 방법은 다음과 같습니다.

* 파기 절차: 이용자가 회원가입 등을 위해 입력하신 정보는 목적이 달성된 후(탈퇴 신청 시 15일 유예기간 후) 내부 방침 및 기타 관련 법령에 의한 정보보호 사유에 따라(보유 및 이용기간 참조) 일정 기간 저장된 후 파기됩니다.
* 파기 방법: 전자적 파일 형태로 기록, 저장된 개인정보는 복구가 불가능 하도록 파기하며, 서면 상에 기록, 저장된 개인정보는 분쇄기로 분쇄하거나 소각하여 파기합니다.

## 6. 쿠키, 비콘 및 유사 기술

회사는 '쿠키' 또는 '웹 비콘'을 통해 집단적, 비개인적 정보를 수집할 수 있습니다.&#x20;

쿠키는 회사의 웹사이트를 운영하는데 이용되는 서버가 이용자의 브라우저에 보내는 아주 작은 텍스트 파일로서 이용자 컴퓨터의 하드디스크에 저장됩니다.&#x20;

웹 비콘은 웹사이트와 이메일에 존재하는 소량의 코드입니다. 웹 비콘을 사용하면 사용자가 특정 웹 사이트 또는 이메일 내용과 상호 작용했는지 여부를 알 수 있습니다.

이러한 기능은 회사가 이용자에게 더욱 향상된 서비스를 제공할 수 있도록 서비스를 평가, 개선하고 사용자 경험을 설정하는 데 사용됩니다.&#x20;

회사가 수집하는 쿠키의 항목 및 수집 목적은 다음과 같습니다.

<table><thead><tr><th width="199">분류</th><th>쿠키 및 부가 정보 사용 목적</th></tr></thead><tbody><tr><td>반드시 필요한 쿠키</td><td><p>이 쿠키는 이용자가 회사 웹사이트의 기능을 이용하기 위해 필수적으로 필요한 쿠키입니다. 이용자가 이 쿠키를 허용하지 않으면 장바구니 또는 전자 청구서 결제 등의 서비스를 제공할 수 없습니다. 이 쿠키는 이용자가 방문한 사이트를 기억하거나 마케팅에 활용할 수 있는 정보를 수집하지 않습니다. (필요한 쿠키의 예) </p><ul><li>웹 브라우저 세션 중 다른 페이지를 검색하는 동안 주문 양식에 입력한 정보를 기억합니다. </li><li>상품 페이지 및 결제 시 주문한 서비스 기억 웹사이트 로그인 여부 확인 </li><li>회사가 웹사이트 운영 방식을 변경하는 경우 이용자가 회사 웹사이트의 올바른 서비스에 연결되었는지 확인 </li><li>이용자를 특정 애플리케이션 또는 서비스 서버와 연결하기 위한 목적</li></ul></td></tr><tr><td>성능 쿠키</td><td><p>이 쿠키는 이용자가 가장 많이 방문한 페이지의 정보 등 이용자가 회사의 웹사이트를 어떻게 이용하는지에 대한 정보를 수집합니다. 이 데이터는 사용자가 보다 편안하게 웹사이트를 검색할 수 있도록 회사가 웹사이트를 최적화하는 데 도움이 됩니다. 이 쿠키는 사용자가 누구인지에 대한 정보는 수집하지 않습니다. 이 쿠키에 의해 수집되는 모든 정보는 일괄적으로 처리되며 익명성이 보장됩니다. (성능 쿠키의 예) </p><ul><li>웹 분석: 웹사이트 이용 행태에 대한 통계 데이터 제공</li><li>광고 반응률: 회사의 광고 효과 확인 </li><li>제휴사 추적: 회사 방문자 중 한 명이 익명으로 제휴사에 피드백을 제공합니다. </li><li>오류 관리: 웹사이트 개선에 도움을 주기 위해 발생할 수 있는 오류를 측정합니다. </li><li>디자인 테스트: 회사 웹사이트의 기타 디자인 테스트</li></ul></td></tr><tr><td>기능 쿠키</td><td><p>이 쿠키는 회사가 서비스를 제공하고 이용자의 방문을 개선할 수 있도록 설정을 기억하는 데 사용됩니다. 이 쿠키가 수집하는 정보는 이용자를 개인적으로 식별하지 않습니다. (기능 쿠키의 예) </p><ul><li>레이아웃, 텍스트 크기, 기본 설정, 색상 등 적용된 설정을 기억합니다. </li><li>고객이 회사가 실시한 설문조사에 응답한 시점을 기억합니다.</li></ul></td></tr><tr><td>타겟팅 쿠키 또는 광고 쿠키</td><td><p>이 쿠키는 '좋아요' 및 '공유하기' 버튼과 같이 제3자가 제공하는 서비스와 연결됩니다. 제3자는 이용자가 회사의 웹사이트를 방문한 것을 인식하여 이러한 서비스를 제공합니다. (타겟팅 쿠키 또는 광고 쿠키의 예)</p><ul><li>소셜 네트워크를 통해 연결하여 다른 웹사이트의 타겟으로 이용자에게 홍보를 수행하고 이러한 네트워크는 이용자의 방문 정보를 사용합니다.</li><li>이용자의 관심을 끌 수 있는 광고를 제안할 수 있도록 광고 대행사에게 이용자의 방문 정보를 제공합니다.</li></ul></td></tr></tbody></table>

이용자는 쿠키 설치에 대한 선택권을 가지고 있습니다. 따라서 이용자는 웹브라우저에서 옵션을 설정함으로써 모든 쿠키를 허용하거나, 쿠키가 저장될 때마다 확인을 거치거나, 아니면 모든 쿠키의 저장을 거부할 수도 있습니다. 단, 이용자가 쿠키 설치를 거부할 경우에는 로그인이 필요한 회사 일부 서비스는 이용에 어려움이 있을 수 있습니다.

## 7. 이용자의 권리

이용자 또는 법정대리인은 정보주체로서 회사의 개인정보 수집, 이용, 공유와 관련하여 다음과 같은 권리를 행사할 수 있습니다.&#x20;

* **개인정보에 대한 접근 권한을 행사**
* **정정 또는 삭제를 요구**
* **개인정보의 처리 정지 요구**
* **이전에 제공한 동의의 철회를 요구**

이용자는 위와 같은 권리를 행사하기 위하여 회사(또는 개인정보관리책임자 또는 대리인)에게 서면, 전자우편, 전화 등을 통하여 연락하시면 회사는 이에 대해 지체 없이 조치하겠습니다. 다만, 법령에 정당한 사유가 있거나 이에 준하는 사유가 있는 경우 이용자의 요구를 거절할 수 있습니다.&#x20;

이용자 또는 법정대리인은 정보주체로서 회사의 개인정보 수집, 이용, 공유와 관련하여 다음과 같은 권리를 행사할 수 있습니다

* **개인정보에 대한 접근권**
  * 이용자 또는 법정대리인은 관련 법률에 따라 해당 정보에 대한 열람 및 정보 수집, 이용, 공유에 대한 기록을 확인할 수 있습니다
* **정정권**
  * 이용자 또는 법정대리인은 부정확하거나 불완전한 정보에 대한 정정을 요청할 수 있습니다.
* **삭제할 권리**
  * 이용자 또는 법정대리인은 목적 달성 후 해당 정보의 삭제 및 동의 철회를 요청할 수 있습니다.&#x20;
* **처리 제한 권리**
  * 이용자 또는 법정대리인은 정보의 정확성 및 정보 처리의 적법성 여부에 대하여 다툼이 있는 경우, 또는 정보의 보존이 필요한 경우 개인정보의 처리정지를 요구할 수 있습니다.&#x20;
* **데이터 이동에 대한 권리**&#x20;
  * 이용자 또는 법정대리인은 정보의 제공 또는 이전을 요청할 수 있습니다.&#x20;
* **거부할 권리**&#x20;
  * 이용자 또는 법정대리인은 직접 마케팅, 합리적 이익, 공적 의무 및 권한 행사, 연구 및 통계 목적으로 정보가 사용되는 경우 개인정보 처리를 중단할 수 있습니다.&#x20;
* **프로파일링을 포함한 자동화된 개인 의사 결정에 대한 권리**&#x20;
  * 이용자 또는 법정대리인은 자신에게 중대한 영향을 미치거나 법적 효력을 발생시키는 프로파일링을 포함한 개인정보의 자동화된 처리를 중단할 것을 요청할 수 있습니다.&#x20;

## 8. 보안

회사는 이용자의 개인정보 보안을 매우 중요하게 생각하고 있습니다. 회사는 이용자의 개인정보가 무단으로 접근, 공개, 사용 또는 변경되지 않도록 다음과 같은 보안 대책을 마련하고 있습니다.&#x20;

* **개인정보의 암호화**&#x20;
  * 암호화 통신구간을 이용하여 이용자의 개인정보 전송&#x20;
  * 비밀번호 등 중요한 정보는 암호화 후 저장
* **해킹 등에 대비한 대책**&#x20;
  * 해킹이나 컴퓨터 바이러스 등에 의한 이용자의 개인정보 유출 및 훼손을 막기 위하여 외부로부터 접근이 통제된 구역에 시스템을 설치하고 기술적/물리적으로 감시 및 차단
* **내부관리계획 수립 및 시행**&#x20;
* **접근통제시스템 설치 및 운영**&#x20;
* **접속기록의 위/변조 방지 조치**

## 9. 아동의 개인정보 보호&#x20;

회사는 원칙적으로 관련 법령에 규정된 만 13세 미만 또는 이에 준하는 최소 연령의 아동으로부터 어떠한 정보도 수집하지 않습니다. 회사의 웹사이트, 상품 및 서비스는 일반인을 대상으로 제공하는 것을 원칙으로 합니다. 회사의 웹사이트 또는 어플리케이션은 아동이 이용할 수 없도록 연령제한 기능을 갖추고 있으며, 회사는 해당 기능을 통해 의도적으로 아동으로부터 개인정보를 수집하지 않습니다.&#x20;

다만, 회사는 부득이한 사유로 인하여 서비스 제공을 위하여 관련 관할 법령에서 정한 13세 미만 또는 이에 준하는 최소 연령의 아동으로부터 개인정보를 수집하는 경우에는 해당 아동의 개인정보 보호를 위하여 다음의 추가 절차를 거치게 됩니다.&#x20;

* 보호자의 동의가 필요한 연령의 아동인지, 동의한 자가 권한 있는 자에 해당하는지 합리적으로 노력하는 범위 내에서 확인합니다.&#x20;
* 아동의 개인정보를 수집하거나 회사의 상품 및 서비스 정보를 직접 전송하기 위하여 아동의 부모 또는 보호자의 동의를 얻어야 합니다.&#x20;
* 수집하는 개인정보의 항목, 목적 및 공유 등 회사의 아동에 대한 개인정보 보호정책을 아동의 부모 또는 보호자에게 고지합니다.&#x20;
* 아동의 법정대리인에게 해당 아동의 개인정보에 대한 열람권한/개인정보의 정정-삭제권한/개인정보의 처리정지 요구권한 및 이전에 제공한 동의의 철회 요구권한을 부여합니다.&#x20;
* 온라인 활동 참여에 필요한 범위를 초과하는 개인정보의 수집을 제한합니다.

## 10. 개인정보 보호 정책의 변경

회사는 본 방침을 수시로 개정 또는 수정할 수 있으며, 이 경우 회사는 관련 법령이 정하는 바에 따라 게임서비스 및 웹사이트를 통해 공지(또는 서면, 팩스, 전자우편 등 개별통지)하고 이용자에게 동의를 구할 것입니다.

## 11. 개인정보의 전송 및 기타

회사는 서비스 제공을 위해 아래와 같이 외부 전문업체에 위탁하여 운영하고 있습니다.

<table><thead><tr><th width="259">수탁 업체</th><th>업무 내용</th></tr></thead><tbody><tr><td>Planetarium Labs Korea</td><td>게임 서비스 운영/CS/관리</td></tr></tbody></table>

회사는 글로벌 비즈니스를 영위하는 점을 고려하여 본 방침에 명시된 목적을 위해 이용자의 개인정보를 다른 국가에 위치한 회사에 제공할 수 있습니다. 아래 회사는 데이터에 대한 접근이 불가하며, 당사는 엄격한 통제 하에 업무를 수행하고 있습니다. 회사는 개인정보가 전송, 보유 또는 처리되는 장소에 대해 해당 개인정보를 보호하기 위한 합리적인 조치를 취합니다.&#x20;

<table data-full-width="true"><thead><tr><th>수탁 업체</th><th>위치</th><th>일시 및 방법</th><th>정보관리 책임자 연락처</th><th>위탁하는 개인정보 항목</th><th>위탁업무 내용</th><th>개인정보 보유 및 이용 기간</th></tr></thead><tbody><tr><td>Amazon Web Services</td><td>미국</td><td>2021-06-24~ 네트워크를 통한 전송</td><td><a href="https://pages.awscloud.com/compliance-contact-us.html">https://pages.awscloud.com/compliance-contact-us.html</a></td><td>이메일, 휴대폰 번호</td><td>서비스 정보 전송</td><td>회원 탈퇴 시 즉시 파기</td></tr><tr><td>PlanetariumLabs</td><td>싱가포르</td><td>2021-06-24~ 네트워크를 통한 전송</td><td><a href="mailto:jake@planeratiumlabs.com">jake@planeratiumlabs.com</a></td><td>이메일 ,휴대폰  번호,나인 크로니클 M 공개키, 이더리움 주소, IP 주소</td><td>게임 서비스 운영 및 관련 사업</td><td>회원 탈퇴 시 즉시 파기</td></tr></tbody></table>

또한 회사는 유럽연합 또는 스위스에서 취득한 개인정보를 이용하거나 공개하는 경우, 유럽연합의 집행기관이 승인한 표준화된 계약 조항을 사용하거나 적절한 안전 조치를 확보하기 위해 유럽연합의 규정에 부합하는 범위 내에서 미국-유럽연합 프라이버시 쉴드 및 스위스-미국 프라이버시 쉴드를 준수하거나 기타 조치를 취하거나 이용자의 동의를 얻어야 할 수 있습니다.&#x20;

회사의 웹사이트, 상품 또는 서비스에는 제3자의 사이트에 대한 링크가 포함되어 있을 수 있으며, 제 3자 사이트의 개인정보 보호정책이 다를 수 있습니다. 따라서 이용자는 회사 사이트에 링크된 제 3자 사이트의 개인정보 보호정책을 추가로 확인할 필요가 있습니다.&#x20;

개인정보가 유출된 경우 이용자는 회사에 유출 확인을 요청할 수 있습니다. 또한, 회사 웹사이트 내 모든 이용자는 회사(또는 개인정보관리책임자 또는 대리인)에게 서면, 전자우편, 전화 등을 통하여 연락하시면 언제든지 자신의 정보를 수정할 수 있습니다.&#x20;

또한, 회사는 웹사이트 방문자를 추적하거나 '추적 방지'를 위한 어떠한 신호도 사용하지 않습니다. 회사는 이용자의 동의 없이 광고 서비스를 통해 개인 식별 정보를 수집 및 제공하지 않습니다. 일반적으로 대부분의 사용자 데이터는 당사와 사용자 간의 관계가 종료되면 즉시 삭제됩니다.&#x20;

상기 내용에도 불구하고 당사는 당사가 준수해야 하는 법적 또는 규제 의무를 준수하기 위해 필요한 기간 동안 귀하의 개인 데이터를 보관할 수 있습니다.

## **12.** 개인정보보호 책임자 및 개인정보 열람청구 부서

회사는 고객의 개인정보를 보호하고 개인정보와 관련한 불만을 처리하기 위하여 아래와 같이 개인정보보호책임자를 지정하고 있습니다.

* 개인정보보호 책임자
  * 이름: 이진형
  * 직책: Chief Publishing Officer
  * 이메일: <jake@planetariumlabs.com>

정보주체는 「개인정보 보호법」 제35조에 따른 개인정보의 열람 청구를 아래의 연락처로 할 수 있습니다.

* 문의
  * 전화: 02-2190-3728
  * 이메일: <support@planetariumhelp.zendesk.com>

이용자는 회사의 서비스를 이용하면서 발생하는 모든 개인정보보호 관련 민원을 개인정보보호책임자에게 신고하실 수 있습니다. 회사는 이용자들의 신고사항에 대해 신속하게 충분한 답변을 드릴 것입니다.

기타 개인정보침해에 대한 신고나 상담이 필요하신 경우에는 아래 기관에 문의하시기 바랍니다.

* 개인정보침해신고센터 ([privacy.kisa.or.kr](https://privacy.kisa.or.kr) / ☎ 국번없이 118)
* 대검찰청 사이버수사과 ([spo.go.kr](https://spo.go.kr) / ☎ 국번없이 1301)
* 경찰청 사이버범죄신고시스템 ([ecrm.cyber.go.kr](https://ecrm.cyber.go.kr) / ☎ 국번없이 182)
* 개인정보포털 ([www.privacy.go.kr](https://www.privacy.go.kr) / ☎ 국번없이 1833-6972)

마지막 업데이트 날짜: 2023년 11월 22일


# 환불 안내

환불 정책은 서비스 약관의 적용을 받으며, 약관을 준수하지 않는 환불 요청은 거부될 수 있습니다. 아래 링에서 '문의  등록'을 통해 환불 신청할 수 있습니다. 환불을 신청하기 위해서는 적합한 사유와 9C Address / 결제 플랫폼 / 결제 영수증 번호 / 결제 일자를 제출해야 합니다.

* [플라네타리움 헬프 센터](https://planetariumhelp.zendesk.com/)

서비스 구매에 대한 수수료 결정 및 지불은 각 결제 서비스 제공업체가 정한 정책에 따르며, 아래 링크에서 확인할 수 있습니다.

* [Appstore](https://support.apple.com/billing)
* [Playstore](https://support.google.com/googleplay/?p=play_faq\&hl=en\&visit_id=636815741567778102-2981758831\&rd=2\&sjid=7967898207088219303-AP#topic=3364671)


# Legal Document

**Select a country or region / 국가 또는 지역을 선택하세요.**

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Terms of Secvice</strong></td><td>(Global, excluding South Korea)</td><td><a href="/introduction/legal-documents/terms-of-service">Terms of service</a></td><td><a href="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FED9obReAuwdi48dWk6q3%2Fillust.png?alt=media&amp;token=b949de90-b8f8-45ad-ba47-e2f09eb9361c">illust.png</a></td></tr><tr><td><strong>이용 약관</strong></td><td>(대한민국)</td><td><a href="/introduction/ld-kor/tos-kor">이용 약관</a></td><td><a href="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F26hZVp32MLo77k4sn3tb%2Fimage.png?alt=media&amp;token=9ee8605f-b252-43c3-aef4-64675c537ca9">image.png</a></td></tr><tr><td><strong>Privacy Policy</strong></td><td>(Global, excluding South Korea)</td><td><a href="/introduction/legal-documents/privacy-policy">Privacy Policy</a></td><td><a href="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2FED9obReAuwdi48dWk6q3%2Fillust.png?alt=media&amp;token=b949de90-b8f8-45ad-ba47-e2f09eb9361c">illust.png</a></td></tr><tr><td> <strong>개인정보 처리방침</strong></td><td>(대한민국)</td><td><a href="/introduction/ld-kor/pp-kor">개인정보 보호정책</a></td><td><a href="https://4131251449-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSmtywhfKXUhbjWG1su6V%2Fuploads%2F26hZVp32MLo77k4sn3tb%2Fimage.png?alt=media&amp;token=9ee8605f-b252-43c3-aef4-64675c537ca9">image.png</a></td></tr></tbody></table>


